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Standalone installers updated: 1.0.11855 ⇒ 1.0.11906.
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HypersomniacLive: Standalone installers updated: 1.0.11855 ⇒ 1.0.11906.
So great to this update post promptly. Mabe they finally fixed their issues with GoG.
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HG_QA: Update should be live now. Sorry for the delay!
Can you add the Lazy Pete achievement on GOG as well please? I would also like to point out that the Wood specialist and Metal specialist achievements have the wrong description. Thank you!
high rated
v. 1.0.11982 (14 February 2020)

Tweaks

- Added Razer Chroma support (make sure you have the latest drivers installed).
- Added delimiters to improve readability of high numbers on several UIs.

Fixes

- Large Wheel Rim can now be placed inside a shelf.
- Fixed an issue causing builders to be permanently stuck inside a freshly modified room.
- Fixed an issue causing workers and haulers to get stuck when retrieving objects from a truck.
- Fixed an issue causing Carny Plant not to be assembled properly.
- Fixed an issue causing corrupt save game screen to appear incorrectly.
- Fixed an issue causing objects to get stuck in machines when Scrap Container was disassembled or sold.
- Fixed an issue causing Advanced Circlesaw to get stuck.
- Fixed a missing text in planning mode during tutorial.
- Fixed an issue causing Catapults to always be guaranteed in the Medium market category. (apologies to the Cult of Catapult worshippers in our community, but it had to be fixed!)
high rated
Changelog for v 1.0.12544 (08 May 2020 / added 15 May 2020):

Tweaks
- Updated the game engine - this should increase the stability and average FPS of the game in general.

