It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It's the one that only scouts and assassins seem to have (though apparently cyclops too in the expansion).

It states:
"Shooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack."

I understood it to mean, that half damage is dealt always, even at low range. Yet I definitely get the full arrow and deal twice as much damage when the creatures come near. Am I missing something?


EDIT: Never mind, I found it. They deal 1/2 damage at close range and 1/4 damage at long range. Mellee is normal damage.
Post edited July 07, 2017 by ZFR
This question / problem has been solved by bonzerimage
avatar
ZFR: It's the one that only scouts and assassins seem to have (though apparently cyclops too in the expansion).

It states:
"Shooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack."

I understood it to mean, that half damage is dealt always, even at low range. Yet I definitely get the full arrow and deal twice as much damage when the creatures come near. Am I missing something?

EDIT: Never mind, I found it. They deal 1/2 damage at close range and 1/4 damage at long range. Mellee is normal damage.
Unless you can get the Unicorn Horn Bow, which negates range penalties. You still get barrier penalties though, so no use in a seige until there are holes in the wall.

Added with the Treeborn Quiver make sit even more effective.

(I had to think hard about this one, because I am currently on an H3 binge, so kept thinking about the Bow of the Sharpshooter and The Golden Bow).