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Good Job, Lou and kmonster! Also, as Coelocanth answered, the GoG version has TotLM included with it.

Update time for me.

Just cleared the fourth level of Dragon's Eye.

Most of the battles down here were easy once the group found that fishy carpet with the Carp on it.

Oh, freed the man from Waterdeep and he decided to help us. The only real trouble was during the High Priest battle because I kind of misaimed a Skull Trap and hit that guy from Waterdeep so he and his buddies turned hostile and I had to kill them too. Oh, well more experience. Got a new mage dagger for Atalaya, but I think I may be more suited for Aiko, but who knows.

Then there was that battle with the High Summoner. Used Haste, Bless, Prayer, Barkskin, and all the usual buffs and stuff, but instead of having to use Flaming Oil, Akiel just used his Flaming Sword+2! Yay for Flaming Sword+2 and using it on trolls.

Atalaya - Diviner - 7
Akiel - Fighter/Thief - 6/7
Soren - Fighter/Cleric - 6/6
Kalyinara - Cleric/Ranger - 6/6
Analethene - Druid - 7
Aiko - Thief -> Mage - 8 -> 4

Resurrection Note: Nobody was killed in the making of this post. I take that back. That group from Waterdeep was killed, but I can't really resurrect them.

Note: May do the final level of Dragon's Eye tonight, and then go to the Severed Hand.
Still no reload, but character death #9 happened in the crypt.
The bard was teleported far away in an unexplored room with a boneguard skeleton, she slowly defeated it and was supposed to wait while the rest of the party continued exploring. But she ran into the room with the greater mummy and many other mummies, in spite of not having the right spells memorized for this situation she managed to kill some of them when even more monsters arrived, a failed save versus symbol of hopelessness and it was over, the party couldn't get to her fast enough, time to resurrection spell and the paladin's cure disease.
The fights in the crypt weren't really difficult but pathfinding was horrible, characters running all over the place triggering more monsters, not really difficult, but annoying. In the end I just sent the paladin forward for exploring, she could have done the dungeon alone.
Now the party has restored 4 death heroes' honor and entered the castle.
Nice job everyone! I just got to the 3rd level of Dragon's Eye. I'm currently killing some Cold Wights for some XP. Will post how the level goes once I finish.
kmonster - Sorry to hear about the death

cbarchuk - Good Luck with Dragon's Eye - Another of my favorite places in this game.

HolyLight101 - Good Job - What I remember as the hardest fight was with Presio until the end Boss. Although I am of Lawful Alignment I have found in the past that I just had to have that Flaming Sword, so I use the Waterdeep folks as cannon fodder (Help) until I can pick it up off the corpse.

My Update -

I finished the Vale Crypts - My battle with Therik and his minions in Crypt #4 (SE Vale) went rather well and lifted my spirits for the coming fight with Mytos in Kresselack's Tomb.

Kresselack's Tomb Level One went great execpt for Mytos (see attached) - it nearly killed me. However, using strength and speed potions as well as some aptly placed Flame Oil and Oil of Fiery Burning, I was able to win the day. I have finished level one and paid a re-stocking visit to Kuldahar. I am waiting for Level Two (Wednesday if time otherwise Thursday).

Azaghal-Kain Fighter/Mage - Currently 5/5
Azabeth-Kain Fighter/Thief - Currently 5/6
Attachments:
mytos.png (417 Kb)
Post edited October 18, 2011 by Lou
Dragon Eye's level 3. Dealing with Presio

I also, I keep changing the name and portrait of my thief. I can't seem to decide which to go with from a roleplaying perspective. I hate that...lol. Here we go...

I had my thief scout out the area and disarm the traps occasionally backstabbing a lone target, killing a blast skellie, or kiting a small group back to the rest of my party for execution. Okay now for Presio. I set up my party a little ways from the bridge into her hideout at a bottleneck point. I sent my thief in with boots of the fox and had him grab the whole group. He pulled them back to my party. I then had my druid cast entange, spike growth, and cloud burst at the bottleneck point. Whatever wasn't killed, I had my mage launching fireballs at our entanglies(not a word, I know...lol)

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind012.jpg

That cleaned out the whole pack. I then had my thief go back in and Presio was all by her lonesome. Well I did what any good thief would do and...

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind013.jpg

Uh oh. She didn't go down. Presio casts mirror image. I have my thief just start whacking away at her with his +2 Longsword of Confusion. I finally destroy her mirror images while she's trying to cast spells at me. My sword's confusion effect goes off and Presio is just walking around randomly. Yay! I have my thief re-stealth and then did what any self-respecting thief would do again and that's...

