Posted October 27, 2012
Avogadro6: Well, it's certainly more fun than blowing them up. It also allows to overcome technology disadvantages and win otherwise impossible battles. In one recent game I had quite a bad start, was falling behind in research, had only two planets, and the Psilons decided to backstab me for no reason.
My ships were no match for them (I still had tritanium armor... they had zortrium and shields) but I managed to refit my only battleship with assault shuttles before the Psilon fleet reached my homeworld. I then captured enough ships to reverse engeneer Zortrium Armor and some other goodies, and could retailate in a few turns. That was a nice comeback.
I have never had much success with it. I suspect it may be because I haven't really gotten into the tactical aspects of the battles. I have always concentrated on building the best ships and let the computer fight the wars. My ships were no match for them (I still had tritanium armor... they had zortrium and shields) but I managed to refit my only battleship with assault shuttles before the Psilon fleet reached my homeworld. I then captured enough ships to reverse engeneer Zortrium Armor and some other goodies, and could retailate in a few turns. That was a nice comeback.
Do you manually fight the battles when you board, or let the computer do it?
Techromancer: That reminds me of one piece of special equipment I use a lot - transporters (memory must be going ....). Neutron Blasters or Death Rays plus transporters are an excellent combination. It's usually faster to kill the marines and steal the ship or Starbase than to blow it up, plus there's the potential for recovering tech. Captured ships seem to draw more fire, too.
Do you manually manage the battle, or do you build the ships and let the computer manage the battle?Post edited October 27, 2012 by Les229