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kmonster: Do you play characters with optimized stats and do you enable max HP at level up in your attempts ?
I've always been a powergamer and min/maxed when it comes to stats, so I do, yes (since I'd just reload until I got max or almost max HPs when leveling). I'm thinking I may do a run with max HPs disabled and just go with the first 'decent' roll I get with the characters. But yes, my characters all have max primary stat, DEX, CON, and the melee characters all have at least 18/91 STR.
Okay I'm just going to list my party one at a time cause its taken me forever to roll the stats I want. At any rate I'm going with a 5 man group and I'll list my members for the reload challenge as they come available. Stay tuned...

Okay after countless and countless rerolls here's party member #1: I think this character will be alot of fun. Going to play him as a tank of sorts buffing himself with mirror image and blur etc...Using hammers and slings.

1. http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind000.jpg

Here's my assassin of the group. I'm going to be using sneak attack since it's easier to use and overall more effective in my opinion. He'll also deal with traps and locks. Using longswords and longbows.

2. http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind001.jpg

Here's my healer. Will be using maces and flails. Will dual over to cleric at level 3. I might swap out this character for a dual fighter/druid instead. Not sure yet.

3. http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind002.jpg

My shape changer. Going to dual to druid at level 6.

4. http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind005.jpg

My single class mage just because they're cool

-http://i1084.photobucket.com/albums/j414/cbarchuk/Icewind%20Dale/iwind004.jpg
Post edited October 06, 2011 by cbarchuk
I've installed HoW+TotL now. Besides the higher resolution and the higlight key (I really missed it) it also changed druid shapeshifts, they have better stats now.

I have never played an icewind dale game before without maxed stats, so I decided to try normal difficulty with a "normal" party consisting of 6 of the 8 pregenerated IWD characters for the no reload attempt, I chose the pregenerated paladin, cleric, druid, thief, bard, mage. I doubt I'll make it without reloads.

A big difference compared to my previous powergaming parties is that battles take much longer, the characters attack less and miss more. Spells get more useful compared to normal attacks.

In the orc cave my paladin got low on HP twice, when resting outside the cave my cleric almost died, ambushing orcs got several good rolls in a row and reduced her HP down from 20 to 1 within seconds.

The ogre in the cave was disabled with a sunscorch and shot from the distance.
Now my party has killed the first goblins in Kuldahar pass and surpassed 2,500 XP for each character.

Like in my previous game I disabled max HP at level up and got less than average HP at most level ups, the 17 con paladin who's supposed to be the party tank with many hitpoints got less HP (only 5) at level up than the mage (maybe position 1 is cursed, my pure fighter in the previous game also got bad HP rolls), the random factor does make a difference among the party members.
Post edited October 06, 2011 by kmonster
Wow K, good luck bud. That sounds tough. Man, both you guys are making me look bad...lol. I'll hopefully have my party ready to go tonight and start playing tomorrow.

Guys what kind of stats can I realistically try to get for my dual fighter/druid? I know I need a 17 CHA plus an 18 WIS for the druid. I'm having a hard time trying to roll good stats since the only dump stat seems to be INT. I want to concentrate on shape changing. Can I keep STR a bit low or do I really need 18/92+? Ugh.
Post edited October 06, 2011 by cbarchuk
Kmonster: Kudos! Good on you for going without the max HPs enabled!

Cbarchuk: your characters look great so far. Re the Fighter/Druid dual class, it can be a real bitcjh to get the rolls you need. I'd say don't worry about a CON of over 16 and as for STR, I'd personally try to get 18/91 or better, but I'd certainly settle for 18/51 or more if it seems to be too much of a pain in the rear to get something better.
Okay I think I got it though I wasn't able to get my dex to 18. Oh well, it will have to do. Alright party is complete. You can check them out in my previous post where I have to links to each member. I'm going to try and complete this challenge with zero deaths since I'm playing with a pretty strong group on normal difficulty. I'll actually start the game tomorrow and I post some progress then. Good luck to you guys as well.
Alright, just about to head off to the Severed Hand. There were a couple really close calls in Dragon's Eye, but not where I'd have expected. The Talonite priests went down without troubles, as did Yxonomei. But there was a group of sword spiders, trolls, and bombardier beetles just east and south of the entrance to the level where you find the Talonite priests. Those bloody spiders had my two main melee fighters down to less than 10 HPs twice. Thought I was going to lose one of them in that fight. Luckily, we pulled through, so the no reload chalenge continues...
It's a refreshing change playing with non-optimized single class characters.

In previous games I usually had 4-5 characters with 18/.. str, 18 dex and weapon specialization who could just shoot almost everything before it gets close, now the monsters actually get into melee and my summons don't last very long since I can't shoot the enemies fast enough to keep them alive.

