Posted April 09, 2020
high rated
Greetings necromancers!
Everyone at the Unfrozen team hopes that, despite difficult times, you are in good trim.
Iratus has difficult times too: he was waiting for ages for a chance to break free and conquer the world - You were waiting too (not for ages, lucky)... But this moment is really close now!
It is time to announce the Iratus: Lord of the Dead full release date. In two weeks, April 23, we’ll leave the early access! All game mechanics, all content — all that we created with your direct participation for the last three years, will be available soon. It will be two new floors, 16 new enemies and two bosses.
To ease up the next 2 weeks until full release you can check the already uploaded pre-patch with the interfaces, mechanics, and balance similar to what you will meet in the release version. This version is available for macOS and Ubuntu 18.04 too. The additional floors will be added on full release. Here is an overview of what you can expect in the current version:
-Minion Upgrading. Each time the minion levels up, he receives 2 Stat Points, for every three levels, the minion will receive Skill Point. The maximum level isn’t limited; ultimate ability may be upgraded from the 15th level.
-Parts will no longer give random bonuses, but additional Stat Points: uncommon — 2, rare — 6, legendary — 14.
-Minion Items. More than 50 new universal minion items and 19 unique items for each type of minion.
-Artifacts. The higher floor, the more powerful artifacts you will gain. Also, added processing Artifacts to the Iratus experience.
-Alchemy. Distillation restores the Vigor of all minions for parts, brains and/or minion items. In Calcination, the amount of restored mana is now constant; minion items and brains can be converted here too now. In Transmutation now the selected part can be made from any two parts. At the start of the game, you will get a common part, and then with the growth of the Iratus level and using parts of better quality, you'll increase the chance to get a part of uncommon quality and higher. All types of Alchemy are available from the start.
-Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Every level Iratus gains one Spellpower and also can increase it with artifacts, talents and minions abilities.
-Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and Spellpower, tricky enemy battle formations, new boss abilities, etc. Parameters are displaying on the difficulty choosing menu.
-Checkpoints. The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”. You can choose this option when creating the game. With it turned on, if you lose, you will be able to return to the first battle on the floor.
-Blocks and Wards now prevent critical hits.
-Cemetery. Now, when constructing the building, the minion is sacrificed to work in the building forever. Additional minions aren't needed anymore. Arena and Mortuary didn’t change in this.
-Humonarium. Added descriptions of the enemy’s abilities to the Humonarium.
-Iratus Stats. Added the window with Iratus statistics. The window located in the Artifacts tab.
-Added the possibility to dismiss minions (there is no resources compensation).
-Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect the Diggers' Souls.
-New filter «For the chosen minion» was added, which displays appropriate parts and trinkets.
More details about the new features and the reasons for their implementation you can check here: https://www.gog.com/forum/iratus_lord_of_the_dead/dev_blog_2020_the_nearest_future
Important: old saves (version 162 and earlier) will conflict with the new version. In order for you to finish the old save if you wish, we will transfer version 162.01 to a separate branch, which you can switch to in the launcher. More detailed instruction: https://iratus.org/instruction_tooold
We remind you that in all versions, the save will be automatically deleted after defeating the Pyromancer and moving to the next floor.
If you experienced visual bugs, flashing screen, “glitches” — please contact us, it is very important for us to get feedback on such problems. Communication channels:
support@iratus.org
https://discordapp.com/invite/iratuslordofthedead
Thank you for being with us!
