urknighterrant: I dunno. I kinda have to throw my lot in with deathknight on this one.
The art is great and the infinity engine is an AWESOME way to experience the old 1st and 2nd edition AD&D rules, but other than that I'm hard pressed to come up with anything really remarkable or even particularly interesting about ID.
I love all things DnD, especially old school DnD (note the profile pic), but this is the third time I've tried to get through ID and I just can't seem to maintain any interest in it.
It's just boring.
ID isn't really even an RPG in my book. It's an action game with the sole saving grace that it's also an old school AD&D hack and slash. The characters are two dimensional and often even insipid. Because of the way parties are built the game loses the wonderful character BG's NPC party members injected into the experience. The story is completely linear and wholly uninspired. All the plot does is give you an excuse to go from place to place hacking stuff up. Nothing you do matters so there's really nothing to engage with.
The whole game is just an exercise in trudging from one combat to the next.
I'm sure I'll pick it up again and try to slog through the rest of it, but only if I absolutely positively can't get my DnD on any other way.
I think the problem is not so much what I used to think it is. I used to think the reason I didnt like Icewind Dale was because its not like baldurs gate in that you create a party. But now I know that isnt true as Avernum Escape from the Pit was and still is one of my favorite games and lets you create a party. Its not so much the fact that its a create party rather than a create a character. However when you make a create a party game, unless it has a good story or good roleplaying/character possibilities, its gonna be boring if you dont.
In Baldurs Gate 1 EE and 2, you get proficiencies you can add that is different regarding class thereby making much more replayability. You have npcs which each have unique statistics that offer more replayability. You even have kits which offer the same as before.
In Avernum The Pit, while its a create a party, you have much much more class types many of which are very close to a d and d setup even though its not d and d.
Icewind Dale 1 has none of these things. You create a class and there are no character choices, your thief will level up and max out all 4 thieving statistics. In Bg 1 and Bg2 there are more statistics and you actually have builds to make.
Icewind Dale 1 doesnt have that. There are really no different builds for characters in game, there is no story compared to other games mentioned.
The biggest problem with games like Icewind Dale is that there has to be at least some redeeming qualities.
The only thing I would say you can do is if you dont mind a grind, install the IWD 1 NPC pack. Other than that, its like pulling teeth.