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I'm referring to the random chatter in the first game-- all the townspeople say the same things and talk too much. :(
It's driving me nuts.
Is there a tweak to reduce the frequency of dialogue?
Post edited October 14, 2009 by chautemoc
This question / problem has been solved by alexei_netimage
You could check the gothic folder for sound files that would be the npc dialog and either delete them, this may cause crashing, or replace them with silent sound clips using the same name. This is assuming that is how gothic handles the dialog, I don't have the game so I'm unable to check.
If you don't have anything like that then its probably packed away in some data file and would be much harder to change if it was possible at all.
I don't know if that applies as well to G1, but G2 has a host of config options in system/gothic.ini file where I think I've seen one related to NPC chatter.
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PDF: I don't know if that applies as well to G1, but G2 has a host of config options in system/gothic.ini file where I think I've seen one related to NPC chatter.

These are the only possible ones I'm guessing, but I don't think they're it:
[SOUND]
extendedProviders=0
[INTERNAL]
soundProviderIndex=0
soundSampleRateIndex=1
soundSpeakerIndex=0
This is especially bad after playing Risen; the dialogue is perfect this way. :(
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Ralackk: You could check the gothic folder for sound files that would be the npc dialog and either delete them, this may cause crashing, or replace them with silent sound clips using the same name. This is assuming that is how gothic handles the dialog, I don't have the game so I'm unable to check.
If you don't have anything like that then its probably packed away in some data file and would be much harder to change if it was possible at all.

There are two files in the Data folder called sound.VDF and sound_patch.VDF; two others called speech.VDF and speech_babe_speech_engl.VDF. I can't edit these, though, notepad just crashes.
In Gothic\_work\DATA\scripts\_compiled, there's an ini file called OUINFO with all the dialogue. Doesn't appear to have any audio info.
DATA\Sound has a ton of MRM files I can't edit.
:(
Post edited October 31, 2009 by chautemoc
1. Get GothicVDFS tool somewhere in the internets.
2. Open speech.vdf with it, hit "Extract Volume" button.
3. Place extracted files in _work/data/sound/speech.
4. Rename speech.vdf (or delete, though I'd keep it just in case).
5. Replace all files named like "SVM_*_SMALLTALK**.WAV" with blank .wav files. If you don't want to bother with creating blank wav, copying and renaming all this files, you could try to just delete them, should work too (I'm not sure though).
Worked on localised Russian version, I think will work on GOG's too.
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alexei_net: 1. Get GothicVDFS tool somewhere in the internets.
2. Open speech.vdf with it, hit "Extract Volume" button.
3. Place extracted files in _work/data/sound/speech.
4. Rename speech.vdf (or delete, though I'd keep it just in case).
5. Replace all files named like "SVM_*_SMALLTALK**.WAV" with blank .wav files. If you don't want to bother with creating blank wav, copying and renaming all this files, you could try to just delete them, should work too (I'm not sure though).
Worked on localised Russian version, I think will work on GOG's too.

You are awesome!! :D
I figured this was impossible; just tried it and it works perfectly.
A few notes to anyone interested:
- the tool is called NicoVDFS and can be found on the World of Gothic site here.
- the speech folder you have to create yourself.
- set the root path in NicoVDFS to _work/data/sound/speech
- speech.vdf must be deleted (renaming didn't work)
- deleting the .wav files is fine; searching the folder with the phrase "smalltalk" will find them all for you
Thanks again!
You're welcome! :)
Anyone interested: to do this for Gothic 2, download the updated version of the tool here (the first link).
Post edited April 12, 2010 by chautemoc
You can unpack GOTHIC.DAT ( Gothic II\_work\Data\Scripts\_compiled\ ) and edit script: AI\Human\TA_Human\ZS_Smalltalk.d. There is a constant:
const int SmallTalkFreq = 4;
It means - do smalltalks every 4 seconds. So change this value and recompile GOTHIC.DAT.
To compile/decompile such files use the tool GothicSourcer v3.11.