Posted August 09, 2011
While I sympathize somewhat with the sentiment of old-school JA players that devs shouldn't fix what wasn't broken, I do worry slightly about their blood pressure if not their sanity when I read these conversations about the new Jagged Alliance - a game I gather no one has tried yet.
I get it if you've tried RTWP gameplay and hate it and don't want to even give the new game a shot, but asserting that the game is somehow objectively horrible and that existing fans of the franchise couldn't possibly enjoy it is an overstatement to say the least. I for one have always preferred real time with pause to turn-based because of - at least for my money - the greater immersion, realism and visceral thrill of simultaneous combat action. As someone said before, that system worked in the later UFO games and to my mind was absolutely the best thing about the one I tried, I forget which one it was. I also find it works very well in one of the deepest tactical war games ever, the new Combat Mission. Now as far as pathfinding goes, combat mission does have horrible pathfinding for vehicles, but in that case RTWP makes things better, not worse. I seem to remember the UFO game I played showing the path beforehand so you could plot it exactly how you wanted it.
The tactical mechanics of Jagged Alliance 2 were good for what they were, but what makes it a classic for me isn't that it was turn-based but rather the combination of tactical battles, overall strategy, choosing and equipping those quirky mercs (oh, the sweet mania of virtual materialism when you find another rod and spring to make that cool assault rifle a +1 cool assault rifle), plus the unique character interaction and the story of the game.
And I bet I'm not alone, so I wouldn't be so sure about RTWP destroying all commercial potential of the game.
Don't get me wrong though, I'm convinced it's going to be an utter abortion but it's because they'll mess up everything else on my above list even if they get the combat mechanics just right. They're going to make a lot of embarrassingly stupid decisions, rob the franchise of its soul and its last whining breath and then anyone clamoring for a new Jagged Alliance will be shooting a sprite-based representation of a dead horse forever.
But at least we have GOG and JA2 1.13, which will sadly remain the pinnacle of squad-level tactical combat games forever. Also, gaming is mostly just a sign you have nothing going on, so there's that whole perspective.
I get it if you've tried RTWP gameplay and hate it and don't want to even give the new game a shot, but asserting that the game is somehow objectively horrible and that existing fans of the franchise couldn't possibly enjoy it is an overstatement to say the least. I for one have always preferred real time with pause to turn-based because of - at least for my money - the greater immersion, realism and visceral thrill of simultaneous combat action. As someone said before, that system worked in the later UFO games and to my mind was absolutely the best thing about the one I tried, I forget which one it was. I also find it works very well in one of the deepest tactical war games ever, the new Combat Mission. Now as far as pathfinding goes, combat mission does have horrible pathfinding for vehicles, but in that case RTWP makes things better, not worse. I seem to remember the UFO game I played showing the path beforehand so you could plot it exactly how you wanted it.
The tactical mechanics of Jagged Alliance 2 were good for what they were, but what makes it a classic for me isn't that it was turn-based but rather the combination of tactical battles, overall strategy, choosing and equipping those quirky mercs (oh, the sweet mania of virtual materialism when you find another rod and spring to make that cool assault rifle a +1 cool assault rifle), plus the unique character interaction and the story of the game.
And I bet I'm not alone, so I wouldn't be so sure about RTWP destroying all commercial potential of the game.
Don't get me wrong though, I'm convinced it's going to be an utter abortion but it's because they'll mess up everything else on my above list even if they get the combat mechanics just right. They're going to make a lot of embarrassingly stupid decisions, rob the franchise of its soul and its last whining breath and then anyone clamoring for a new Jagged Alliance will be shooting a sprite-based representation of a dead horse forever.
But at least we have GOG and JA2 1.13, which will sadly remain the pinnacle of squad-level tactical combat games forever. Also, gaming is mostly just a sign you have nothing going on, so there's that whole perspective.
Post edited August 09, 2011 by Ravenburger