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Baggins: Hmm, maybe Codemasters has a license to the "IP" from Activision? Maybe Activision never fully sold off the IP? Something like Telltale having the license to make Sierra games from Activision's catalogue. That might make it where all parties involved have to come together to get permission to release the games.
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gibbeynator: I honestly have no idea what's going on anymore. I just think it makes the most sense that the IP rights and the game rights are not owned by the same entity.

As for Larry 6 SVGA, maybe they just didn't get a copy, but then where did they get the voice pack from?
I recall them saying that they remove useless or unneeded files from the releases, I don't know if this is the case anymore or not but it's possible that the SVGA files were removed because they were not needed.
Useless my foot!
Has anyone tried contacting GOG about this? It'd be nice if we could hear from their mouths why they didn't include SVGA Larry 6.
What's weird is they did include KQ6 enhanced and KQ6 regular and they didn't remove the enhanced files although enhanced version doesn't work in dosbox or modern windows. They didn't use scummVM which can handle the enhanced files.

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gibbeynator: Has anyone tried contacting GOG about this? It'd be nice if we could hear from their mouths why they didn't include SVGA Larry 6.
Well, I finally got a reply;

"Hello, thank you for your concern, but we already have access to this version. We didn't release it due to technical issues. We just weren't able to make it run swiftly on modern systems.

Regards,
GOG.com Support"
I sent a reply back telling them that I've personally had no issues running it in .74 dosbox, and that it works just as good as KQ7 or SQ6 do in Dosbox on modern computers, they are from about the same generation of SCI as well.

Actually dare I say it, the SVGA Vesa version seems to actually run more efficiently at full screen than the VGA version strangely enough!

I honestly think the problem is that they chose to go with ScummVM in which the game doesn't work at all, and didn't bother to check it on DosBox...
Post edited January 22, 2013 by Baggins
It'd be nice if they put up the files and let us tinker ourselves... to strip them out completely... bah
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Baggins: Well, I finally got a reply;

"Hello, thank you for your concern, but we already have access to this version. We didn't release it due to technical issues. We just weren't able to make it run swiftly on modern systems.

Regards,
Natalia
GOG.com Support"
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Baggins: I sent a reply back telling them that I've personally had no issues running it in .74 dosbox, and that it works just as good as KQ7 or SQ6 do in Dosbox on modern computers, they are from about the same generation of SCI as well.
Perhaps if they have the files they would be willing to send them to people who ask individually until they can get a working version through quality assurance?
On a related note, I pushed questions about the missing KQ1 and SQ1 remakes, and the original PQ1 as well. As well as a reference to KQ4AGI. Hopefully they get back to me on those, as well.
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Baggins: On a related note, I pushed questions about the missing KQ1 and SQ1 remakes, and the original PQ1 as well. As well as a reference to KQ4AGI. Hopefully they get back to me on those, as well.
I highly doubt they will be able to get the AGI version of KQ4 that version was really rare and outside of someone finding a working retail copy of it and GOG getting the okay to use it. it wont happen.
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Baggins: On a related note, I pushed questions about the missing KQ1 and SQ1 remakes, and the original PQ1 as well. As well as a reference to KQ4AGI. Hopefully they get back to me on those, as well.
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DCT: I highly doubt they will be able to get the AGI version of KQ4 that version was really rare and outside of someone finding a working retail copy of it and GOG getting the okay to use it. it wont happen.
Well, as I understand it. Apparently that several of the versions of KQ (and possible SQ) games included in the old 2006 Vivendi packs, and the ones included in GOG's packs, were actually taken from online hacked bootlegs (possibly one has history traced back to Russia or Poland), as Vivendi didn't have access to the originals, and just pulled together any files they could get off the 'nets'. They have some bugs introduced because they aren't the true originals, for example KQ6 has a buggy intro movie and the problem doesn't exist in any previous version of the game. It's apparently something simple to fix, by copying a certain file from any similar SCI related game into the KQ6 folder.

So you never know!

