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Ok - I am slowly finishing G2 with my archer. Tbh however, I keep thiking of this fireball mage in G3 ;)

As all the tips from here have proved extremely useful so far, I would like to again ask for some help - this time I could use some tips for a G3 pure mage - some info to get me started (as pure mage as possible) and avoid breaking the game (e.g. do all quests before liberating towns; some bugs maybe).

- is it ok to pump only AK and grab quick learn perk asap?
- is there a way to get money quikly (like Cipher in G2)
- what backup shall I use if any ( I do not mind struggling in the beginning - I was doing the archer in G2 the harder way and i liked it)
- spells - i know i shall chose some basic ones and keep upgrading AK (so only fireball for example) any other spell suggestions?

- a short walkthrough for the beginning would be nice :)

- maybe there exists a good mage guide someplace - i have not found it yet.

- and I just instlled the game - should this AB (alternate balancing) be on or off?

cheers!
Post edited December 10, 2016 by tomaja
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tomaja: Ok - I am slowly finishing G2 with my archer. Tbh however, I keep thiking of this fireball mage in G3 ;)

As all the tips from here have proved extremely useful so far, I would like to again ask for some help - this time I could use some tips for a G3 pure mage - some info to get me started (as pure mage as possible) and avoid breaking the game (e.g. do all quests before liberating towns; some bugs maybe).

- is it ok to pump only AK and grab quick learn perk asap?
- is there a way to get money quikly (like Cipher in G2)
- what backup shall I use if any ( I do not mind struggling in the beginning - I was doing the archer in G2 the harder way and i liked it)
- spells - i know i shall chose some basic ones and keep upgrading AK (so only fireball for example) any other spell suggestions?

- a short walkthrough for the beginning would be nice :)

- maybe there exists a good mage guide someplace - i have not found it yet.

- and I just instlled the game - should this AB (alternate balancing) be on or off?

cheers!
Partial answer: Decide about AB first, it has a big influence on Mage development. On the one hand, it makes some mage items cheaper and better but it limits experience points (AK) from books and stones and gives a G2 type of scaled XP requirements so it makes Mage play a lot harder. Most of the changes seem to be focused on melee combat anyway. For these reasons, I don't take AB for a mage.

The beginning is tough for a mage. Best to travel around trying to get AK and staying out of combat when possible. A spear and a low level bow are easy to get and will work for the first 10 or so levels until you have enough AK to do Mage things.
This is a Quick start guide: http://guides.gamepressure.com/gothic3/guide.asp?ID=5157

There is a good forum here: https://www.rpgwatch.com/forums/forumdisplay.php?f=16
Post edited December 10, 2016 by fragonard
Thank you - i really like the quick start guide.

I will do this AK trick as described. I also found a utube vid of how to get teleport stones quickly.

Cheers!
- dominance / transformation / summoning - there are different magic types - can i just pick whatever spells i like best from all three types?

-thieving skills / various skills like acrobatics and all resistance perks - look useful for a mge. At what point shall i take them?

- i just read there are different paths for a mage - water fire druid. At whatcstage in game do i choose one? Once chosen i raises the dmg of spells right? But also once chosen will it prohibit me from learning other spells?

I will play my mage withou AB i guess.
Post edited December 10, 2016 by tomaja
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tomaja: - dominance / transformation / summoning - there are different magic types - can i just pick whatever spells i like best from all three types?

-thieving skills / various skills like acrobatics and all resistance perks - look useful for a mge. At what point shall i take them?

- i just read there are different paths for a mage - water fire druid. At whatcstage in game do i choose one? Once chosen i raises the dmg of spells right? But also once chosen will it prohibit me from learning other spells?

I will play my mage withou AB i guess.
You can pick any type of spell until you choose your path which can be put off until late game. You can still use the spells after that but you can't learn the highest level ones except in your path.

Acrobat and resist poison skills I get ASAP. Poison especially for dealing with bloodflies.
Ok.

