Posted April 06, 2017
Yes, it's finally time to start the best Might and Magic game of all, that one classic everyone keeps praising.
As usual, I'd like some high level general advice and would be happy if anyone could offer a tip or two. I'll be playing my CD version with community patch 1.3. This should be same that GOG's offering (I do have the game on GOG too).
And I'd just like to reiterate that as always on my first run I'm not looking for the most powerful party. Just a nice balanced one. So no 4-mages or highly powergaming advice, please.
Well, for starters, the manual seems to be very light on more technical in-game info regarding spells, skills and classes. Did something else came with it, that's not available on GOG (my CD version is a second-hand, jewel-case only off eBay)? I have absolutely no idea how, say, an assassin is different from a gladiator skillwise or why should I choose one over the other.
That said, I plan on having one of each of the 4 secondary classes and then choose one of the specialities for each. Since lich seems to be the only one capable of learning Dark (is that so?), I think I'll choose Lich, and then have Paladin/Ranger learn Light. Is this a good idea overall?
Does the game have Good-Evil paths like MM6 and to a greater degree MM7?
Any skills I should concentrate on? Merchant worth it? What about Learning? Those 2 being non-retroactive I'm most concerned about, should I quickly try and get GM?
How do companions work? Is it like MM6/7 in that they get bonuses but cost you less gold?
Any other general advice?
As usual, I'd like some high level general advice and would be happy if anyone could offer a tip or two. I'll be playing my CD version with community patch 1.3. This should be same that GOG's offering (I do have the game on GOG too).
And I'd just like to reiterate that as always on my first run I'm not looking for the most powerful party. Just a nice balanced one. So no 4-mages or highly powergaming advice, please.
Well, for starters, the manual seems to be very light on more technical in-game info regarding spells, skills and classes. Did something else came with it, that's not available on GOG (my CD version is a second-hand, jewel-case only off eBay)? I have absolutely no idea how, say, an assassin is different from a gladiator skillwise or why should I choose one over the other.
That said, I plan on having one of each of the 4 secondary classes and then choose one of the specialities for each. Since lich seems to be the only one capable of learning Dark (is that so?), I think I'll choose Lich, and then have Paladin/Ranger learn Light. Is this a good idea overall?
Does the game have Good-Evil paths like MM6 and to a greater degree MM7?
Any skills I should concentrate on? Merchant worth it? What about Learning? Those 2 being non-retroactive I'm most concerned about, should I quickly try and get GM?
How do companions work? Is it like MM6/7 in that they get bonuses but cost you less gold?
Any other general advice?