Posted August 08, 2013
I find BG series more compelling for the RPG aspect, but I really love how IWD handles combat...it is far more gamey in BG. Really, are you going to have a party find one monster, then run away, kill that one monster they found, then repeat until the bad guys are sufficiently weakened? That doesn't even seem to fit the intent of combat encounters in RPGs...so I think that is something BG got wrong. This tactic is not possible in IWD, as the AI actually decides to alert other AIs if it sees a character in your party. That said, I miss the NPC character, which isn't really present in IWD but is overflowing in BG.
IMHO, they are complementary...but they do both fill different roles. If BG could be made to have less gamey combat, that would be even better!
IMHO, they are complementary...but they do both fill different roles. If BG could be made to have less gamey combat, that would be even better!
Post edited August 08, 2013 by sdbutler80