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high rated
Changelog for patch 637 (added 19 March 2018):

- This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu!

Fixed:

- Infinite loop in Kerold's dialog when asking about holy berries.
- The counter of the task to get the obols in the catacombs is erroneous.
- The Visuals and Audio menu options don't show up as localized.
- Case where you can't buy maps from Rolo.
- It is possible to call the map, interface, perception skill or tool cycling during end sequence.
- Specific cases of Tilo being sent to jail as a red ranger and getting locked in the cell with Silas.
- The "Stack" skill doesn't work after reloading a save (tools number gets capped at 5).
- Texture resolution is reset to normal after closing and reloading the game.

Changed:

- Added an option in the Visuals options to change the camera FOV.
- The "Stack" skill now allows Tilo to carry more candles as well.
- (Also, the "silver ring from gambler" patch is now retroactive, and so is the "chest bundle for Silas" fix)

------------

Changelog for patch 639 (added 19 March 2018):

Fixed:

- Textures resolution is reset to "Normal" after quitting and relaunching the game.
- Occasional crashes when saving with screen resolutions higher than HD (ie. 4K).
- Quest events issue when reloading the autosave just after Ravik's arrival.
- Brisances exploding in the final battle don't respawn after reloading a save.
Post edited March 20, 2018 by DeMignon
high rated
The dev post this message on steam :

This is by far the biggest patch update (6.5) since the release of the game last week. It takes care of the vast majority of the remaining bugs. I won’t hide that it’s been a very intense period, with a lot of work and very little sleep.

In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that Ghost of a Tale is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it's my fault of course.

When I realized what was happening it was obviously too late to say “whoops, sorry I’ll put it back in the fridge for moment”. The fact that most sounds didn’t play in the second half of the game furthermore gave the impression that it wasn’t finished. And that sucked.

Of course, 95% of the people who play Ghost of a Tale love it and that feels great. But I’m painfully aware that early adopters (including reviewers to this day) played with builds that were just not at the technical level they should have been. Which was particularly frustrating after an excellent run in early access.

Today, exactly 11 days after release, the game is what it should have been right from the start. So let this serve as an apology to the players who felt the game was not up to their technical standards when it launched, and an invitation to those who've been waiting to come and visit the world of Ghost of a Tale!

I can say at 95% that you won’t regret it... :)

Updtae 6.5 -->

Fixed:

No ambient sounds playing in the catacombs, harbor, great hall and shore.
Abrupt transitions between ambient sounds.
Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.
Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.
Sounds during dialogs are sometimes too loud.
Spiders don’t play their sounds.
No sounds when climbing ladders.
Several reverb zones are not kicking in.
Gallworms don’t play their sounds.
Pressure plates don’t play their sound.
Pinecones don’t play their sounds (collapsing worm holes, etc…).
All ambient sounds are turned off after quitting and relaunching the game.
The rebel mice remain visible although the skiff has left the harbor.
An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).
The commander is sometimes not visible in his office.
It is possible to sleep in the commander’s bed.
Rolo at the forge is not hammering and talks about weird unrelated stuff.
The camera is too close to Tilo after reloading a save.
Cases where reloading an autosave results in the camera remaining locked on the spot.
Cases of invisible Ravik on the bridge.
The Gusto & Fatale’s achievement is not triggered.
The Lore Master achievement is not getting unlocked.
The wrong map is shown after getting to the shore via the cave.
Some map markers for items on the maps are wrong.
The well key can sometimes get stuck in an unreachable place.
The HUD is not properly restored after leaving photo mode.
The guards in the harbor can chase Tilo beyond the harbor (and disappear).
Some French characters are not properly displayed in the books UI.
The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
Problems when reloading a save while the end sequence is still playing.
Some trees on the shore are missing their colliders.
Rare cases where Silas is awake instead of sleeping.
Some missing colliders in the catacombs walls.
Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
Ambient music abruptly kicks in instead of fading in.
Guards’ knocked out timer UI remains on screen after leaving the area of the guards.
Shutters don’t play their sounds when Tilo opens them.

