Posted July 29, 2015
Here are some of my thoughts so far (party level 5):
On classes:
Arcane Soldier: Flame Strike is really good. It improves with stronger weapons. My arcane soldier doesn't need other skills (though I really should have boosted Evasion). As a result, she has extra skill points to spend and no where to spend them. Are any spells worth learning on an Arcane Soldier? (Normal playthrough, no speedrunning or anything.) With that said, battles are still too short for the burning damage to be significant (though I still have had enemies die earlier from it). It is annoying when she gets stunned before she can set an enemy aflame.
Paladin: Auras take a fair amount of skill points. I have stopped boosting the healing one, though I still find it useful. Should hopefully become more interesting when Strikes and later Divine Prayer show up.
Bard: Doesn't seem that useful. The Attack bonus can be replaced with scrolls for the battles that really matter. So far, the one with the most skill point issues. Also, her SP is usually the reason I have to rest. Mercantalism's first point is weaker than advertised; 106 is *not* 95% of 110.
Mage: So far, she just uses Stone Arrow (which is nice and reliable, but doesn't do anything interesting). I'm waiting for interesting spells like Flames and Blizzard which should make her more interesting.
Cleric: Can heal, but is often doing nothing. She has once ran out of PP (when my Arcane Soldier got down to 9 HP due to 16 poison; that would prpbably have been a death on Veteran Difficulty).
My Explorer hasn't learned any useful combat skills yet. I gave him Trap Disarming because I found a skill book of it. It is now level 3 thanks to another skill book and I don't intend to spend any more points on it.
On classes:
Arcane Soldier: Flame Strike is really good. It improves with stronger weapons. My arcane soldier doesn't need other skills (though I really should have boosted Evasion). As a result, she has extra skill points to spend and no where to spend them. Are any spells worth learning on an Arcane Soldier? (Normal playthrough, no speedrunning or anything.) With that said, battles are still too short for the burning damage to be significant (though I still have had enemies die earlier from it). It is annoying when she gets stunned before she can set an enemy aflame.
Paladin: Auras take a fair amount of skill points. I have stopped boosting the healing one, though I still find it useful. Should hopefully become more interesting when Strikes and later Divine Prayer show up.
Bard: Doesn't seem that useful. The Attack bonus can be replaced with scrolls for the battles that really matter. So far, the one with the most skill point issues. Also, her SP is usually the reason I have to rest. Mercantalism's first point is weaker than advertised; 106 is *not* 95% of 110.
Mage: So far, she just uses Stone Arrow (which is nice and reliable, but doesn't do anything interesting). I'm waiting for interesting spells like Flames and Blizzard which should make her more interesting.
Cleric: Can heal, but is often doing nothing. She has once ran out of PP (when my Arcane Soldier got down to 9 HP due to 16 poison; that would prpbably have been a death on Veteran Difficulty).
My Explorer hasn't learned any useful combat skills yet. I gave him Trap Disarming because I found a skill book of it. It is now level 3 thanks to another skill book and I don't intend to spend any more points on it.