Hotfix v. 2.0.13896 (31 October 2020)
- Fixed an issue causing the game to crash shortly after reaching the final tier of the game.
- Apparently, bladh's signature melody was too much to handle!
Patch 2.0.13976 (5 November 2020)
The Evil DLC v.2.0.13976
UI, text and Language
- Fixed a couple of cases where UIs were overlapping and multiple tooltips were shown simultaneously
- Made the progress meter for selected sabotage amounts easier to read - different coloration and the min and max amount is written out
- Fixed an issue when trying to open a UI from the basegame while playing the DLC.
- Fixed an issue causing old saved plans attributes to hide behind the worksheet in planning mode
- Re-sorted the appearance of competitors skills - they should always appear in the same order now.
- Fixed an issue with the sold sign not showing correctly on an object being sold
- Fixed an indicator from showing general research points earned, when you actually earned evil points
- Made the button background for Evil Workforce dark red - some players did not think it was active due to the greyish color before
- Increased the contrast on buttons that were in a toggled state
- Fixed a good amount of texts, translation and string issues. Thanks again to the community for finding many of these and reporting in!
Gameplay/Gamedesign
- Added two new HelpSection Articles regarding acquiring and managing subsidiaries
- Boosted the resistance of all opponents to make them less squishy
- Increased CompanyValue of bladh and also greatly increased resistances
- Increased damage towards bladh when sending the specialized bladh showdown sabotage products (I challenge you to read that one fast, 10 times)
- Disabled some products from being allowed to be stored inside shelves
- Fixed an issue causing Code Red tech to be unlockable one tier too early
- Fixed how a couple of products were visually stacking
- Fixed an issue causing Crazy Overdrive not to reset properly after being used
- Fixed an issue causing “Master of Puppets” and "Private Investigator Associate" achievements not triggering properly
- Fixed an issue causing the Overlord not to boost factory workers properly
Art
- Polished and improved the particle effect for Evil Ducks and Haunted Gnomes
- Replaced the icons for the Crazy Overdrive and Overlord abilities in the active ability row
- Fixed a few products from rotating incorrectly
- Fixed some irregularities with bladh animations during phone calls
- Fixed and updated fireworks on the end game screen
Technical
- Fixed an issue with not being able to delete saves, both in ‘Base LBW’ and DLC
- Fixed some faulty material settings in worker skins
- Fixed lag and performance issues due to not having a scrap container
- Fixed an issue where the sound from pliers would play instantly in the main menu (!?)
- Fixed an issue showing empty plan when trying to make more of an already existing sabotage product
- Fixed an issue causing bladh sabotage contracts not presenting any results
- Fixed and adjusted synth and ability volumes
- Fixed an issue causing the sabotage feature to not unlock properly
- Fixed an issue causing in-game table Keyboard buttons not to work when paused
- Fixed an issue causing keyboard not to be played in some occasions
Known Quirks & Issues
- You may see weird shadows when the camera hits the edge of the table from a particular angle
- The screen may briefly flicker black when recruiting new workers to your factory
- We’ve noted a rare case where a sabotage in progress can get stuck in the UI if the opponent goes bankrupt while the sabotage is on the way
- Rare cases of workers ignoring walls, related to the portal system
- Sabotage Opportunities may get picked up by a standard trucker, rather than the opponent-specific variant
- There’s something wrong with the “Stool” product which may make it impossible to unlock
- Hints for the Sabotage system may not always trigger properly
- Saving and loading during the first Bladh contract may cause the sabotage feature to not unlock properly (a backup should trigger on day 11 though)
- The display effect that looks like scanlines may start acting up over time - a temporary workaround for this is to reset the scene (simply save then load)