Fixes
- Fixed an issue causing the truck to get stuck in loading bay
- Fixed an issue causing workers to get stuck inside the truck
- Fixed an issue causing trucks to both import and export items during the same stop
- Fixed an issue causing workers to space out if the path to their destination was blocked
- Fixed an issue that sometimes caused workers to remain employed, even though they got fired
- Fixed an issue causing workers to pick up and drop objects continuously when unable to reach a shelf
- Fixed multiple issues causing workers to sometimes get stuck on a workstation

~~~~ ~~~~ ~~~~

Changelog for Hotfix v 1.0.12573 (14 May 2020):

- Fixed an issue causing shelves not to be used properly


Standalone installers updated 15 May 2020:
- Windows: 1.0.11906 ⇒ 1.0.11982 ⇒ 1.0.12573;
- Mac: 1.0.11906 ⇒ 1.0.11982.
high rated
Changelog for Hotfix v. 1.0.13138 (08 September 2020):

- After tinkering away and troubleshooting, for what feels like an eternity, we believe we have finally tracked down what's been causing all manner of weird graphical issues for our MAC users! This was a particular tough nut to crack, but the so-called "red screen of death" and "lights out" issues should be fixed now.

Thanks to the community for helping us test this and giving us feedback via the support channels and discord.


Standalone installers updated 10 September 2020:
- Windows: 1.0.12573 ⇒ 1.0.13138;
- Mac: 1.0.11982 ⇒ 1.0.13138.
high rated
Hotfix v. 2.0.13896 (31 October 2020)

- Fixed an issue causing the game to crash shortly after reaching the final tier of the game.
- Apparently, bladh's signature melody was too much to handle!



Patch 2.0.13976 (5 November 2020)

The Evil DLC v.2.0.13976

UI, text and Language

- Fixed a couple of cases where UIs were overlapping and multiple tooltips were shown simultaneously
- Made the progress meter for selected sabotage amounts easier to read - different coloration and the min and max amount is written out
- Fixed an issue when trying to open a UI from the basegame while playing the DLC.
- Fixed an issue causing old saved plans attributes to hide behind the worksheet in planning mode
- Re-sorted the appearance of competitors skills - they should always appear in the same order now.
- Fixed an issue with the sold sign not showing correctly on an object being sold
- Fixed an indicator from showing general research points earned, when you actually earned evil points
- Made the button background for Evil Workforce dark red - some players did not think it was active due to the greyish color before
- Increased the contrast on buttons that were in a toggled state
- Fixed a good amount of texts, translation and string issues. Thanks again to the community for finding many of these and reporting in!

Gameplay/Gamedesign

- Added two new HelpSection Articles regarding acquiring and managing subsidiaries
- Boosted the resistance of all opponents to make them less squishy
- Increased CompanyValue of bladh and also greatly increased resistances
- Increased damage towards bladh when sending the specialized bladh showdown sabotage products (I challenge you to read that one fast, 10 times)
- Disabled some products from being allowed to be stored inside shelves
- Fixed an issue causing Code Red tech to be unlockable one tier too early
- Fixed how a couple of products were visually stacking
- Fixed an issue causing Crazy Overdrive not to reset properly after being used
- Fixed an issue causing “Master of Puppets” and "Private Investigator Associate" achievements not triggering properly
- Fixed an issue causing the Overlord not to boost factory workers properly

Art

- Polished and improved the particle effect for Evil Ducks and Haunted Gnomes
- Replaced the icons for the Crazy Overdrive and Overlord abilities in the active ability row
- Fixed a few products from rotating incorrectly
- Fixed some irregularities with bladh animations during phone calls
- Fixed and updated fireworks on the end game screen

Technical

- Fixed an issue with not being able to delete saves, both in ‘Base LBW’ and DLC
- Fixed some faulty material settings in worker skins
- Fixed lag and performance issues due to not having a scrap container
- Fixed an issue where the sound from pliers would play instantly in the main menu (!?)
- Fixed an issue showing empty plan when trying to make more of an already existing sabotage product
- Fixed an issue causing bladh sabotage contracts not presenting any results
- Fixed and adjusted synth and ability volumes
- Fixed an issue causing the sabotage feature to not unlock properly
- Fixed an issue causing in-game table Keyboard buttons not to work when paused
- Fixed an issue causing keyboard not to be played in some occasions

Known Quirks & Issues

- You may see weird shadows when the camera hits the edge of the table from a particular angle
- The screen may briefly flicker black when recruiting new workers to your factory
- We’ve noted a rare case where a sabotage in progress can get stuck in the UI if the opponent goes bankrupt while the sabotage is on the way
- Rare cases of workers ignoring walls, related to the portal system
- Sabotage Opportunities may get picked up by a standard trucker, rather than the opponent-specific variant
- There’s something wrong with the “Stool” product which may make it impossible to unlock
- Hints for the Sabotage system may not always trigger properly
- Saving and loading during the first Bladh contract may cause the sabotage feature to not unlock properly (a backup should trigger on day 11 though)
- The display effect that looks like scanlines may start acting up over time - a temporary workaround for this is to reset the scene (simply save then load)
high rated
Changelog for Patch 2.0.14042 (12 November 2020):

UI, text and Language
- Added back and close buttons in the sabotage browser
- Changed how opponent activity is visualized in the market graph
- Fixed a couple of situations where two tooltips were overlapping
- The cash reward for contracts from Bladh are now presented
- We noticed that it was somewhat confusing how players only advance to the next tier if they have reached the goal at the point of each market update. We therefore added a clock, counting down to the next market update, which is shown next to the threshold bar in the opponent UI
- A good amount of minor layout and visibility improvements and polish
- A few translation fixes and malfunctioning strings

Gameplay/Gamedesign
- Fixed wrong lock on Stool product
- Updated a couple of help section articles with new images
- Removed some redundant help-section articles that only apply to the base game and not when the dlc is played, and vice versa.
- Bladh requests now reward player with the correct amount of experience
- Opponents are now even more aggressive when it comes to the amount and types of products that they choose to compete for on the market

Art
- Forbid a number of products from being placed on shelves
- Added more types of heads for the “Evil” Hauler model
- Fixed a faulty frame in one of Bladh’s video calls
- Fixed an issue with the light bake in the base game main menu
- Touched up Bladh's castle, seen in one of the videos

Technical
- Changes to the triggers associated with the hints and phone calls during the start of the DLC
- Fixed an issue causing Bladh introduction challenge not to save properly
- Aligned market offer competition data points with other data points in the same graph
- Made it so keybinds alter depending on running dlc or base, specifically binds for milestones / competitors / clients vs opponents.
- Fixed loading issue while doing the sabotage step of the introduction
- The monitor screen flicker has been improved and should be less intensive. The effect should also remain the same over time and not freak out as it did before
- Fixed an issue with hints not being shown on load after the second trigger to unlock sabotage feature
- Lowered Synth volumes
- Improved how sabotage products that are left behind are handled
- A bugfix relating to a falsely claimed product/carryable
- Added a load recovery for machine queues where entries have mysteriously ended up with a negative amount value
- Fixed an issue where opponents would take over the market immediately
- Fixed shader issues with terrain foliage
- Fixed issue where opponents with lower marketing and sales value would produce too much on the market
- Fixed sabotage products that were not delivered as part of their intended sabotage showing up in the UI again
- Machines now use dlc appropriate material for icons
- Fixed a bug where factories created in the current play session would not count as evil


Standalone installers updated (2.0.13976 ⇒ 2.0.14042): 12 & 14 November 2020.