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high rated
Changelog until Update 1.0.2 (added 21 July 2021)

Galaxy updated (21 July 2021)
Offline Installer updated (22 July 2021)
Patch 1.0.1 - notes

In patch 1.0.1, the following things have been adressed:

- Fixed a crash when trying to access the LabTable
- Fixed missing menu buttons on 4K resolutions
- Fix unlocking the Helicopter after Tutorial
- Fix minimap alignment on 2560x resolutions
- Fix starting position of music upon loading game
- Improved tutorial scroll bounds
+++
Patch 1.0.1 - encore

- Fixed a bug where the game would crash when you try to update a barricade
+++
Small Update for Build 1.0.1

- Tutorial now has its own button in the StartMenu instead of being triggered by a pop up upon start
- Implemented several Tutorial safeguards, so that the user cannot stray from the designated path
- Reduced the incoming dreamer wave upon starting heli launch preparations
- Increased spear damage for 10 to 15
- Internal bugfixes
+++
Patch (version 1.0.2) has been released - July 22nd 2021 The patch is tackling savegame stability and addresses some bugs and problems that were reported by you! Adventurers, We just released a patch for Highrisers, in which we address some bugs, reported by the players, as well some introduced some small additions and tweaks to the game. Please keep reporting possible bugs and issues, as well as giving us suggestions and ideas how to improve the game!

Added

- Missing weapon recipe ingredients were added.
- Alternative way to earn Aluminum through Jes, by sifting through scrap metal introduced.
- Added more building type variants

Tweaked

- Increased Save game Stability!
- You don't lose your inventory or skill progress on level transition anymore.
- Higher levels of the barricade now have their correct HP values.
- Adjusted skill requirements for various recipes.
- Prevented situations where the assist-interaction could cause trouble.
- Assist can no longer be given or requested from unconscious characters, and an existing assist automatically ends once one of the two becomes unconscious.

Fixed

- A bug was fixed where the number of Dreamers were doubled after each load.
- A bug was fixed where the state of unconscious characters was not properly restored after loading.
- A bug was fixed where the game would crash when loading a game, where a barricade construct was in a certain state upon saving.
- Fixed a bug where shaders were not properly enabled.
- Fixed a bug where the clock would freeze, and daytime progression would halt.
- Fixed a bug where cardboard boxes could no longer be interacted with after a save game was loaded.
- Fixed a crash that occurred when the game was saved and characters were still sitting inside the helicopter.

We hope that you will like these changes!
Sources: Steam: Patch 1.0.1 | Patch 1.0.1 - encore | Small Update for Build 1.0.1 | Patch 1.0.2 = GOG changelog
high rated
Changelog for Update 1.0.3 (added 26 July 2021)

Galaxy & Offline Installer updated (26 July 2021)
Version 1.0.3 online!!

In Patch 1.0.3 the main focus was on bug fixing and repairing crashes.

Bugs & Crashes:

- When traversing to the next building, one now keeps his progress in inventory and skill points. This has actually been a topic in the last patch alreday, but maliciously, the bug persisted for some players. Even worse, we were totally unable to reproduce it on our machines, as it was involuntarily corrected by the test mode we use for testing and bug fixing. Be that as it may: It is fixed now!
- Savegames were overhauled, and now loading should no longer leasd to any crasheds whatsoever.
- Fixed a crash caused by a dreamer trying to grab or release a dead player.
- Fixed a bug where the game froze under certain conditions when a player tried attacking a dreamer that was already dead.
- Fixed a bug were fuel was not properly consumed on level transition.
- Fixed a bug where flower pots and plant containers wouldn't get focussed properly on by the camera after being transported to another floor.
- Fixed a bug where resources were returned upon aborting repairs that were never invested in the first place.
- Fixed a bug where flower pots and containers where not properly displayed after loading.
- Fixed a bug where the ceiling lights stayed off after loading a game in the night.
- Fixed a bug where the players where already standing on the rooftop in the landing sequence.
- Fixed a bug where the game couldn't reconstruct the state of unconscious players.
- Fixed a bug where it was possible to cheat oneself infinite skillpoints by save/loading the game again and again during the morning (Sorry, guys... ^_^)
- Fixed a crash caused by missing reference of a sound file.
- Fixed a crash caused by players mannign a barricade under certain circumstances.
- Fixed a bug where the number of dreamers is doubling with each load of a savegame.
- Fixed a bug where the helicopter would not be ready for launch after loading, although it was when the game was saved.
- Fixed a bug where the InteractionBubbles were covered or out of the screen on some resolutions.
- The helicopter now also has a "deliver crating materials"-interactionBubble.
- Fixed a bug where the helicopter could not be inspected after level transition.
- Fixed a crash caused by a tooltip for a non-existing object trying to show up.
- Fixed a bug where the skill descriptions would not show in the skill menu after loading a savegame
- Fixed a crash caused by players being manning the helicopter during the save.
- Unconscious players now no longer have "assist"-interactionBubbles.
- Fixed a bug where cardboard boxes and other containers could not be correctly loaded.
- Fixed various other crashes and bugs.

