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What I'm saying is that everything that happens within the games, on screen, always remains the same. So, in SR2, Raziel will always feel pulled to kill Kain in the Chapel, but now doesn't. And because of that, Kain will now always be able to save Raziel at the end of SR2. There will always be a paradox there, but now it will pull towards the opposite of what it did before. The only thing we see change is that they don't die in those parts of the timeline anymore. But that all happened within the game. It's not like we see Kain die at the chapel in one game, and then SR2 comes along and changes it. In other words, the game doesn't retcon itself. It merely "changes" what we're told.

Man, this takes me back to the good old days of discussing this, lol.
Post edited August 21, 2012 by wolfspider1183
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wolfspider1183: What I'm saying is that everything that happens within the games, on screen, always remains the same. So, in SR2, Raziel will always feel pulled to kill Kain in the Chapel, but now doesn't. And because of that, Kain will now always be able to save Raziel at the end of SR2. There will always be a paradox there, but now it will pull towards the opposite of what it did before. The only thing we see change is that they don't die in those parts of the timeline anymore. But that all happened within the game. It's not like we see Kain die at the chapel in one game, and then SR2 comes along and changes it. In other words, the game doesn't retcon itself. It merely "changes" what we're told.

Man, this takes me back to the good old days of discussing this, lol.
It's like riding a bike, it starts all coming back lol after a bit.

See I disagree here. The reason there was a pull of fate and Raziel had to struggle because he was supposed to kill Kain right there time/fate had scheduled kain's demise at his hands at that moment but Raziel at least this time didn't want to.. Since that is changed there would be no pull of fate there. it wouldn't make sense for there to be.

If anything it would more likely play out a little quicker with Raziel toiling the decision over in his head and then chosing as he will now always do to not kill Kain and then plunge the reaver in Williams tomb. There would still be the paradox flux effect going on that wouldn't change, but the whole part with Raziel being pulled to kill kain against his will? Can't happen anymore.

However I have further problem with this... Kain was there on purpose, he had forseen his fate there in Moebius's time chamber and was there to correct it. Knowing full well it was possible due to the reaver paradox there. He stated this himself pretty much. However with the change of fate, the younger Kain when he now finds the chamber and sees the future, he will no longer see that timeline he will see the altered timeline and now know that he won't die there. So a big part of the conversation would be nulled there.. "I could kill you here and now' "...and so you do..Raziel..." Not anymore he doesn't...

and wasn't that the whole point? Kain saw this never ending loop that keeps happening. Kain is attempting to change it. How many times in the loop did Raziel not conquer fate and kill Kain there? We will never know. But just this once he changes things.

This is why I have such a hard time just accepting that everything plays out the same.. too many small details that say it shouldn't .. things just wouldn't make sense to happen again.
Post edited August 22, 2012 by Sequiro
You make some really good points.

I suppose we could assume Kain can now see the different outcomes of his fate, including the one-in-a-million one where he succeeded in altering it. Either that, or some minor detail "off screen" changes and Kain finds another reason to go to that tomb. But Raziel is always compelled to go there because at that point in the game he is still motivated by revenge. He still thinks free will is reality, until he experiences the paradox. But like you said, whatever the case is, we'll never know. Can't really do much, other than go with what CD tells us, in that the events we see on screen in each game stays the same.

just one of the many mysteries I guess, lol.
Hopefully it won't be long before we see Blood Omen 1 & 2 on here since they got the rest of the series, but besides those 2 games I would also really like to see Shadowman 1 & 2 on here, besides the Kain series this was another favorite when I was a child
Shadowman as in this?
http://en.wikipedia.org/wiki/Shadow_Man_%28video_game%29

Never heard of it before, but this line in that Wikipedia article above intrigued me:
"Shadow Man is an action game comparable to games like Tomb Raider..."

According to the article above though Shadow Man: 2econd Coming was only for PlayStation 2.
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tarangwydion: Shadowman as in this?
http://en.wikipedia.org/wiki/Shadow_Man_%28video_game%29

Never heard of it before, but this line in that Wikipedia article above intrigued me:
"Shadow Man is an action game comparable to games like Tomb Raider..."

According to the article above though Shadow Man: 2econd Coming was only for PlayStation 2.
Yup those games, although I played it on the PS2
You guys just blew me off with your conversation about every game in the series, their position in timeline and so much more. I'm in love with this game (the whole series, in fact), and I am so happy and proud to be the part of LoK fans community. But, I entered in this thread for some other reason, and I believe that you will give me the best answer I could find. For me, Blood Omen 2 is very fun game to play, and I will play it for numerous times, and never get bored. But, I cannot understand why is Kain's model (and Vorador's too) so different than in other four games? Do we have an reasonable explanation for that, or is it just the engine?

Vae Victus
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Hazexel: You guys just blew me off with your conversation about every game in the series, their position in timeline and so much more. I'm in love with this game (the whole series, in fact), and I am so happy and proud to be the part of LoK fans community. But, I entered in this thread for some other reason, and I believe that you will give me the best answer I could find. For me, Blood Omen 2 is very fun game to play, and I will play it for numerous times, and never get bored. But, I cannot understand why is Kain's model (and Vorador's too) so different than in other four games? Do we have an reasonable explanation for that, or is it just the engine?

Vae Victus
There's no in-game explanation. Blood Omen 2 just had a different artists interpretation, basically.
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Hazexel: You guys just blew me off with your conversation about every game in the series, their position in timeline and so much more. I'm in love with this game (the whole series, in fact), and I am so happy and proud to be the part of LoK fans community. But, I entered in this thread for some other reason, and I believe that you will give me the best answer I could find. For me, Blood Omen 2 is very fun game to play, and I will play it for numerous times, and never get bored. But, I cannot understand why is Kain's model (and Vorador's too) so different than in other four games? Do we have an reasonable explanation for that, or is it just the engine?

Vae Victus
Vorador is pretty much the same and Kain is just young. He looked like that in the first blood omen and his looks from soul reaver on is the result of a thousand years of vampiric mutation.