Posted December 30, 2015
I'm using the NPC mod to put a little more depth into the game. However, the problem is that the party is built in such a way that it makes it difficult to know what to do with them. There is an option during the install to change their classes in some ways, but it could make the script wonky so I don't want to mess with it.
Here's who I have:
1) The main character. This is the only character you create yourself. It can be anything. The only caveat is that he has to stay in the top slot or the banter isn't going to work right. For ease of use (detailed below) the character should be a charismatic frontliner. You might be thinking paladin, but...
2) Paladin. You already have one. He has decent strength, mediocre con, and his dex is rubbish. I would be hesitant to put him in the front line being that he's going to take 20% more damage than a character with max dex. Speaking of...
3) Ranger. With a dex of 18, he would be the best guy for the front line. However, he is also my best archer. The ranger extra attack is pretty cool, but I'd need someone else to draw aggro so he can pop in and be dps guy.
4) Fighter. This character was built to dual over to a cleric or druid, which is what I would do at level 3 (druid). Rubbish dex, but that's fine for the mid ranks. All in all, a decent character for where she'll be.
5) Bard. Sure, why not? They're handy. He's also my only arcane spellcaster with this group. But that's fin, I'm sure I can make it work.
6) Fighter/Thief. The character presents as a swashbuckler, but I can put a bow in her hands well enough. She won't be as good as the ranger, but she will be able to hold her own. I'm seeing her as the typical trap-monkey working with the ranger as ranged support. Though, if I send the ranger into the fray, she'll be my only archer.
I started the game and created the main as a fighter that would dual over to a cleric at level 3 (like the druid). However, it is definitely a problem. You don't want your healbot charging into the fray first. They go down, you have no resurrects. However, fiddling with formations so that my guy in the number 1 spot isn't walking ahead of everyone is painstakingly tedious and I'm still in Easthaven.
My thoughts are:
1) Build a second paladin and make him a proper tank. Might be a bit overkill as only one can use the holy sword, but there's still plenty of other good weapons out there. I'd also be missing a proper cleric, and I kinda want one as well as a druid. Technically, I could dual the ranger over to a cleric, (which I would do asap, so no druid spells) but then I lose my best archer.
2) Make the main a squishy (mage?) and then reverse the order of the party. Then, when I'm moving in formation I just have to "flip" it backwards. Problem is that this leaves me with a rather weak front line. I can either armor up my ranger (and he loses his bonus attack not to mention role as archer support) or the paladin (who's going to get knocked around quite a bit.
3) Something else. I'm open to ideas. I just want the party to be balanced and able to protect each other.
Thanks.
Here's who I have:
1) The main character. This is the only character you create yourself. It can be anything. The only caveat is that he has to stay in the top slot or the banter isn't going to work right. For ease of use (detailed below) the character should be a charismatic frontliner. You might be thinking paladin, but...
2) Paladin. You already have one. He has decent strength, mediocre con, and his dex is rubbish. I would be hesitant to put him in the front line being that he's going to take 20% more damage than a character with max dex. Speaking of...
3) Ranger. With a dex of 18, he would be the best guy for the front line. However, he is also my best archer. The ranger extra attack is pretty cool, but I'd need someone else to draw aggro so he can pop in and be dps guy.
4) Fighter. This character was built to dual over to a cleric or druid, which is what I would do at level 3 (druid). Rubbish dex, but that's fine for the mid ranks. All in all, a decent character for where she'll be.
5) Bard. Sure, why not? They're handy. He's also my only arcane spellcaster with this group. But that's fin, I'm sure I can make it work.
6) Fighter/Thief. The character presents as a swashbuckler, but I can put a bow in her hands well enough. She won't be as good as the ranger, but she will be able to hold her own. I'm seeing her as the typical trap-monkey working with the ranger as ranged support. Though, if I send the ranger into the fray, she'll be my only archer.
I started the game and created the main as a fighter that would dual over to a cleric at level 3 (like the druid). However, it is definitely a problem. You don't want your healbot charging into the fray first. They go down, you have no resurrects. However, fiddling with formations so that my guy in the number 1 spot isn't walking ahead of everyone is painstakingly tedious and I'm still in Easthaven.
My thoughts are:
1) Build a second paladin and make him a proper tank. Might be a bit overkill as only one can use the holy sword, but there's still plenty of other good weapons out there. I'd also be missing a proper cleric, and I kinda want one as well as a druid. Technically, I could dual the ranger over to a cleric, (which I would do asap, so no druid spells) but then I lose my best archer.
2) Make the main a squishy (mage?) and then reverse the order of the party. Then, when I'm moving in formation I just have to "flip" it backwards. Problem is that this leaves me with a rather weak front line. I can either armor up my ranger (and he loses his bonus attack not to mention role as archer support) or the paladin (who's going to get knocked around quite a bit.
3) Something else. I'm open to ideas. I just want the party to be balanced and able to protect each other.
Thanks.
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