Balance changelog for 173.12
Skeleton:
Baseline Attack changed from 20-22 to 22-24
Baseline Dread changed from 20-22 to 22-24
Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
Reworked Smite and all its upgrades:
- Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
- Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
- Smite, Vorpal Smite: Damage changed from 50% to 40%
Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14
Zombie:
Baseline Attack changed from 15-17 to 14-16
Baseline Dread changed from 14-17 to 13-16
Baseline Vigor changed from 110 to 120
Baseline Accuracy changed from 88 to 91
Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
Plentiful Buckshot: Damage changed from 60% to 70%
Shock Charges: Damage changed from 55% to 70%
Bride of Iratus:
Baseline Attack changed from 22-27 to 23-28
Baseline Dread changed from 20-22 to 22-24
Baseline Luck changed from 12 to 14
Reworked Warning Shot and Get Away From Him!:
- Both abilities gain feature "Interrupts Stances"
- Upgrade bonus Get Away From Him! changed:
Then:
- Increases target's chance to escape by 15% for 2 actions
Now:
- Ignores Ward
Worship Him upgrade bonus reworked:
Then:
- Iratus gains 12 Mana.
Now:
- Iratus gains 12 Spellpower for 2 turns
Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
Adore Him: Bonus Attack and Dread changed from 8 to 14
Chestpiercer: Critical hit bonus damage changed from 200% to 175%
Heartpiercer: Critical hit bonus damage changed from 250% to 225%
Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
Flames of Passionate Love: Damage changed from 75/35% to 85/45%
Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
Bloody Rose: Critical hit bonus damage changed from 200% to 225%
Dark Knight:
Baseline Attack changed from 12-14 to 13-15
Baseline Dread changed from 12-14 to 13-15
Baseline Vigor changed from 70 to 75
Baseline Armor changed from 6 to 7
Baseline Resistance changed from 6 to 7
Baseline Initiative changed from 4 to 5
Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
Futile Hopes: Damage changed from 70% to 60%
Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%
Banshee:
Baseline Evasion changed from 20 to 24
Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
Absorb Fear: Amount of restored Mana changed from 25% to 20%
Absorb Terror: Amount of restored Mana changed from 30% to 25%
Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
Wail: Bonus Dread for 1 turn changed from 12 to 14
Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
Shattering Howl: Damage changed from 150% to 125%
Morbid Howl: Damage changed from 100% to 50%
Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
Morbid Howl Now can be casted from 3 and 4 positions
Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath
Everyone at the Unfrozen team hopes that, despite difficult times, you are in good trim.
Iratus has difficult times too: he was waiting for ages for a chance to break free and conquer the world - You were waiting too (not for ages, lucky)... But this moment is really close now!
It is time to announce the Iratus: Lord of the Dead full release date. In two weeks, April 23, we’ll leave the early access! All game mechanics, all content — all that we created with your direct participation for the last three years, will be available soon. It will be two new floors, 16 new enemies and two bosses.
To ease up the next 2 weeks until full release you can check the already uploaded pre-patch with the interfaces, mechanics, and balance similar to what you will meet in the release version. This version is available for macOS and Ubuntu 18.04 too. The additional floors will be added on full release. Here is an overview of what you can expect in the current version:
-Minion Upgrading. Each time the minion levels up, he receives 2 Stat Points, for every three levels, the minion will receive Skill Point. The maximum level isn’t limited; ultimate ability may be upgraded from the 15th level.
-Parts will no longer give random bonuses, but additional Stat Points: uncommon — 2, rare — 6, legendary — 14.
-Minion Items. More than 50 new universal minion items and 19 unique items for each type of minion.
-Artifacts. The higher floor, the more powerful artifacts you will gain. Also, added processing Artifacts to the Iratus experience.
-Alchemy. Distillation restores the Vigor of all minions for parts, brains and/or minion items. In Calcination, the amount of restored mana is now constant; minion items and brains can be converted here too now. In Transmutation now the selected part can be made from any two parts. At the start of the game, you will get a common part, and then with the growth of the Iratus level and using parts of better quality, you'll increase the chance to get a part of uncommon quality and higher. All types of Alchemy are available from the start.
-Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Every level Iratus gains one Spellpower and also can increase it with artifacts, talents and minions abilities.
-Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and Spellpower, tricky enemy battle formations, new boss abilities, etc. Parameters are displaying on the difficulty choosing menu.