The dmg of a spell is determined by AC?

So the combo of e.g. fireball / meteor + summon demon / AoD shall be not a problem to get?

And how do i become a fire / water / dark mage?
Generally, as Mondgesaenge was useful for G2, Community Patch 1.7x Manual is for G3. I strongly recommend you reading it (~20 pages) before deciding if you want AB/AAI or not.

As for AB/AAI, I always take both of them. You can easily see what is modified with AB in the manual. Most of the mage skills require more AK with AB, but, for example, Learn quickly and Mana regeneration can be achieved at 50 AK less. Spells are overally cheaper to learn. Weapons, armor, shields and spells have much better stats. 1st and 2nd levels of faction-related armors require less reputation, but 3rd level requires more (20/40/60 as opposed to 25/50/50). Generally, I think that AB is more realistic and does offer better balance than vanilla G3.

Yes, spell damage is determined by Ancient Knowledge.

Simple, you learn the skill (or equip a robe with the effect). There are no "guilds" in G3, so you can learn almost everything (except for three end-game spells for each magic tree).
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helpo1: Generally, I think that AB is more realistic and does offer better balance than vanilla G3.

My take too.

Simple, you learn the skill (or equip a robe with the effect). There are no "guilds" in G3, so you can learn almost everything (except for three end-game spells for each magic tree).
Which IMO is a better way - if you want to be a dark Mage, just build and dress as one. No need for bounds.
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helpo1: As for AB/AAI, I always take both of them.
I understand that decision and respect it but I don't agree with it from a strictly personal point of view . I've played a complete game both ways with 1.53 and 1.73 and have found that the original balance (with universal changes from the CP) was more fun for me. This is a matter of opinion, of course, but it is just a game and enjoying it is most important.

This thread has prompted me to start a new game as a Mage with 1.75 and original balance and I am amazed at how well G3 has aged.
I read the manual and changes are huge. With AB it looks like NotR with LP kind of tight. But it might be just like in notr - once an archer always an archer ;) well maybe i will toss a coin then ;)

Could u give some info please on those trigger points / pointts of no return, like liberating cities? I have not found any thorough info and it looks like u night seriously hamper game for yourself with theae points.
Post edited December 11, 2016 by tomaja
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tomaja: I read the manual and changes are huge. With AB it looks like NotR with LP kind of tight. But it might be just like in notr - once an archer always an archer ;) well maybe i will toss a coin then ;)

Could u give some info please on those trigger points / pointts of no return, like liberating cities? I have not found any thorough info and it looks like u night seriously hamper game for yourself with theae points.
G2Notr and G3 AB/AI are in the same spirit but I would say that G3 is slightly more forgiving as long as you start to focus on your final type by level 15 or so because there are a lot more levels than in G2. IIRC, I finished my last game at level 69.

As far as liberating cities, don't liberate more than one (maybe two, not sure) until you're ready do all of them because all Orcs will be hostile from then on.

I guess I'm in the minority but I liked G2Notr for the new lands... not for the rebalance but in spite of it. I thought the original balance was perfect. I feel the same about G3 with the CP. It's indispensable for the fixes but I never had a problem with the original balance. I am very thankful that the CP team gave us a choice
Post edited December 11, 2016 by fragonard
I never played vanilla G2 - only NotR and I like the specializatiom u had there. Once an archer always an archer - the archer im finishing atm is pure one - no str and no 1h, and this was and still is fun although now at clvl 30, 182 dex, oak bow and 54% bow orc goes down in 2 shots and orc elite in 3 - and to "complicate " thing even further i still use the hunter armour u get when beginning game :) lore kind of thing. I also like water mages armour :)

But back to the issue at hand:

I just fooled around with G3 without AB and THE problem I see is that you might actually get all the skills at some point in game, so I will try out the AB - it will also kind of "force" me to specialize more and not to be jack of all trades - notr will help with playing with AB i guess.

