I don't agree at all. About the 60 hours you tried finding fun in Oblivion: All my hours in Skyrim apart from maybe one or two were trying to find fun in that game but everything that was even remotely good about it was done better by other games I've played and I can't live with the NPCs, the voice acting, the "dialogue", the NPC interactions, the NPC behaviour, the "quests", the "guilds", the lack of guild halls, the lack of guild progression, the sound quality, the death animations, the spells, the map, the economy system, the lack of choices when the game expects me to do something that my character wouldn't do (Oblivion isn't that much better in this regard but completing the Dark Brotherhood was worth it at least), the lack of meaningful anything, the loot, the artifacts, the +x% buffs and perks, the enchantments, the towns, the dungeons, the trees, the color scheme, the lack of contrast, the lighting, the bow handling, the quest lines, the signposts pointing in the wrong direction, the quest markers, the pointless shouts, the way you get shouts, the crafting and alchemy system, and I could go on and on.
i can't get lost in Skyrim's world because no game that I remember has broken my immersion so violently and constantly as Skyrim does.
To me, Skyrim is probably like No Man's Sky. They aimed for over three hundred hours of playtime but I don't want to play five hours because I can't find any interesting dungeons, quests and NPCs because there are the same kinds of quests and shallow NPCs everywhere.
I don't mind Oblivion's story at all but I thought Skyrim's story was told like a b-movie (everything having to do with quests or NPCs, really, is) and "the dragons have returned and bring the end of the world" seemed to me more like a fanfic story of a ten year old (I probably came up with something similar at that age as well).
I hate "the wash and repeat going through them '[quests]". "Hey I lost my (generic and not at all) powerful sword (that's like every other one) in war thirty years ago and I'd love to see it again. Would you retrieve it for me?
Thanks, the item is in the chest in the very last room of the dungeon that has been sealed for a long time on the opposite side of the country (all of which doesn't make any sense at all)" "Hey this is the civil war, so we naturally have to fo to
the very last room of the dungeon that has been sealed for a long time on the opposite side of the country (which doesn't make any sense at all)" "We are the mage guild, where you learn magic, so we have to find
the item is in the chest in the very last room of the dungeon that has been sealed for a long time on the opposite side of the country (which doesn't make any sense at all)". "Wanna be a bard? Being a bard means fetching
the item is in the chest in the very last room of the dungeon that has been sealed for a long time on the opposite side of the country (which doesn't make any sense at all)".
I already wrote that I can't bear Skyrim's graphics because of the lighting, colour scheme and lack of contrast. What's good about Skyrim's audio? The sounds blend together so that I sometimes can't understand anything, The sound never seems like it actually comes from the direction it's coming from, the volume is unbalanced, Oblivion's music is better, the voice acting is atrocious, the sound quality is very bad (I assume their compression is very lossy and they had to get the game to about 5 gigabytes) resulting in very audible distortion and, I think, a high klirr factor (I tried not to use healing because the sound effect sounded like it was tearing my ears apart) - I've got very good ears, but the only time I've came across worse audio in that regard was in Dark Siders II.
It would be obvious to me if you wouldn't want to talk about the audio because it is so unacceptably bad in Skyrim.
Edit: corrected a sentence.