Balancing:

- Adjusted the difficulty of the dreamer wave, which storms the buildijng after initiatin launch preparations.
- Adjusted some crafting- and disassembling times.
- Adjusted the dropchance and recipe requirements for aluminum.

With version 1.0.3, the problems with the savegames and most crashes should now finally be a thing of the past. As always, we could only achieve this through the help of our awesome community, which helped us with crashlogas and savegames, so we were able to even find the most devious bugs. Thank you for that!

We will keep on working on the remaining bugs and issues, and then turn our focus towards some of the requested features of controls and item management.

Enjoy the update and see you soon!

Your team of Solar Powered Games
Source: Steam
high rated
Changelog for Update 1.0.4 (added 28 July 2021)

Galaxy & Offline Installer updated (28 July 2021)
Highrisers Hotfix (version 1.0.4) available!

Survivors!
Thanks to your ongoing support and valuable feedback, we were able to tackle more bugs.

More details below:

- Fixed an issue where the game would sometimes crash if you dragged items from an assisting character.
- Fixed an issue which would flood the savegame file with ceiling lamps, thus bogging down gameplay speed until it crashes.
- All blunt weapons can now smash open glass containers.
- Fixed crashes connected to helicopter module repairs and increased damage after landing.
- Fixed incorrect display of the preview of Barricade health values.
- Fixed an issue where inventory content and unlocked additional inventory skills would turn invisible after moving to the next building (although they were technically still there).
- Fixed an issue where the stack size of an item stack was not properly visually represented after loading a savegame.
- Fixed an issue where, under rare circumstances, the helicopter could no longer be inspected after loading a savegame.
Source: Steam
Changelog for Update 1.0.4.a (added 30 July 2021)

Galaxy & Offline Installer updated (30 July 2021)
Hotfix 1.0.4.a

This fix patches the problems of not being able to disassemble objects after completing the tutorial or after loading a savegame.

In addition:

- Fixed a bug where the game would crash upon aborting the opening/closing of a barricade
- Fixed a bug where ongoing crafting interactions upon saving would be aborted. They are now paused and will continue upon loading.
- Some missing crafting recipes were added.
- Fixed an error with spear combat animation speed.
- Prevent the assist-bubble on players currently grabbed by dreamers.

Known issues:

- When paused interactions continue after loading, the animations of the working player or the progress bubble are not always updated. Players seem to be standing idle. You can see at their progress bar in their inventory however that there actually is progress.
- When during the ongoing construction of a barricade a game is saved/loaded, moving the player away from the barricade will consume the resources and lock the construction site in an unaccessible state.

We'll look into those issues next.

Thanks for all the clues and help from the community!
Source: Steam
Changelog for Update 1.0.4.b (added 11 August 2021)

Galaxy & Offline Installer updated (11 August 2021)
Highrisers - Patch 1.0.4.b released

Dear survivors,
we've uploaded a new patch version for Highrisers, with the following fixes & improvements:

Fixes

- Fixed the issue that sometimes crafting or repair recipe ingredients were consumed, but the craft/repair would not properly take place.
- Fixed a bug where crafting recipes would be reset when saving while it was ongoing and then loading.
- Fixed a crash that would occur when saving while a receptacle was being filled.
- Fixed a crash that would occur upon completing a barricade construction after loading a savegame.
- Fixed several bugs that would not properly recreate the visual state of objects (plants would look healthy, although they were withered; players would be all displayed as being on floor 35, etc.).
- Fixed a bug where a player could no longer be equipped with weapons after the barricade he was manning got destroyed.
- Fixed a bug where Dreamers would attack barricades from afar.
- Fixed a bug where players would be set into walking state when saving/loading while they were manning a barricade.
- Fixed certain items that could not be picked up (PumpSprayKit, Transformer).