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind014.jpg

Game over. Thanks for shopping Presio! Only a few mobs left before we hit level 4 which I'm a bit scared of. It always ends up a complete mess where nothing goes right. We'll see. Till then...
Post edited October 19, 2011 by cbarchuk
Boy oh boy. I really give a whole new meaning to cheese. Okay this is the opening sequence of the monk level.

I talked to Albion first and then sent my whole party through the small doors to where Geelo the Librarian is. I talked to him and told him that Albion was looking for him. He left the room and I then explored the room behind the locked doors where I found some sketchy material along with some spells. I knew these guys were odd. I put my thief in stealth and had him follow my mage out to speak with Albion and Geelo. Needless to say, those dudes didn't like what we uncovered. They immediately turned hostile. I immediately chunked Albion:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind015.jpg

I sent my mage back into the upper room there and shut the door. My thief entered stealth and chunked poor Geelo:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind016.jpg

Well that was easy. Now a mass of Trolls, Lizard men, and Eldathyns were heading our way. A lone troll came and knocked on the door. My thief took him down just in time as my mage opened the door and blasted him in the grill:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind017.jpg

Now the cheese got worse. Since my party was safely in the room with the door shut, the monsters couldn't get to them. So my thief had himself a backstab party:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind018.jpg
-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind019.jpg

He also invited some of the monsters over for a game of ring-a-round the dark mirky pool:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind020.jpg

That cleared the initial area. My thief returned to the room where the rest of my party was chillin'. I saved the game from there and will continue later. At any rate, a very cheesy way to do it. I just typically have bud luck at the section and I wanted to be on the safe side but I think I went a little overboard.
Post edited October 19, 2011 by cbarchuk
Cbarchuk, that's freakin' awesome! And wow, 120 points of damage n one of those backstabs. That's some nasty mojo. Really cool to see how much use you're getting out of the backstab ability. I may have to switch to that to give it whirl.

However, my sidetrack into BG continues, as my party of intrepid explorers are about to tackle Durlag's Tower (Sarevok is now sleeping with the fishes). After that though, it's back to the no reload run.
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Lou: HolyLight101 - Good Job - What I remember as the hardest fight was with Presio until the end Boss. Although I am of Lawful Alignment I have found in the past that I just had to have that Flaming Sword, so I use the Waterdeep folks as cannon fodder (Help) until I can pick it up off the corpse.
Presio wasn't all that hard for me for some reason. Might have been because I have two clerics so I had plenty of Turn Undead action going on with her undead buddies.

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Coelocanth: However, my sidetrack into BG continues, as my party of intrepid explorers are about to tackle Durlag's Tower (Sarevok is now sleeping with the fishes). After that though, it's back to the no reload run.
Its so easy to get distracted by Baldur's Gate. Haha. Except, I think I ended up getting distracted by IWD because Instead of playing my Kensai. I'm playing this instead.

Keep up the good work everyone!

Update time for me.

Final Level of Dragon's Eye cleared.

It was basically the same as before. Except just killing Lizard Men, except instead of using Skull Trap. I started to use Ice Storm. Killed the High Torturer with Ice Storm, and Animate Dead. Killed the High Priest? guy with Ice Storm as well.

Got to Yxonomei(sp?), and used Haste, Animate Dead, Bless, Prayer, Barkskin, Draw Upon Holy Might, but it didn't do very well considering one of the minions ended up using dispel magic and dispelled most of the buffs. A couple of traps were triggered, and I thought I was going to lose it, but I didn't. Killed most of Yxonomei's buddies before she died herself. Once Yxonomei was dead the group headed back to Kuldahar.

Kuldahar got invaded by some Orogs, and all them were killed. So, the group spoke to Arundel. However, the man wasn't Arundel, but some ancient enemy. The group went upstairs, and spoke to the real Arundel, and he said that the group should head to the Severed Hand. So, the band of adventurers stocked up on supplies, and spells before leaving Kuldahar once again.

Atalaya - Diviner - 8
Akiel - Fighter/Thief - 6/7
Soren - Fighter/Cleric - 6/7
Kalyinara - Cleric/Ranger - 7/6
Analethene - Druid - 8
Aiko - Thief -> Mage - 8 -> 6

Resurrection Note: Soren, and Kalyinara died on Yxonomei fight mainly because they got stunned and were in the middle of a cloudkill I think. So yeah, D'aww the Twins died.

Note: Akiel got some better Armor! Studded Leather+2 to be more exact, and a new Helmet!
While Soren got Kalyin's old shield, and Kalyin got a new shield! Heh.