-Checkpoints. The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”. You can choose this option when creating the game. With it turned on, if you lose, you will be able to return to the first battle on the floor.
-Blocks and Wards now prevent critical hits.
-Cemetery. Now, when constructing the building, the minion is sacrificed to work in the building forever. Additional minions aren't needed anymore. Arena and Mortuary didn’t change in this.
-Humonarium. Added descriptions of the enemy’s abilities to the Humonarium.
-Iratus Stats. Added the window with Iratus statistics. The window located in the Artifacts tab.
-Added the possibility to dismiss minions (there is no resources compensation).
-Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect the Diggers' Souls.
-New filter «For the chosen minion» was added, which displays appropriate parts and trinkets.
More details about the new features and the reasons for their implementation you can check here: https://www.gog.com/forum/iratus_lord_of_the_dead/dev_blog_2020_the_nearest_future
Important: old saves (version 162 and earlier) will conflict with the new version. In order for you to finish the old save if you wish, we will transfer version 162.01 to a separate branch, which you can switch to in the launcher. More detailed instruction: https://iratus.org/instruction_tooold
We remind you that in all versions, the save will be automatically deleted after defeating the Pyromancer and moving to the next floor.
If you experienced visual bugs, flashing screen, “glitches” — please contact us, it is very important for us to get feedback on such problems. Communication channels:
support@iratus.org
https://discordapp.com/invite/iratuslordofthedead
Thank you for being with us!
Balance changelog for 173.12
Skeleton:
Baseline Attack changed from 20-22 to 22-24
Baseline Dread changed from 20-22 to 22-24
Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
Reworked Smite and all its upgrades:
- Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
- Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
- Smite, Vorpal Smite: Damage changed from 50% to 40%
Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14
Zombie:
Baseline Attack changed from 15-17 to 14-16
Baseline Dread changed from 14-17 to 13-16
Baseline Vigor changed from 110 to 120
Baseline Accuracy changed from 88 to 91
Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
Plentiful Buckshot: Damage changed from 60% to 70%
Shock Charges: Damage changed from 55% to 70%
Bride of Iratus:
Baseline Attack changed from 22-27 to 23-28
Baseline Dread changed from 20-22 to 22-24
Baseline Luck changed from 12 to 14
Reworked Warning Shot and Get Away From Him!:
- Both abilities gain feature "Interrupts Stances"
- Upgrade bonus Get Away From Him! changed:
Then:
- Increases target's chance to escape by 15% for 2 actions
Now:
- Ignores Ward
Worship Him upgrade bonus reworked:
Then:
- Iratus gains 12 Mana.
Now:
- Iratus gains 12 Spellpower for 2 turns
Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
Adore Him: Bonus Attack and Dread changed from 8 to 14
Chestpiercer: Critical hit bonus damage changed from 200% to 175%
Heartpiercer: Critical hit bonus damage changed from 250% to 225%
Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
Flames of Passionate Love: Damage changed from 75/35% to 85/45%
Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
Bloody Rose: Critical hit bonus damage changed from 200% to 225%
Dark Knight:
Baseline Attack changed from 12-14 to 13-15
Baseline Dread changed from 12-14 to 13-15
Baseline Vigor changed from 70 to 75
Baseline Armor changed from 6 to 7
Baseline Resistance changed from 6 to 7
Baseline Initiative changed from 4 to 5
Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
Futile Hopes: Damage changed from 70% to 60%
Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%
Banshee:
Baseline Evasion changed from 20 to 24
Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
Absorb Fear: Amount of restored Mana changed from 25% to 20%
Absorb Terror: Amount of restored Mana changed from 30% to 25%
Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
Wail: Bonus Dread for 1 turn changed from 12 to 14
Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
Shattering Howl: Damage changed from 150% to 125%
Morbid Howl: Damage changed from 100% to 50%
Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
Morbid Howl Now can be casted from 3 and 4 positions
Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath
Post edited April 09, 2020 by Iratus_Game