Improvements

- Autosave each morning is reactivated.
- Items that are dragged while an autosave occurs are now considered as still being in their respective inventory slot.
- MouseOver Tooltips now show the stack size of item stacks.
- ShockBow now useable.
- Aeronautics now increase the speed of Launch Preparations.
- All skill bonuses that are granted for crafting are now also provided towards repairing.

As always, many thanks to the whole community who has provided us with crash logs and data, which helped us hunting down those pesky bugs!
Source: Steam
Has it been tested on 16:10 -> 2560x1600 monitors? Getting a ton of dialog boxes and other elements being clipped incorrectly at that resolution.

Alt-tab does not take you out of the game to desktop correctly (tries to gout, comes back in instantly).

Also the tutorial section needs some work. It's possible to get stuck, and some things are completely unclear and will turn away players.
avatar
SpacemanSpiffed: Has it been tested on 16:10 -> 2560x1600 monitors? Getting a ton of dialog boxes and other elements being clipped incorrectly at that resolution.

Alt-tab does not take you out of the game to desktop correctly (tries to gout, comes back in instantly).

Also the tutorial section needs some work. It's possible to get stuck, and some things are completely unclear and will turn away players.
You should open a new thread with your questions because i can't help you. I'm just a regular forum user.
avatar
SpacemanSpiffed: Has it been tested on 16:10 -> 2560x1600 monitors? Getting a ton of dialog boxes and other elements being clipped incorrectly at that resolution.

Alt-tab does not take you out of the game to desktop correctly (tries to gout, comes back in instantly).

Also the tutorial section needs some work. It's possible to get stuck, and some things are completely unclear and will turn away players.
avatar
Hustlefan: You should open a new thread with your questions because i can't help you. I'm just a regular forum user.
Thanks!
Changelog for Update 1.0.4.c (added August 18, 2021)

Dear survivors,
we've uploaded a new patch version for Highrisers, with the following Fixes:

Fixes
- Fixed an error where some ranged weapons (like the Blunderbuss, Shotgun) were unable to hit dreamers when used in barricade defense.
- Fixed an error that would leave a barricade construction site inaccessible when sending the constructing character somewhere else while on his way to establish the construction site.
- Fixed a crash connected to the above bug upon save/load.
- Fixed some issues connected to interactions not being properly continued upon save/load.
- Fixed some missing loca idents.
- Fixed some bugs connected to music that would not stop playing upon level change, at the end of the tutorial, or upon a game over.
- Added missing helicopter rotor sounds upon landing.[/list]


As always, many thanks to the whole community who has provided us with crash logs and data, which helped us hunting down those pesky bugs!
Changelog for Update 1.0.5 (added 11 September 2021)

Galaxy & Offline Installer updated (11 September 2021)
Highrisers - Patch 1.0.5 has been released!

Dear survivors,
we've released a new patch for Highrisers. With version 1.0.5 we bring you many eagerly expected quality of life updates!

You've successfully looted one of the lower floors, and now you're trying to bring the valuable resources to safety, but you don't know where to put all that stuff? Don't worry, you can now craft your own shelves!

These are simple and cheap storage, that let you sort and arrange your valuables for maximum crafting efficiency.

If you still can’t find your crafting ingredients in the piles of your belongings, then this might be a highlight that you love.

And highlighting even helps you combine stacks, so everything is stored neatly.

Several UI elements, like the crafting displays, help you keep track of what ingredients you need for your current crafting recipes. Others, like the mouse over tooltips, give you useful information about the objects in the game. But sometimes, when a lot is going on the screen, they can get in the way. In that case, you can let them disappear by pressing the "U"-key, for unobstructed view and access.

And when you just want to collect everything that’s on the surrounding floor, without fiddly mouse cursor acrobatics to target a small pile of screws, just mash Space a few times.

When your inventory is full, but you have an assistant, surplus items will now go in his backpack automatically. Double the scavenging fun!

