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On the LoG website, so we should see it here now or soon:
http://www.grimrock.net/2012/04/20/patch-1-1-4-released/

Changelog from the website:

Here is the complete changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
Post edited April 20, 2012 by anomaly
I hope GoG dudes get it up asap.
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Lord_Kane: I hope GoG dudes get it up asap.
They should do. This is the LoG site:
"We have pushed the patch to Steam, GOG and our own store and it should be available once the distributors have done their magic, hopefully within 24 hours. Steam users will get the patch automatically, and if you bought the game from GOG or from us you can download the patched version of the game using the same way you obtained the original copy. But hold on a bit, it will take some time before the build gets updated on the servers"

I would expect it in the next day or so, though the weekend might put a hold till early next week. Will be nice when it comes, but best part is knowing it is here. And GOG are good at responding so I would expect it PDQ from them!
I wonder if GOG will add this patch to the files or patch the installation file.
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PaulMuadDibUsul: I wonder if GOG will add this patch to the files or patch the installation file.
Both would be nice. ;)
the impression I get from the responses on newspost that anomaly linked is that its a new installer, so we will have to redownload the installer.
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Lord_Kane: the impression I get from the responses on newspost that anomaly linked is that its a new installer, so we will have to redownload the installer.
You're right, Antti confirmed that it's a full download.
I wonder if GOG Downloader/site feature will inform me of a new version.
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Lord_Kane: the impression I get from the responses on newspost that anomaly linked is that its a new installer, so we will have to redownload the installer.
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Arteveld: You're right, Antti confirmed that it's a full download.
I wonder if GOG Downloader/site feature will inform me of a new version.
Probably.
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Lord_Kane: Probably.
I'll see your Probably, and raise you to Hopefully :)

At the least, it'd be nice to have a smooth update procedure rather than a re-install - which Steam obviously takes care of itself. No idea how GOG handles this to be honest... fingers crossed :)
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Arteveld: You're right, Antti confirmed that it's a full download.
I wonder if GOG Downloader/site feature will inform me of a new version.
Thats painful, hopefully for the next version they can do a manual patch for non Steam users. Particularly those on limited bandwidth.
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Arteveld: You're right, Antti confirmed that it's a full download.
I wonder if GOG Downloader/site feature will inform me of a new version.
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tarasis: Thats painful, hopefully for the next version they can do a manual patch for non Steam users. Particularly those on limited bandwidth.
I agree that a manual/separate patch would be best, but is anyone even on limited bandwidth anymore?
The new version will install right over the top.

Daniel.
Come on GoG upload it soon.
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Lord_Kane: Come on GoG upload it soon.
There now! D/L and away!
Wonder why its 100 mb smaller this time...