Posted April 09, 2012
high rated
SPOILER WARNING: Information below is not available in game manual but it is available at start of the game - even so it could be treated as spoiler by some users.
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INTRODUCTION: I was looking for more detailed descriptions of abilities and skills. Unfortunately, there are no details about that in official manual but I've found three videos ( Is It Worth It?: Legend of Grimrock, WTF Is...: Legend of Grimrock, Let's Look At - Legend of Grimrock) with a lot of different info. The only problem was to gather all this info in one place - so I opened notepad and "started fun" with pause mode. :D Now, after gathering all possible information from these videos I thought I could share it with you, so here it is. :) Have fun and let me know if you find any errors / misspells. ;)
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RACES
Human [H]
Humans are the most populous of the sentient races in the world. They are very adaptable and can excel in all professions.
Skillpoints:4
Minotaur [M]
Minotaurs are bulky, simple and keen to violence. They are tolerated in cities only because of their ability to do labor that demands great strength and stamina.
Strength +5 Dexterity -4 Vitality +4 Willpower -3
Skillpoints:1 Food Consumption +20%
Lizardman [L]
Lizardmen are social outcast and generally mistrusted due to their capricious and deceitful nature. They are superb in tasks requiring stealth and dexterity.
Dexterity +2 Willpower -1
Skillpoints:3
Insectoid [I]
Insectoids mostly keep to themselves and rarely wander into the lands of humankind. It is believed that their knowledge of the arcane is unrivaled.
Strength -2 Dexterity +1 Vitality -2 Willpower +4
Skillpoints:3 Food Consumption -15%
CLASSES
Fighter [F]
Fighters are the masters of close combat and they are trained to use a wide variety of weapons and armor.
Mage [M]
Mages use their enchanted staves and orbs to command mystical powers that can be used to cause harm or to protect.
Rogue [R]
Rogues are stealthy warriors who can fight with ranged weapons or sneak behind enemies for deadly backstab attack.
ATTRIBUTES
Health
H/F:60 H/M:35 H/R:45
M/F:70 M/M:45 M/R:55
L/F:60 L/M:35 L/R:45
I/F:55 I/M:30 I/R:40
Health is the ability to resist pain and withstand injuries. Character class and Vitality affects the number of Health points gained at first and subsequent character levels.
Energy
H:50 M:42 L:47 I:60
Energy is the ability to act. Strenuous activity such as special attacks and spellcasting consume energy and running out of energy prevents these actions. Willpower affects the number of energy points gained at first and subsequent character levels.
Strength (take a look at the attachment for more data)
H:10 M:15 L:10 I:8
Strength is the physical prowess and strength of the character. It increases your Attack Power and carrying capacity.
Dexterity (take a look at the attachment for more data)
H:10 M:6 L:12 I:11
Dexterity id the ability to move quickly and perform maneuveurs that demand accuracy and a keen eye. Accuracy and Evasion are based on character's Dexterity.
Vitality (take a look at the attachment for more data)
H:10 M:14 L:10 I:8
Vitality represents the overall health and stamina of your character. It affects the amount of Health points gained at first and subsequent levels and helps to get rid of harmful conditions.
Willpower (take a look at the attachment for more data)
H:10 M:7 L:9 I:14
Willpower is the force of the mind and the ability to manipulate arcane powers. It affects the amount of Energy points gained at first and subsequent levels.
Points Left
H:10 M:10 L:10 I:10
Attack Power
H:1 M:3 L:1 I:0
Attack Power represents the damage output of the character's physical attack. Attack Power is based on Strength, skills and equipped weapon.
Accuracy
H:0 M:-4 L:2 I:1
Accuracy affects character's chance of hitting a target in melee combat. Accuracy is determined by Dexterity, skills and equipped weapon.
Protection
H:0 M:0 L:0 I:0
Protection is the combined Protection value of all equipped armor, clothes and other defensive gear. Protection decreases physical damage of attacks against the character.
Evasion
H:0 M:0 L:2 I:0
Evasion affects the character's chance of evading physical attacks. The damage from an evaded attack is completely negated. Evasion is determined by Dexterity, equipped shields and other gear.
Resist Fire
H:0 M:0 L:2 I:1
Resist Fire lowers the damage of fire, steam and heat based attacks. High Dexterity grants bonuses to your character's fire resistence.
Resist Cold
H:0 M:8 L:0 I:0
Resist Shock lowers the damage of icy and cold attacks. High Vitality grants bonuses to your character's cold resistence.
Resist Poison
H:0 M:8 L:0 I:0
Resist Shock lowers the damage of poisonous attacks. High Vitality grants bonuses to your character's poison resistence.
Resist Shock
H:0 M:0 L:2 I:1
Resist Shock lowers the damage of lightning and electrical attacks. High Dexterity grants bonuses to your character's shock resistence.
Max Load
H:45kg M:60kg L:45kg I:39kg
Load affect movement speed of the party. If one or more prisoners are Burdened (yellow bar) movement speed slows down. If one or more prisoners are Overloaded (red bar) the party can't move.