Fixed (SPOILERS):

Getting Duinlan’s gilded armor: equipping it and then reloading a prior save left the items floating in space.
Duinlan's sounds are missing.
Skeletal rats on the shore don’t play their sounds.
Final battle: Some skeletal rats walk on the spot.
Final battle: Rolo sometimes runs on the spot.
Final battle: If a brisance keg explodes in Tilo’s hands the brisance durability bar is visible after a reload.
Final battle: your allies don’t play their sounds.
Final battle: Tilo can get agro from unseen skeletal rats after the battle is won.
Final battle: The green flame in the shore chest plays no sound.
Final battle: The music is not playing.
Final battle: All the skeletal rats attack your allies, leaving Tilo unbothered.
Final battle: Rolo does not start at the right place after reloading a save.
Final battle: Your allies remain in a fighting stance after the battle is over.
The shore chest’s durability bar is visible after reloading a save.
The skeletal rats are already resurrected (standing idle) after reloading a save where they should not yet be.
Duinlan’s chest floats in the air after leaving the great hall and coming back.
Tilo remains in “scared” stance after playing the final battle and reloading a previous save.

Changed:

Added an option to hide the build number (in the lower right corner).
Post edited March 24, 2018 by pe7ouill3
high rated
Changelog for Patch 651 here.


Changelog for Patch 655 here.
Post edited April 07, 2018 by HypersomniacLive
high rated
Changelog for patch 660 (added 17 April 2018):

Fixed:

- UI: Black screen remains after the end credits are finished rolling (when using gamepad).
- Misc: Possible framerate drop when entering the catacombs for the first time.
- Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.
- Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.
- Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).

Changed:

- Memory requirement for the game has been lowered by almost 600Mb.
Post edited April 17, 2018 by DeMignon
high rated
Changelog for patch 7.05 (added 19 June 2018):

Fixed:

- Some UI dropdown menus don’t close (and reopen) properly.
- Some characters in German don’t show up.
- Some plates in the commissary float a little above the tables.
- Music volume is sometimes too loud after reloading a save.
- Rare issue with blowing up a brisance after it’s been hooked up.
- Some sectioning issues when climbing on the rampart’s crenelations.
- The sleeping rats’ colliders (in the barracks) are not active.
- The collider for the lid of the shore chest is missing.
- White (untextured) walls in catacombs corridor near the Great Hall.
- Bees nests erroneously appear as items in inventory.

Changed:

- Improved performance on the shore.
- Improved textures quality.
- You can now start a new game without having to close and reopen the app.
- Pressing the RB/LB in the Lore UI now loops categories.
- The new item marker “*” in the inventory now ignores consumables.
- You can now change the game’s language on the fly (without having to restart).
Some sectioning issues when climbing on the rampart’s crenelations.
The sleeping rats’ colliders (in the barracks) are not active.
The collider for the lid of the shore chest is missing.
White (untextured) walls in catacombs corridor near the Great Hall. <=== this made me lulz when i saw it on my LP
Bees nests erroneously appear as items in inventory.


Finally ... in other words where were you back in May haha ... at lest all bugs are now fixed , yey
Post edited June 20, 2018 by hfric
Not all bugs are fixed. The temporary freezes are still happening in version 7.05 since update 6.60.
Post edited June 20, 2018 by angelaasch
avatar
angelaasch: Not all bugs are fixed. The temporary freezes are still happening in version 7.05 since update 6.60.
played with a pad and did not have any freezes... hmmm , guess it has mouse pooling problems when your mouse jams for 1 sec every 3 to 9 min ... found that most games that have a option for playing with a Pad or KB&M have those problems ... but games developed for specific input device have none of those ...

The last game that i have played that had this was the PC port of Bullet Witch
Post edited June 23, 2018 by hfric
I´m playing with keyboard and mouse indeed but i think that the devs should also test that if they offer this option ingame especially because this didn´t happen to me before version 6.60.
Post edited July 03, 2018 by angelaasch
high rated
Changelog for Patch 7.33 (added 28 July 2018):