In previous games magic was only for buffing and summoning, spells would only keep the dual- and multiclass fighters from doing damage in physical combat.
Now with fast leveling single class casters it's different, I'm using offensive spells like sunscorch far more often and they do make the difference in the battle.
It's far more satisfying to defeat superior enemies with spells and tactics than just shooting them down.

In spite of being prepared the priests and trolls in the south of DE level 2 was quite hard and the first cold wight ambush when entering level 3 almost made me flee.

The creepy monks weren't as hard as feared. I accidentally triggered the battle in the library and fought my way to the high summoner and finished off the rest without having to free the prisoners.

Currently my party is ready to enter the final level in Dragon's Eye, still without reload. The only character death so far was totally avoidable. My cleric died once in chapter 2. The party was seriously damaged, I couldn't rest on level 3 as long as Presio was still alive, so I went up to level 2, got interrupted by tough lizardmen and used up all spells to win. But instead of going outside to rest safely (I couldn't find the rescued priestess on level 2 any more) I just rested in level 1 and got interrupted by 3 tough lizardmen, they got 3 good attacks within seconds and the cleric with over 20 HP before the battle was gone.
So I had to travel back to Kuldahar and pay 2,200 gold for her to be resurrected, I also bought 2 scrolls of raise dead to have a cheaper way to deal with such situations in the future. The lost money hurts, there are so many useful items (spell scrolls, shimmering sash, rogue's cowl, lucky scimitar,...) I still have to buy for my characters.
I'm considering to wait selling some of the loot until I get to the severed hand, Lehland pays better prices than Conlan.

I gave the "fighter aggressive" script to everyone except the bard (it's a pity there isn't a singing bard script like in IWD2) and have the AI enabled, interrupting for casting and giving special commands. The AI lets the characters attack the nearest enemy every round which can be sometimes annoying when they attack a troll lying on the ground or shoot monsters immune to normal missiles while vulnerable ones are standing behind them. Sometimes the mage ends up near the enemy but luckily he always survived, it's a good thing he has a long range staff and no dagger for melee.

I suspect the winter wolf talisman which grants +10 HP and not the leading position is cursed, I always gave it to a character who's not going to level up soon, when I forgot to take it away from my paladin (who got quite good HP rolls at the 3rd-5th level up) she promptly got only minimum HP at level up.
My plan to make the druid the ultimate animal tank doesn't work perfectly since he got really bad rolls at level up, with 16 con he had only 32 HP (he only got 7 of 35 optional HP) at level 6, luckily he got 2 good level ups afterwards to get a little closer to average, still even the cleric who is a level lower has more.

Without reloads game elements like potions of genius suddenly become useful, you can't afford to fail at scribing important spells.
Since such potions are rare I had to wait until enough scrolls for scribing were assembled, my mage and bard (because of only 15 int he even needs 2 potions) don't know spells of the highest level they can cast. My mage reached level 5 without knowing level 2 or 3 spells.
My bard had her only scroll scribing session before leaving for the temple of the forgotten god, my mage after clearing Dragon's Eye level 1, both are now higher level than the spells they can cast, I've yet to decide how long my party can still survive without them.
Nice job guys. Yea I've read several posts where people enjoyed just playing single classed characters. Kind of makes sense really if ya think about it especially with this game. Anyways, I'm still here. Some things came up and I didn't get as much play time as I wanted this weekend. I finished the opening section and I'm on my way to Kuldahar though. So far so good as expected. We'll see how things go as I continue however. I'll post more later. Keep it up guys.
After using up all spells on level 5 my party was still at full HP so I decided to defeat the high torturer with his 2 yuanti champion guards, I remembered them being quite easy. But without buffs and spells I had a problem, they brought the hit points down fast and were winning, I had to retreat one character after another and had to use the bardic horn of Valhalla, the summoned berserkers didn't have any trouble.

The Yxunomei fight was very easy on the other hand, I messed up buffing (interrupted the casting of PfE 10' by drinking a strength potion) and the priest got held, but the priests and archers went down fast, Yxunomei didn't last much longer.

Now it's day 50 and I just entered the Severed Hand. If I don' get into trouble there I might wait until chapter 4 before having my mage learn his first level 4+ and my bard her first level 3+ spells.

With the low natural strength my characters have I often got into carrying capacity trouble, weight, not inventory space was the limiting factor. When finally leaving Dragon's Eye I had the mage cast strength spells and shapeshifted the druid into polar bear form for better carrying capacity.
My 13 str cleric has only 90 carrying capacity, plate mail and fast flail +2 alone weight 50+15 together, if you add shield, helm and other stuff the limit is reached fast.
Finished chapter 3. I didn't have any big trouble in the Severed Hand towers, even when my party got webbed and 2 characters confused from the mage. The biggest trouble I had when I did to do the separated area in the NW of the 2nd level without spells left and the reinforcements kept coming. The bardic horn of Valhalla prevented this battle from getting dangerous, just like it did in the big battle in the officers tower when my druid got silenced the moment he wanted to summon help with the level 6 spells.
My bard was lucky to get an elven chainmail there after defeating Kaylessa, but sadly my druid didn't get the bone marrow belt, so no 100+ slashing resistance in boring beetle form.

