Posted July 26, 2016
In the last section of escaping the jail, just after crossing the bridge, you have to sneak past a rat guarding a door. To do this, you can drop a barrel on him. This works properly the first time, but after you've reloaded the barrel will fall through the rat and hit the floor instead. The collision detection on him will then also disappear and you'll be able to walk through him, though his attacks will still register.
There's a room after that with a bunch of items. To reach a number of them that are on top of a cabinet, among which is the master jail key, you'll need to move a stool. The rest are spread across the room. Upon reloading, the stool will still be standing there and the items you took previously won't have respawned, except for the sewer key which will show up again. The cabinet also seized to a interactable after reloading, which is something that sometimes happens in other places as well. Items disappearing happens elsewhere as well, but here it particularly stood out to me because of how important one of the items was.
Another bug related to that area is that at one point between equipping the thieves boots at the bridge and reaching the courtyard the weapons, fire and falling resistances, plus stamina regen maxed out. I could lower it a bit again by taking off items, but they'd stay a lot higher than they should have been.
The above all happen consistently, including when I start a new game. A bug that does not appear consistently is the info screen for the minstrel hood and belt you start with being hidden behind the inventory screen when you try to access them. This only happened to me on my first game and only in the early section of the jail - when I checked it while I was in the courtyard the problem had resolved itself. Possibly this might have had something to do with me looking at the descriptions of other items in the inventory first, but I can't say for certain.
There's a room after that with a bunch of items. To reach a number of them that are on top of a cabinet, among which is the master jail key, you'll need to move a stool. The rest are spread across the room. Upon reloading, the stool will still be standing there and the items you took previously won't have respawned, except for the sewer key which will show up again. The cabinet also seized to a interactable after reloading, which is something that sometimes happens in other places as well. Items disappearing happens elsewhere as well, but here it particularly stood out to me because of how important one of the items was.
Another bug related to that area is that at one point between equipping the thieves boots at the bridge and reaching the courtyard the weapons, fire and falling resistances, plus stamina regen maxed out. I could lower it a bit again by taking off items, but they'd stay a lot higher than they should have been.
The above all happen consistently, including when I start a new game. A bug that does not appear consistently is the info screen for the minstrel hood and belt you start with being hidden behind the inventory screen when you try to access them. This only happened to me on my first game and only in the early section of the jail - when I checked it while I was in the courtyard the problem had resolved itself. Possibly this might have had something to do with me looking at the descriptions of other items in the inventory first, but I can't say for certain.