If you find it difficult to find what you need because it is stuck behind another piece of furniture (or behind a wall or a column), pressing ALT will ease your life! The floor slot grid becomes visible and objects are now selected based on the grid slots. You cannot select an object in shelves or on tables that way (floor grid only), but everything on the floor is now within your grasp.

If you hear the shambling steps of the dreamers approaching, and the time for battle has come, but you’re having a hard time targeting those pesky sleepwalking devils, pressing CTRL is what will make your life much easier.

With it, only dreamers are considered a valid target by the mouse cursor, and the target zone is much more generous (you don’t have to precisely target the body of the enemy in this mode)

If you feel like all this stuff is overwhelming you, and you dread the clock in the upper left, relentlessly ticking on, already foreshadowing the next wave of incoming dreamers, and you wish you could simply take a little break and carefully plan your next steps then just press P. You cannot give any commands while the game is paused, but you can inspect all your belongings, you still get mouseover tooltips, and you can even check out the lower floors for interesting loot and thus plan your next steps.

We’ve also fixed a lot of bugs in the meantime, but we hear that some of you are still plagued by crashes. We’re really sorry about that and fixing crashes is always our top priority – but often, we are dependent on your help. Furthermore, we need crash logs, save games and background information in order to stand a chance to find and fix the problem.

To make that easier, we have improved the crash reporting.
Should the game crash, you now have the option to send us the report automatically.
A form on our website will open up in your browser where you can enter a description and the circumstances of the bug. The crash log and a save game will automatically be sent to us alongside. No personal data is collected in this process; only game data. We’re working hard to make this feature obsolete, but for now it will both your and our lives a lot easier.

Have fun with those new features!
Source: Steam
Changelog until Update 1.0.5.d (added 30 September 2021)

Galaxy & Offline Installer updated (30 September 2021)
Hotfix 1.0.5.a

The new reporting tool already pays off - we were able to fix several bugs after you reported them and provided us with the necessary data!

- Fixed a crash that would occur when picking up a receptacle (WaterJug, JerryCan, etc.) when the active player had a full inventory, but was assisted by another player.
- Fixed a bug where stackable objects that can be used as weapons (WoodenPole, MetalRebar) are auto-equipped upon pickup, but the rest of the stack disappeared. This could block the tutorial.
- Fixed a crash where dreamer grabbing state could not be properly re-initialized upon loading a save game.
- Fixed some smaller bugs.
+++
Hotfix 1.0.5.b

Fixing the following issues:

- Problems with savegames not properly restoring certain values
- Problems with moving stackable weapons
- Crash connected to buhwack & smash Open interaction
+++
Hotfix 1.0.5.c

- Fixed several problems that where connected to item drag.
+++
Hotfix 1.0.5.d

Howdy folks,

with the reports provided by you through the bug reports, we now have a vast pool of data to work with.
We've been sieving through it, creating issues and fixing bugs left and right, but turned out to be messy business. We needed to improve and categorize the data, to identify duplicates and connect different reports that actually have the same cause.

Basically: Thanks to your help, we have a lot to work with, but we needed to get it in order.

- We fixed several crashes connected to incomplete savegame processing.
- We improved crash reporting and categorization of the data provided in crash reports.
- Some minor graphical & balancing fixes.
Source: Steam: 1.0.5.a | 1.0.5.b | 1.0.5.c | 1.0.5.d
Changelog for Update 1.0.5.f (added 15 November 2021)

Galaxy & Offline Installer updated (15 November 2021)
Patch 1.0.5.f

This patch fixes the following issues:

- Fixed a bug which could lead to the game crashing upon level change. The reason was a lingering reference on the old helicopter object of the previous level.
- Fixed a bug where a mix up of interaction bubbles could lead to a crash under certain circumstances.
- Fixed a bug where a not-yet created interaction bubble is spawned if it does not exist yet.
- Fixed a bug where during saving process only part of the weapon status would be stored.
- Fixed a bug where the assisting player was loaded in the wrong x position after loading a save game.
- Fixed a bug where a dreamer was not properly put into the "stumbling backwards" state when loaded from a save game.
- Mitigated a crash that would occur when the dreamer target of a player was destroyed during the save process. This does not fully solve the whole issue, but instead of hard crashing, it leads now only to a temporary animation glitch.

All the mentioned bugs in the save system had the potential to create a corrupted savegame that would crash upon load.
Source: Steam