Available Skill Points
H:4 M:1 L:3 I:3
====================================================================================================
INTRODUCTION: I was looking for more detailed descriptions of abilities and skills. Unfortunately, there are no details about that in official manual but I've found three videos ( Is It Worth It?: Legend of Grimrock, WTF Is...: Legend of Grimrock, Let's Look At - Legend of Grimrock) with a lot of different info. The only problem was to gather all this info in one place - so I opened notepad and "started fun" with pause mode. :D Now, after gathering all possible information from these videos I thought I could share it with you, so here it is. :) Have fun and let me know if you find any errors / misspells. ;)
====================================================================================================
RACES
Human [H]
Humans are the most populous of the sentient races in the world. They are very adaptable and can excel in all professions.
Skillpoints:4
Minotaur [M]
Minotaurs are bulky, simple and keen to violence. They are tolerated in cities only because of their ability to do labor that demands great strength and stamina.
Strength +5 Dexterity -4 Vitality +4 Willpower -3
Skillpoints:1 Food Consumption +20%
Lizardman [L]
Lizardmen are social outcast and generally mistrusted due to their capricious and deceitful nature. They are superb in tasks requiring stealth and dexterity.
Dexterity +2 Willpower -1
Skillpoints:3
Insectoid [I]
Insectoids mostly keep to themselves and rarely wander into the lands of humankind. It is believed that their knowledge of the arcane is unrivaled.
Strength -2 Dexterity +1 Vitality -2 Willpower +4
Skillpoints:3 Food Consumption -15%
CLASSES
Fighter [F]
Fighters are the masters of close combat and they are trained to use a wide variety of weapons and armor.
Mage [M]
Mages use their enchanted staves and orbs to command mystical powers that can be used to cause harm or to protect.
Rogue [R]
Rogues are stealthy warriors who can fight with ranged weapons or sneak behind enemies for deadly backstab attack.
ATTRIBUTES
Health
H/F:60 H/M:35 H/R:45
M/F:70 M/M:45 M/R:55
L/F:60 L/M:35 L/R:45
I/F:55 I/M:30 I/R:40
Health is the ability to resist pain and withstand injuries. Character class and Vitality affects the number of Health points gained at first and subsequent character levels.
Energy
H:50 M:42 L:47 I:60
Energy is the ability to act. Strenuous activity such as special attacks and spellcasting consume energy and running out of energy prevents these actions. Willpower affects the number of energy points gained at first and subsequent character levels.
Strength (take a look at the attachment for more data)
H:10 M:15 L:10 I:8
Strength is the physical prowess and strength of the character. It increases your Attack Power and carrying capacity.
Dexterity (take a look at the attachment for more data)
H:10 M:6 L:12 I:11
Dexterity id the ability to move quickly and perform maneuveurs that demand accuracy and a keen eye. Accuracy and Evasion are based on character's Dexterity.
Vitality (take a look at the attachment for more data)
H:10 M:14 L:10 I:8
Vitality represents the overall health and stamina of your character. It affects the amount of Health points gained at first and subsequent levels and helps to get rid of harmful conditions.
Willpower (take a look at the attachment for more data)
H:10 M:7 L:9 I:14
Willpower is the force of the mind and the ability to manipulate arcane powers. It affects the amount of Energy points gained at first and subsequent levels.
Points Left
H:10 M:10 L:10 I:10
Attack Power
H:1 M:3 L:1 I:0
Attack Power represents the damage output of the character's physical attack. Attack Power is based on Strength, skills and equipped weapon.
Accuracy
H:0 M:-4 L:2 I:1
Accuracy affects character's chance of hitting a target in melee combat. Accuracy is determined by Dexterity, skills and equipped weapon.
Protection
H:0 M:0 L:0 I:0
Protection is the combined Protection value of all equipped armor, clothes and other defensive gear. Protection decreases physical damage of attacks against the character.
Evasion
H:0 M:0 L:2 I:0
Evasion affects the character's chance of evading physical attacks. The damage from an evaded attack is completely negated. Evasion is determined by Dexterity, equipped shields and other gear.
Resist Fire
H:0 M:0 L:2 I:1
Resist Fire lowers the damage of fire, steam and heat based attacks. High Dexterity grants bonuses to your character's fire resistence.
Resist Cold
H:0 M:8 L:0 I:0
Resist Shock lowers the damage of icy and cold attacks. High Vitality grants bonuses to your character's cold resistence.
Resist Poison
H:0 M:8 L:0 I:0
Resist Shock lowers the damage of poisonous attacks. High Vitality grants bonuses to your character's poison resistence.
Resist Shock
H:0 M:0 L:2 I:1
Resist Shock lowers the damage of lightning and electrical attacks. High Dexterity grants bonuses to your character's shock resistence.
Max Load
H:45kg M:60kg L:45kg I:39kg
Load affect movement speed of the party. If one or more prisoners are Burdened (yellow bar) movement speed slows down. If one or more prisoners are Overloaded (red bar) the party can't move.
Available Skill Points
H:4 M:1 L:3 I:3
Post edited April 12, 2012 by Lexor