Primate: I agree that Kingpin had something of its own back then. I like the way it demands a little thinking and planning here and there. Even though the plot works for the game I'm generally no big fan of themes dealing with gangs, crime, being a bad guy/criminal etc. These days I've also had more or less enough of the chubby Quake 2 engine, the darkness etc.
I'm not really a fan of too. But I think it was more about marketing. As the story goes on, I felt more the style of a movie from the 50's. The style of the sceneries, the buildings, the clothes, no up to date technology,...The episode in the harbor has something of the movie "On the waterfront"
Where about 99% of the FPS deal with Sci-fi or Fantasy or Military activity; Kingpin has made the choice of an original story in a realistic adult word. Not that easy, in fact.
Whar do you mean with "chubby" Q2 engine?
Primate: The first Unreal game is a real gem in PC-based FPS history, if you ask me. One of my all time favourites. It might be a bit more straight-forward than Kingpin, but I really enjoy the atmosphere and the maps in the SP campaign. Why do you feel it's too late?
Why too late? Because I didn't believe in. I think immersion is very important in a FPS, just like when watching a movie. If you spend your time thinking about the people around the scene, holding the camera, the microphones, the lights...it doesn't work.
In the end of the 90's, FPS were really at the edge for graphics in computer games. Many of them, in their times, were the very best of the moment. It's probably the reason why we so easily accept these rough polygons with big pixels as convincing and immersive. It used to be the best game available and ten times better than the previous one...So I think that games like Doom Q1 Q2 Unreal were really fully enjoyable when they came out. But in 2010, it no longer works for me. I think I missed the right time for Unreal...