Btw, I could still use some help:
- alchemy, thieving skills - useful at all? Permanent potions should be learnt I guess. For a pur mage - life and mana permanent potins?
- staff fighting - how many levels?
- is there a map with all herbs?
- I noticed HP do not go automatically up when leveling up. How do I increase HP and how often shall I do that?
- since the money with AB on is more of a problem what is a good and quick way of getting money early on?

Basically, with AB on what various skills would you recommend?

Now I will try to get 50 AK asap and get all teleporter stones too. Maybe I can get 50 AK at clvl 1 :)

Is there a web page like http://mondgesaenge.de/G3DB/ but in English? I cannot get the webpage translated from German to ENglish :( It say the page has been translated but it is still in german :(
Post edited December 11, 2016 by tomaja
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tomaja: I never played vanilla G2 - only NotR and I like the specializatiom u had there. Once an archer always an archer - the archer im finishing atm is pure one - no str and no 1h, and this was and still is fun although now at clvl 30, 182 dex, oak bow and 54% bow orc goes down in 2 shots and orc elite in 3 - and to "complicate " thing even further i still use the hunter armour u get when beginning game :) lore kind of thing. I also like water mages armour :)

But back to the issue at hand:

I just fooled around with G3 without AB and THE problem I see is that you might actually get all the skills at some point in game, so I will try out the AB - it will also kind of "force" me to specialize more and not to be jack of all trades - notr will help with playing with AB i guess.

Btw, I could still use some help:
- alchemy, thieving skills - useful at all? Permanent potions should be learnt I guess. For a pur mage - life and mana permanent potins?
- staff fighting - how many levels?
- is there a map with all herbs?
- I noticed HP do not go automatically up when leveling up. How do I increase HP and how often shall I do that?
- since the money with AB on is more of a problem what is a good and quick way of getting money early on?

Basically, with AB on what various skills would you recommend?

Now I will try to get 50 AK asap and get all teleporter stones too. Maybe I can get 50 AK at clvl 1 :)

Is there a web page like http://mondgesaenge.de/G3DB/ but in English? I cannot get the webpage translated from German to ENglish :( It say the page has been translated but it is still in german :(
It's true that there enough points with non-AB that you could make a multiple skill character but, as you have noticed, nothing increases automatically with leveling; you have to buy everything. I find that the extra points are better put into your specialty to make a really strong character of whatever type you're doing. Right now I'm at level 10 with my new Mage and have 200 mana, 140 AK and 100 HP. With just a skeleton and a fireball it's a pretty strong build already.

For a mage, permanent mana potions are what you need from alchemy. Spend points for HP and AK. I would like to end up with 500 mana and AK and then most of the rest in HP. Getting DEX up to 150 or so for a back-up bow and animal trophy skills is good too. (that's one of the best money makers early) Get a judge's staff and all levels of non-magic staff skills, you'll only use it in arenas for the most part. The first lockpicking skill is good but the rest is probably a waste for a Mage.

Mondgesaenge never got around to making a translation like they did for G2. There's a lot of info on the world of gothic english forum, sadly archive only now.
Where / who teaches AK mana hp and the 2 spells skeleton and fireball?
I saw a utube vid where a guy beats gorn for his axe that is worth 8ish k gold so i guess this pretty much solves money issue /its exactly like cipher in g2 :)/
Post edited December 11, 2016 by tomaja
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tomaja: Where / who teaches AK mana hp and the 2 spells skeleton and fireball?
I saw a utube vid where a guy beats gorn for his axe that is worth 8ish k gold so i guess this pretty much solves money issue /its exactly like cipher in g2 :)/
Mages teach AK. There's one in the first rebel cave near Ardea. Mana, HP, and fireball you can get at the Innos shrine in Ardea. For skeleton, a Beliar shrine. There's one near Cape Dun. The skeleton is good for diversion in a group but fireball is your mainstay. Ice lance is good once you get to the water mages.