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high rated
Greetings necromancers!
Everyone at the Unfrozen team hopes that, despite difficult times, you are in good trim.

Iratus has difficult times too: he was waiting for ages for a chance to break free and conquer the world - You were waiting too (not for ages, lucky)... But this moment is really close now!

It is time to announce the Iratus: Lord of the Dead full release date. In two weeks, April 23, we’ll leave the early access! All game mechanics, all content — all that we created with your direct participation for the last three years, will be available soon. It will be two new floors, 16 new enemies and two bosses.

To ease up the next 2 weeks until full release you can check the already uploaded pre-patch with the interfaces, mechanics, and balance similar to what you will meet in the release version. This version is available for macOS and Ubuntu 18.04 too. The additional floors will be added on full release. Here is an overview of what you can expect in the current version:

-Minion Upgrading. Each time the minion levels up, he receives 2 Stat Points, for every three levels, the minion will receive Skill Point. The maximum level isn’t limited; ultimate ability may be upgraded from the 15th level.
-Parts will no longer give random bonuses, but additional Stat Points: uncommon — 2, rare — 6, legendary — 14.
-Minion Items. More than 50 new universal minion items and 19 unique items for each type of minion.
-Artifacts. The higher floor, the more powerful artifacts you will gain. Also, added processing Artifacts to the Iratus experience.
-Alchemy. Distillation restores the Vigor of all minions for parts, brains and/or minion items. In Calcination, the amount of restored mana is now constant; minion items and brains can be converted here too now. In Transmutation now the selected part can be made from any two parts. At the start of the game, you will get a common part, and then with the growth of the Iratus level and using parts of better quality, you'll increase the chance to get a part of uncommon quality and higher. All types of Alchemy are available from the start.
-Spellpower. Affects spells Iratus uses in battle: increases damage, reduces cost, enhances effects. Every level Iratus gains one Spellpower and also can increase it with artifacts, talents and minions abilities.
-Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and Spellpower, tricky enemy battle formations, new boss abilities, etc. Parameters are displaying on the difficulty choosing menu.
-Checkpoints. The optional Checkpoints on the difficulty levels “Cakewalk” and “More Pain!”. You can choose this option when creating the game. With it turned on, if you lose, you will be able to return to the first battle on the floor.
-Blocks and Wards now prevent critical hits.
-Cemetery. Now, when constructing the building, the minion is sacrificed to work in the building forever. Additional minions aren't needed anymore. Arena and Mortuary didn’t change in this.
-Humonarium. Added descriptions of the enemy’s abilities to the Humonarium.
-Iratus Stats. Added the window with Iratus statistics. The window located in the Artifacts tab.
-Added the possibility to dismiss minions (there is no resources compensation).
-Added new map events: Cultists, who gift Iratus with random Consumables or minion-specific items, and Soulspring, where you can collect the Diggers' Souls.
-New filter «For the chosen minion» was added, which displays appropriate parts and trinkets.

More details about the new features and the reasons for their implementation you can check here: https://www.gog.com/forum/iratus_lord_of_the_dead/dev_blog_2020_the_nearest_future

Important: old saves (version 162 and earlier) will conflict with the new version. In order for you to finish the old save if you wish, we will transfer version 162.01 to a separate branch, which you can switch to in the launcher. More detailed instruction: https://iratus.org/instruction_tooold
We remind you that in all versions, the save will be automatically deleted after defeating the Pyromancer and moving to the next floor.

If you experienced visual bugs, flashing screen, “glitches” — please contact us, it is very important for us to get feedback on such problems. Communication channels:
support@iratus.org
https://discordapp.com/invite/iratuslordofthedead

Thank you for being with us!

