arablizzard2413: I'm really not understanding these people who are saying dgvoodoo 2 is so hard to setup, the game should run on the default settings. The most you need to do is copy the exe and Glide2x.dll (skip ddraw.dll unless you have a compelling reason to use it) to the game folder and configure it for full screen instead of windowed to avoid issues with the mouse. Are the people having problems using AMD video cards or pre-DirectX 11 cards? Don't force a resolution unless you have the game set to 640x480 under options and are using 1280x960 in dgvoodoo; the game just isn't meant for anything other than an even multiple of it's original resolution.
dgV2 is extremely easy to setup--I was thinking
maybe I was doing something wrong because I cannot get it to run at all. But I'm not--it just doesn't work for me (if you have a different hardware/software setup it may work fine for you, however--I would have no way of knowing that.) It's really very simple to understand: dgv2
won't run Kq8 at all on my system (which I've described in earlier posts.) It simply refuses to open the in-game screen as I describe in detail above--the game is running as I can hear it--I just can't see it...;) Dege is the only one who knows why that might be, I'm afraid.
dgV2 has another attribute I like--as it *reportedly* supports DOS as does nGlide (nGLide supports dosbox svn-daum, actually.) I'll try it on a couple of DOS games when I have more time--right now Lol2 is the only DOS Glide game I've had time to test--and dgV2.31, 2.3, and 2.2 will not run the game--returns errors every time. Zeck's won't run Lol2, either, but then Zeck's doesn't do any DOS at all from what I've read and is Windows-only. nGLide 1.02 works very well with Lol2, under dosbox svn-daum however.
Don't set any compatibility modes for Mask.exe, the fixes the game needs are already set automatically by the built in Application Compatibility database that Windows has had since Windows XP.
I was thinking mainly of the wrapper in that regard. nGlide for instance will run the game for awhile in my system provided I set the mask.exe compat mode to WinXP or earlier. Any other compat mode, or setting no compat mode, and nGlide 1.02 promptly crashes in my 8.1.1x64 system. (I've also read reviews about nGlide in which other people have stated it works best when run in Win9x compat mode, but that was years ago under other versions of Windows, too.)
I've been running the game just fine on Windows 8.1 Pro x32 (integrated AMD video), Windows 8.1 Pro x64 (Nvidia GTX 660), and Windows 7 Pro x64 (Nvidia GTX 460) using the default settings on dgvoodoo 2.
Perhaps, then, it's simply a case of dgV2 not liking x64 Windows...? Right now, that's as good a guess as any.
BTW, I would like nothing better than to shoot Dege an email, but here
http://dege.freeweb.hu/ there's no mention of an email address, and the Vogon forum dialogues are practically ancient...;) All the more puzzling as version 2.31 appears to have been put up by him just
three days ago. So, he must have *some* current interest in the project.
BTW, I enjoy these discussions as they tend to stimulate the kind of experimentation that leads to better ways of doing things...;)
P.S. To reiterate: Zeckensack thus far is the best wrapper for KQ8 for me. It is not only the only wrapper that allows me to run the game, but to also run it @ 1600x1200 with noticeable bells and whistles like FSAA (set by the driver) and 16x AF (set by Zeke's), all of which looks and runs great. On my system, 1600x1200 doesn't slow me down at all and I changed the console.cs options files in the game to allow a frame limit of 120 fps instead of the 15fps the game sets itself. (Don't know if that does anything, but I changed it anyway just to make sure.) I think I don't slow down because I have 2GB's of dedicated GDDR5 VRAM running @~5.4GB/ps bandwidth--whereas Baggins, I believe, reported that the higher resolution in Zekes slowed him a bunch. Ironically, though, as you report, turning on the game's Dynamic Lighting dramatically slows the Zeke's KQ8 framerate; whereas Baggins reports that in his system the option did not slow him down.
So far, I think what has been firmly established by our conversations is that of all the main wrappers, nGlide, Zeke's, and dgV2, Zeke's is certainly *the best* when it comes to running KQ8 in both 32 and 64-bit Windows environments--at least, Windows 8 environments, that is.