VexingVision: Well, based on my three hours of gametime, I am halfway tempted to reroll.
But, being stubborn, I'll save that for the next play-through.
I begin to have a feeling that a party of four rogues would do exceptionally well (two throwers, one archer, one melee/thrower)...
I was just thinking the same thing. At the very least, two rogues could do very well in a party. At first, I was thinking about two Mages, but I was afraid that - with good reason as it turns out - it'd be a hassle to use the runes quickly on multiple characters; and it really is.
So I ended up with two Fighters, instead.
Two fighters and two rogues might also do excellently. I see no real reason to have a Mage, when push comes to shove. There's alternatives in abundance. Maybe it's because I'm running with an Air/Ice Mage, I'm not feeling like I'm getting full mileage.