Edit: May or May not start on Severed Hand tonight.
Post edited October 19, 2011 by HolyLight101
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Coelocanth: Cbarchuk, that's freakin' awesome! And wow, 120 points of damage n one of those backstabs. That's some nasty mojo. Really cool to see how much use you're getting out of the backstab ability. I may have to switch to that to give it whirl.

However, my sidetrack into BG continues, as my party of intrepid explorers are about to tackle Durlag's Tower (Sarevok is now sleeping with the fishes). After that though, it's back to the no reload run.
No worries bro, we'll be here when you get back. I love the BG series as well but I have been playing them a ton so I'm on an IWD kick for a bit. Yea I love thieves in both series so I enjoy utilizing their sneaky tactics.

@Holylight - Nicely done. Grats :)
Post edited October 19, 2011 by cbarchuk
My party completed the castle and obtained the gems in the Jackal cave without major trouble.

I placed a gem wrongly since I wanted to see the cornugons, expecting 1-2 harmless monsters like the summoned glabrezus, 2 appeared near the party, but 3 or 4 others approached too, while the party couldn't even get one down, they took hardly any damage and caused damage fast, including bleeding wounds.
A Power Word: Blind saved the day. All but one Cornugon got blinded the party ran away until the blinded ones lost track and managed to defeat the following one. Afterwards the party managed to shoot all but one from safe distance before the spell ran out and shot the last one while it was kept busy with summons.
Afterwards I placed the gems very carefully.

I encountered a bug and feared that I had to play the rest of the game with a summon limit of 5, but it could be fixed by clearing the cache and rebooting the PC.

Now, after 93 days and 20 hours the party, XP range from 2,429,722 to 2,437,955, is ready to take the portal to the final TotL battle.
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cbarchuk: @Holylight - Nicely done. Grats :)
Thanks, and to everyone else, keep up the good work!

Quick update!

The start of the Severed Hand.

Everytime I see the starting cutscene I seem to giggle a little bit. I think its because Larrel calls a squirrel a dwarf.

Floor one of Severed Hand is particially cleared, I can't get to the other part of it yet. It was mainly uneventful, and there were many close calls. I had to use some of my spells with the room with two ogres in it.

Atalaya - Diviner - 8
Akiel - Fighter/Thief - 6/7
Soren - Fighter/Cleric - 6/7
Kalyinara - Cleric/Ranger - 7/6
Analethene - Druid - 8
Aiko - Thief -> Mage - 8 -> 6

Resurrection Note: Nobody died! Yay!

Note: May or may not continue with Severed Hand tonight. Who knows though!
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kmonster: My party completed the castle and obtained the gems in the Jackal cave without major trouble.

I placed a gem wrongly since I wanted to see the cornugons, expecting 1-2 harmless monsters like the summoned glabrezus, 2 appeared near the party, but 3 or 4 others approached too, while the party couldn't even get one down, they took hardly any damage and caused damage fast, including bleeding wounds.
A Power Word: Blind saved the day. All but one Cornugon got blinded the party ran away until the blinded ones lost track and managed to defeat the following one. Afterwards the party managed to shoot all but one from safe distance before the spell ran out and shot the last one while it was kept busy with summons.
Afterwards I placed the gems very carefully.

I encountered a bug and feared that I had to play the rest of the game with a summon limit of 5, but it could be fixed by clearing the cache and rebooting the PC.

Now, after 93 days and 20 hours the party, XP range from 2,429,722 to 2,437,955, is ready to take the portal to the final TotL battle.
K, your're a monster...no pun intended. You're fast bro! Awesome!
Post edited October 19, 2011 by cbarchuk
Okay, real quick report on the death of Yxunomei.

Buffed with everything I had from potions to cleric buffs etc...Everyone was hasted, and we just charged in. After brief dialogue, Yxunomei got backstabbed once:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind023.jpg

and then a second time:

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind024.jpg

Druid summoned a few friends while my fighter/illusionist and ranger/cleric tag teamed a few helpless saps. Mage sat back and went pew pew pew...

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind025.jpg

Headed back to Kulduhar with the Heartstone Gem.
Damn, that backstab is epic!
Yea it's pretty ridiculous at times. Honestly I didn't expect it to work cause she kept turning. The first initial backstab was easy though. I gulped down an invisibility potion and ran back around to get behind her and hit the attack button. At that point I was concentrating on everyone else. All of sudden she went down. So got lucky but it was fun.

@Holylight: No deaths!? Nice job. I don't think I could ever get through a game without somebody getting killed...lol. Grats. By the way, I like the names of your characters. Very cool!

@Lou: Hey bud, I forgot to tell give you a hearty welcome to the challenge. I apologize for that. I love the whole sister/brother team. Very thematic and challenging to boot. I'm enjoying reading your posts man.
Post edited October 20, 2011 by cbarchuk