One of the posters here "Collector" knows more about this, I think.
Post edited January 22, 2013 by Baggins
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Baggins: On a related note, I pushed questions about the missing KQ1 and SQ1 remakes, and the original PQ1 as well. As well as a reference to KQ4AGI. Hopefully they get back to me on those, as well.
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DCT: I highly doubt they will be able to get the AGI version of KQ4 that version was really rare and outside of someone finding a working retail copy of it and GOG getting the okay to use it. it wont happen.
It'd be really nice if they could get the others, though. I mean, lack of completeness has been my biggest reason to ignore those collections.
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DCT: I highly doubt they will be able to get the AGI version of KQ4 that version was really rare and outside of someone finding a working retail copy of it and GOG getting the okay to use it. it wont happen.
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Baggins: Well, as I understand it. Apparently that several of the versions of KQ (and possible SQ) games included in the old 2006 Vivendi packs, and the ones included in GOG's packs, were actually taken from online hacked bootlegs (possibly one has history traced back to Russia or Poland), as Vivendi didn't have access to the originals, and just pulled together any files they could get off the 'nets'. They have some bugs introduced because they aren't the true originals, for example KQ6 has a buggy intro movie and the problem doesn't exist in any previous version of the game. It's apparently something simple to fix, by copying a certain file from any similar SCI related game into the KQ6 folder.

So you never know!

One of the posters here "Collector" knows more about this, I think.
Yeah but GOG just used whatever copies Activision gave them which was what Vivendi used. GOG normally either uses copies supplied by the rights holders or pick them up themselves either through TET's personal stash or ebay and the like. So again barring someone at GOG picking up a working physical copy of said version of KQ4 or someone supplying Activsion with a retail copy similar to how Worlds of Ultima 1 and 2 got here, I seriously doubt that the AGI version of KQ4 ever comes here.
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Baggins: Well, as I understand it. Apparently that several of the versions of KQ (and possible SQ) games included in the old 2006 Vivendi packs, and the ones included in GOG's packs, were actually taken from online hacked bootlegs (possibly one has history traced back to Russia or Poland), as Vivendi didn't have access to the originals, and just pulled together any files they could get off the 'nets'. They have some bugs introduced because they aren't the true originals, for example KQ6 has a buggy intro movie and the problem doesn't exist in any previous version of the game. It's apparently something simple to fix, by copying a certain file from any similar SCI related game into the KQ6 folder.

So you never know!

One of the posters here "Collector" knows more about this, I think.
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DCT: Yeah but GOG just used whatever copies Activision gave them which was what Vivendi used. GOG normally either uses copies supplied by the rights holders or pick them up themselves either through TET's personal stash or ebay and the like. So again barring someone at GOG picking up a working physical copy of said version of KQ4 or someone supplying Activsion with a retail copy similar to how Worlds of Ultima 1 and 2 got here, I seriously doubt that the AGI version of KQ4 ever comes here.
That kind of makes me wonder why they don't have the remakes, then, since there are no collections that ignore the remakes of Space Quest 1 and King's Quest 1.
Well the question is how did they get the KQ6 bootleg version from 2006 collection? If that is the version they only had access to. Then they probably had use a pirated version of KQ1?

If they were using 2006 version, why didn't they include the sci version that came with it?

Did they take all the files from an online pirated source? But it was missing the 'sci version'?

The same can be said for the Space Quest collection. It appears to be the 2006 collection, but SQ1 EGA tossed in out of the blue. But no VGA.

The police quest collection appears to be a straight copy of the Vivendi 2006 collection.

The new larry collection appears to be taken from 2nd Colection or 3rd Pleasure Pack collections, the good larry collections. But GOG chose to strip out files related to LSL6, and ignored LSL7/Casino.

Also keep in mind that the KQ7 version with GOG is not the version from the 2006 version. The 2006 version is the Win 95 version, 2nd main version of the game. The KQ7 in GOG collection is DOS version SVGA/VESA version, or 3rd generation release. In some ways I hope in the future that win 95 version will work in SCummVM as it actually is a more complete version of the game, the later version cut some of the deaths, and puzzles.
Post edited January 22, 2013 by Baggins