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Is there any way to do this and if not... why?

I'm totally new to the MoO franchise, but have played quite a bit of Civ III-V, so I'm not a total 4x noob. BUT... I made the mistake of colonizing a HIGH gravity planet (I would love to see the words "HIGH" and "LOW" in red in a future patch, but I know that I just need to pay more attention). Anyway, I was attracted by the planet's GOLD and I colonized. Once realizing my mistake, I started sending extra colony ships, about 4 of them, from my other planets in an attempt to keep the new venture viable long enough to build the anti-gravity building. Buuuut... with one a - hole going on strike and the enormous penalties of the high gravity planet, I realized it was not only a lost cause but that I had also put a lot of resources, not to mention 5 billion innocent souls, into this ill-advised endeavor.

SO... I started to look for a button to at least save my people (I felt just awful putting them in that situation) but alas, I found none. I ended up just quitting and going back to a save from 25 turns earlier. So I was able to fix it, though still not happy about losing almost 2 hours.

I say all that to ask, wouldn't it make sense to at least be able to make some transports on other planets in an attempt to save these people? For that matter, what happened to all of the ships I used to send them there in the first place? I get that the initial transport ship is probably dismantled in an attempt to start the colony, but it would be a good idea to have an option on subsequent population ships to keep it intact (perhaps for future use) or to dismantle it and gain some production bonus.

Anyway, I'm enjoying the game, really I am (put in 9 hours last night!). But for now I might just toddle of to Tamriel and ESO for a while.
Post edited March 12, 2017 by darkheath
avatar
darkheath: Is there any way to do this and if not... why?

I'm totally new to the MoO franchise, but have played quite a bit of Civ III-V, so I'm not a total 4x noob. BUT... I made the mistake of colonizing a HIGH gravity planet (I would love to see the words "HIGH" and "LOW" in red in a future patch, but I know that I just need to pay more attention). Anyway, I was attracted by the planet's GOLD and I colonized. Once realizing my mistake, I started sending extra colony ships, about 4 of them, from my other planets in an attempt to keep the new venture viable long enough to build the anti-gravity building. Buuuut... with one a - hole going on strike and the enormous penalties of the high gravity planet, I realized it was not only a lost cause but that I had also put a lot of resources, not to mention 5 billion innocent souls, into this ill-advised endeavor.

SO... I started to look for a button to at least save my people (I felt just awful putting them in that situation) but alas, I found none. I ended up just quitting and going back to a save from 25 turns earlier. So I was able to fix it, though still not happy about losing almost 2 hours.

I say all that to ask, wouldn't it make sense to at least be able to make some transports on other planets in an attempt to save these people? For that matter, what happened to all of the ships I used to send them there in the first place? I get that the initial transport ship is probably dismantled in an attempt to start the colony, but it would be a good idea to have an option on subsequent population ships to keep it intact (perhaps for future use) or to dismantle it and gain some production bonus.

Anyway, I'm enjoying the game, really I am (put in 9 hours last night!). But for now I might just toddle of to Tamriel and ESO for a while.
You do get a warning at first from your advisor saying that its unwise to colonize the planet if it has a gravity that's NOT what your race is used to or it is of a biome that also not suited to your race. There's also another "warning" of sorts, if you click on the planet before colonizing and look where it says its size/type/mineral rating just below that it will say LOW/NORMAL/HIGH in capital letters and thats your second indicator to tell you wether its worth settling it right away or waiting till you have the artificial gravity building and the BC to instantly buy it out to get rid of the debuff it gives but you will ALWAYS have 1 unit of population on the planet in question making food for just that single unit of population. If you had played the first two Moo games you would know that there was never a way to actually abandon a planet willingly, you could only let another race capture it or bomb it into oblivion.
A couple of things, it's a huge waste of resources to use multiple colony ships to colonize a planet. If you want to do that, and it's a good strategy in general, use civilian transports.

Secondly, even early in the game, you should have some of the food generating techs available to you:
- Biospheres
- Hydroponic Farms
- Fungal Farms
- Subterranean Farms
- Soil Enrichment

...etc. The first two are available very early in the game. You're better off saving enough resources to simply land a colonist, and immediately build hydroponic farms or biospheres (in that order of preference). They are completely independent of needing a specific level of gravity, or even needing a farmer.

Later in the game, the strategy is similar, but there are even more options available to you, especially if you have Interplanetary administration.