kmonster: In your party of 6 a fighter/cleric multiclass would be inferior to pure class cleric since there are many characters who can fight but only one to handle priest spells or turn undead.
IwubCheeze: In IWD1, there are areas where as soon as you enter, you get swamped by the enemy, In this situation, all characters need to pull their weight because spell casting is likely to be disrupted, ALL characters need to fight whether melee or ranged. The single class cleric is still inferior because they are usually only a level ahead of the multiclass. That means a multiclass cleric will only be casting (roughly) 2-3 less spells per day but it will not be missed because the multiclass can pick up the slack in combat and not need to heal as much as the single class cleric.
kmonster: In order to judge the value of a character It's not most important how many kills he steals from other party members, important is how he makes the party stronger as whole and which options he can add.
IwubCheeze: This is a combat heavy game, all your characters need to do damage. A single class cleric will only be useful when healing and will spend the rest of the time missing the enemy. When you are swamped by the enemy (sometimes from all sides), this is the last kind of character you want in your party. In this case, the single class cleric may be able to tank and distract the enemy from the wizards but he won't be able to drop the enemies attacking him. He will need to wait for the fighters to clean up first which weakens the party as a whole.
Seriously, except for the 2-3 extra spells, what can the single class cleric do better than the multiclass cleric?
Not only does the single class cleric get more and higher level spells (at 2,025,000 XP it's 7-7-7-7-5-3-2 (level 17) vs 6-5-5-3-2-2-0 (level 12) for example), spells cast by him also last longer, give better bonuses or do more damage (many spell effects depend on caster level).
And 5 levels do make a difference when turning undead.
You can still cast spells if you are attacked, defensive harmony or holy word have a casting time of 1 for example and in order to get a spell interrupted you not only have to get attacked you also have to get hit while casting.
Not all characters have to do damage in combat, a supporter who helps the others to shine like a singing bard works well too. In some battles it might make a small difference if your party gets 11 instead of 10 attacks per round but the cleric levels will sometimes make a big difference.