My mage is now level 10 and still dosn't know any level 4+ spells. I've cleared the big mushroom cave in chapter 4 (it really surprised me how hard ettins could hit) and bought level 5 spells from Bandoth, then returned to Kuldahar. I'm going to buy all the scrolls from Orrick, drink a potion of genius and have him scribe all he can.

@cbarchuk: I recommend dualclassing your fighter to druid at level 7 instead of 6.
The 32,000 extra XP needed shouldn't druid spellcasting on the long run, but the extra HP are nice and the extra half attack for fighter level 7 will apply to shapeshifts and make a difference, my pure druid gets only 3 attacks per round in polar bear, 2 in winter wolf and 1 in boring beetle form.
You'll have to fight Yxunomei during the dualing period, but she isn't difficult if you are prepared and know that you need +2 weapons.
Post edited October 11, 2011 by kmonster
Alright, you convinced me. Seven it is...lol. I'm only playing with 5 characters so maybe I'll get my fighter levels back a tad quicker. I finally got to Kulduhar and after doing a few excursions there, I'm on my way to the vale of shadow. Now the fun begins. I did make one mistake though I believe. I just dualed my Ranger to Cleric at level 3. I originally gave my Ranger proficiencies in mace and flail. Once I dualed I didn't want to pick the same ones so now my cleric is swinging a damn club and quarter staff around till she gets her ranger levels back...lol. Ahhh well, maybe I learn one of these days. Now that think I about it, my druid will end up as my best fighter overall. I just got blur and mirror image for my gnome so I'm looking forward to using that when's up close and personal. Should be fun. Alright, the vale beckons me...
Got sidetracked. I was thinking about BG over the weekend and thought I'd just experiment with making my own party of three for that game. Ended up playing that all weekend.

I'll get back to my Icewind Dale run soon. So far, we're at Dorn's Deep, just about to go into the encounter with Terikan. There have been numerous close calls, just as I've mentioned before (the Ettins do hit hard indeed - and there was a very dicey encounter with the drow at the beginning of Dorn's). I'm looking forward to getting into the Wyrm's Tooth area, as that's one of may favorites.

Kmonster, I went a long time without some higher level spells. Just hadn't gotten around to grabbing them and getting them memorized. However, I did fill up once I got access to Bandoth's stock. Summons are just too useful not to have available. The Horn of Valhalla, the Animate Dead spell, and a couple Elementals gives me my own little army of meat shields... er, protectors.

Still, my favorite spell combination is Web, Grease, and Spike Growth. Drop that combo into a choke point. Deadly. Especially if I toss a Fireball into all those webbed mobs as well.

I did get extremely lucky and found both sets of Elven Chain, so both my Bard and my Fighter/Mage can cast in armor! Lovely.
Coel, I hear ya brotha. I bounce around between BG1, 2 and IWD...lol. They're all so good!!!
Had my mage scribe about 40 spells and bought him the robe which grants 18/99 str from Orrick and the quarterstaff +3 from Conlan, spent over 50,000 gp, now I'm broke again.

To save potions of genius I decided to wait with the bardic scroll scribing session until she's level 13 so she can learn spells up to level 5 without penalty.
The mage left two exemplars of lightning bolt and monster summoning, so she could try scribing those two scrolls to get at least a level 3 spell, 65 percent success chance is quite high but both attempts failed, valuable money was lost and she's still limited to level 1-2 spells.

I took special preparation for the second cave in Dorn's Deep since there are items lying on the ground in the NE which can disappear if you leave for resting, but I got them without much trouble.
The drow in the NW were harder, after the quick success before I thought two injured polar bears as summoned support were enough, it started quite well, the paladin and the cleric rushed towards the drow vanguard to force them into melee while the bears kept the spellswords busy, supported by the rest of the crew.
But suddenly the vanguard fighting the paladin ran towards the mage and attacked him. First I didn't bother, I thought with the newly bought equipment, 18/00 str (18/99 str robe+ring of dwarven bone) and quarterstaff + 3 he should be able to handle this wounded foe who was no match for my paladin on his own, but he lost HP fast, and even after casting mirror image as emergency measure he got hit again (this spell isn't as cheesy as in BG2), so he had to spend the rest of the battle running away in circles, the thief with his bow couldn't help as much as expected so even the paladin had to help with her throwing axe.
Now it's time for looting, since there's so much loot and so little inventory space it will take a while.
Post edited October 11, 2011 by kmonster