Balance changelog for 173.12

Skeleton:

Baseline Attack changed from 20-22 to 22-24
Baseline Dread changed from 20-22 to 22-24
Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
Reworked Smite and all its upgrades:
- Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
- Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
- Smite, Vorpal Smite: Damage changed from 50% to 40%
Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:

Baseline Attack changed from 15-17 to 14-16
Baseline Dread changed from 14-17 to 13-16
Baseline Vigor changed from 110 to 120
Baseline Accuracy changed from 88 to 91
Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
Plentiful Buckshot: Damage changed from 60% to 70%
Shock Charges: Damage changed from 55% to 70%

Bride of Iratus:

Baseline Attack changed from 22-27 to 23-28
Baseline Dread changed from 20-22 to 22-24
Baseline Luck changed from 12 to 14
Reworked Warning Shot and Get Away From Him!:
- Both abilities gain feature "Interrupts Stances"
- Upgrade bonus Get Away From Him! changed:
Then:
- Increases target's chance to escape by 15% for 2 actions
Now:
- Ignores Ward
Worship Him upgrade bonus reworked:
Then:
- Iratus gains 12 Mana.
Now:
- Iratus gains 12 Spellpower for 2 turns
Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
Adore Him: Bonus Attack and Dread changed from 8 to 14
Chestpiercer: Critical hit bonus damage changed from 200% to 175%
Heartpiercer: Critical hit bonus damage changed from 250% to 225%
Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
Flames of Passionate Love: Damage changed from 75/35% to 85/45%
Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Dark Knight:

Baseline Attack changed from 12-14 to 13-15
Baseline Dread changed from 12-14 to 13-15
Baseline Vigor changed from 70 to 75
Baseline Armor changed from 6 to 7
Baseline Resistance changed from 6 to 7
Baseline Initiative changed from 4 to 5
Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
Futile Hopes: Damage changed from 70% to 60%
Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%

Banshee:

Baseline Evasion changed from 20 to 24
Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
Absorb Fear: Amount of restored Mana changed from 25% to 20%
Absorb Terror: Amount of restored Mana changed from 30% to 25%
Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
Wail: Bonus Dread for 1 turn changed from 12 to 14
Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
Shattering Howl: Damage changed from 150% to 125%
Morbid Howl: Damage changed from 100% to 50%
Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
Morbid Howl Now can be casted from 3 and 4 positions
Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath
Post edited April 09, 2020 by Iratus_Game
high rated
Banshee:

Baseline Evasion changed from 20 to 24
Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
Absorb Fear: Amount of restored Mana changed from 25% to 20%
Absorb Terror: Amount of restored Mana changed from 30% to 25%
Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
Wail: Bonus Dread for 1 turn changed from 12 to 14
Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
Shattering Howl: Damage changed from 150% to 125%
Morbid Howl: Damage changed from 100% to 50%
Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
Morbid Howl Now can be casted from 3 and 4 positions
Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath

Wraith:

Baseline Accuracy changed from 90 to 91
Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
Upgrade bonus reworked Death Grasp:
Then:
- Critical Damage changed to 200%
Now:
- Target loses 18 Resistance for 4 turns
Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
Necrotic Squall: Damage changed from 125% to 150%
Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
Ghost Flames: Damage changed from 35%/35% to 30%/30%
Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
Evolution: Bonus Dread changed from 8 to 12
Terrifying Evolution: Bonus Dread changed from 10 to 16

Mummy:

Baseline Luck changed from 10 to 20
Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
Unavoidable Curse: Damage changed from 60/90% to 90/90%
Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
Then:
- Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed
Now:
- Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
Hex Spear: Damage changed from 60% to 45%

Lich:

Added feature: Increases Iratus's Spellpower by 10
Cruel Sacrifice:
Then:
- Iratus gains 100 Wrath
Now:
- The Lich and all allies restore 20
Sacrifice: Amount of restored Vigor changed from 45 to 40
Cannon Fodder: Amount of restored Vigor changed from 60 to 50
Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
Armageddon: Damage changed from 50%/100% to 100%/150%
Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread
Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread

Head Hunter:

Baseline Evasion changed from 0 to 9
Bloody Harvest: Damage changed from 50% to 60%
Upgrade bonus Abundant Harvest changed:
Then:
- Additionaly deals 10% Damage
Now:
- Has a 2% chance to immediately kill an enemy (bosses are immune)
Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath

Shade:

Reworked Gloom Claws and its upgrades:
- All abilities gain feature "Ignores Ward"
- Upgrade bonus Gloomtalons changed:
Then:
- Critical hit deals 200% Damage
Now:
- Target loses all Wards
Dark Gate upgrade bonus reworked:
Then:
restores 12 Mana
- Shade additionally restores 12 Vigor
Now:
- Restores 6 Mana
- Iratus gains 18 Spellpower for 1 turn
Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
Greatest Trick: Bonus Evasion while moving changed from 30 to 40
Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
Dark Portal: Amount of restored Mana changed from 18 to 12
Dark Channeling: Amount of restored Mana changed from 24 to 16

Vampire:

Savage Bite: Critical hit bonus damage changed from 200% to 225%
Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
Greater Auspex: Decreasing of Accuracy changed from 20 to 30
Blood Visions: Decreasing of Evasion changed from 10 to 20
Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%

Blood Phantasm:

Hate Eternal and its upgrades become new ultimate ability
Then:
Deals 60% Damage
- Sets target on fire until the battle ends, dealing 30% damage per turn
Now:
Deals 40% Damage to all enemies
- Sets targets on fire until the battle ends, dealing 40% damage per turn
Now moves for 2 position forward
Cost: 50 Wrath
- Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
Phantasmal Assault and its upgrades become basic abilities
Then:
Attacks twice, dealing 100-125% physical damage with each attack
- Blood Phantasm restores 10/15 Vigor with each successful attack
Now:
Attacks twice, dealing 50-60% physical damage with each attack
- Blood Phantasm restores 6/9 Vigor with each successful attack
Savage Impale: Critical hit bonus damage changed from 200% to 225%
Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
Chains of Fury: Damage changed from 120% to 130%

Lost Soul:

Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
Misleading Beauty: Damage changed from 125% to 120%
Morbid Beauty: Damage changed from 160% to 150%
Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position

Bone Golem:

Baseline Vigor changed from 155 to 165
Ability reworked Maim and all its upgrades:
- All abilities gain feature "Interrupts stances"
- Now can target 4 position
- Maim, Mutilate: Damage changed from 100% to 75%
- Rupture: Damage changed from 130% to 100%
Destroy, Terminate, Onslaught: Now can target 3 position
Onslaught: Now Bone Golem pulls target to him
Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
Upgrade bonus of Artificial Hatred changed:
Then:
- The Golem's critical hit damage increases by 25% until the end of battle
Now:
- Removes from Golem all debuffs
Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor
Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor
Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
Splinter Hell: Damage changed from 125% to 100%
Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath

Fallen Dhampir:

Baseline Evasion changed from 10 to 14
Baseline Attack changed from 16-18 to 15-17
Baseline Dread changed from 14-12 to 13-15
Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position
Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath

Ghoul:

Baseline Dread changed from 19-23 to 20-25
Baseline Luck changed from 6 to 8
Baseline Evasion changed from 6 to 8
Butcher and its upgrades reworked:
- All abilities gain feature "Ignores Block"
- Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts"
- Butcher, Crimson Feast: Damage changed from 115% to 100%
- Restrained Slaughter: Damage changed from 140% to 100%
- Restrained Slaughter: Added feature "Target loses all Blocks"
Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
Savage Cunning: Critical hit bonus damage changed from 200% to 225%
Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"
Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:

Baseline Attack changed from 24-27 to 26-29
Baseline Dread changed from 21-23 to 23-25
Baseline Luck changed from 16 to 12
Baseline Blocks changed from 1 to 2
Baseline Wards changed from 1 to 2

Avalanche: Damage changed from 75% to 60%
Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position
Ability reworked Ice Spear and all upgrades:
- All abilities gain feature "Ignores Block"
- All abilities can't be casted from 2 position
Post edited April 09, 2020 by Iratus_Game
Almost there, great :) and thank you for releasing this version here on GoG.

One sentence has been cut in the 1st post:
Game difficulty. Each difficulty level has increasing complexity of the economy, changing cemetery building effects and

And goog luck for the final :)
Nice :]
Great!