Fixed:
- Couple of typos in some dialogs.
- Invisible blocker in the harbourmaster's office near the top of the stairs.
- The straw texture is not visible.
- Lore section categories (in Inventory UI) don't react properly to being clicked upon.
- Tilo can change clothes in front of the gambler in the commissary (how rude!).
- The portcullis/main gate's state doesn't refresh properly when reloading a save.
- Rare case where the ladder in the rafters doesn't refresh properly after reloading a save.
- Tilo can't climb through the garden window while wearing the armour.
- The music heard when talking to the gambler is not the Rats' theme.
- Hornets' nest (from the jail's chest) sound remains active after reloading a save.
high rated
Changelog for Patch 7.37 (added 10 September 2018):

Fixed:
- Rats sometimes can’t enter the armory via the courtyard.
- Exploit with Tilo floating in the air while using the fire steel tool.
- Lots of little geometry gaps.
- A few items appear too dark when they’re in the shadows.
- Rats’ feet don’t quite touch the ground when climbing stairs.
- Couple of floating items.
- When failing the alembic quest and reloading a save, Tilo can’t fix all the leaks anymore.
- Rare case where the small chest past the rubble is not interactible after reloading a save.
- Corrupted letters (black squares) appearing in German texts.
high rated
Changelog for Patch 7.43 (added 26 September 2018):

Fixed:
- Tilo’s hood can sometimes have a weird rotation (over his chest).
- Exploit with pre-staged brisances at the end of the game.
- Edge case where time can occasionally get un-frozen when Tilo performs songs.
- Some mesh gaps in the courtyard.
- Dropping the water bucket on the skiff, saving and reloading can result in the bucket vanishing.
- Hitting the ESC key to cancel quitting the game can make the main menu unresponsive.
- German localization: The flower book’s first chapter spills over page 2.
- Rare case where guards can detect Tilo when he’s in a specific spot in the harbour's pen.
- Small distant section popping visually when getting out of the barracks.
- Rare case where the grid shortcut in the jail is not properly reinitialized.
high rated
Changelog for Patch 7.45 (added 22 October 2018):

Fixed:
- Texture stretching on some of the catacombs' walls.
- Some visual section toggling issues.
- Tilo's flower book remains stuck on the first page.
- One of the guards in the barracks doesn't go back to bed after being awoken.
high rated
Changelog for Patch 7.91 (added 19 January 2019):

Fixed:
- Spiderwebs, urns and fake beards are a little too dark sometimes.
- Case where Silas’ key can be picked up.
- Achievement for closing all the shutters triggers too early.
- Achievement for disposing of all the spiders triggers too early.
- Couple of typos.
- The windows’ fade planes remain translucent (instead of being black).
- Light leaking in several places.
- Some missing colliders.
- A few plants on the shore change rotation when getting close to them.
- In option menus, you can’t go down with the Dpad when selecting a dropdown menu.
- Rare bug involving a certain magpie and a chest in the Great Hall.
- An asterisk remains visible in the Misc and Keys categories of the inventory when it should not.
- Fixed a rare case of Tilo getting stuck in the lower Great Hall with the elevator up.

Changed:
- Improved performance in many locations (jail, commissary, shore, etc.).
- Rezzia won’t disappear at night if you’re in the middle of the commissary quest.
- Photo mode instructions stay on the screen a little longer before fading away.
- Improved songs’ volume.

Added:
- Added Chinese title art.
- Added new ambient musics to many locations (11 new tracks in total).
- Brand new character theme musics added during dialogs.
- Added focus distance control in photo mode.
- Added new rolling quicksaves system.

SPOILERS
- New cloth items have been added in Silas’ chest as a quest reward.
- New score added to the final battle.
high rated
Changelog for Patch 8.11 (added 04 February 2019):

Fixed:
- Silas speaks English in the German version (how rude).
- The progress bar when launching the game is invisible.
- The text of the footnotes sometimes appears under the footnote’s scrollbar.
- The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t.
- Rare case of guards not being able to cross the jail’s drawbridge.
- Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue).
- Pine Cone tutorial UI issue.
- Tilo can get stuck in a specific spot near the Far Tower.
- Some light-leaking at the Far Tower location.
- Rampart guard can sometimes leave his post and disappear (he was tersely reprimanded).
- The brightness slider does not have an immediately visible effect when manipulated.
- Section visibility issue when loading a save from scratch where Tilo's hiding in the basin of the courtyard's entrance.
- Controller's triggers are non-responsive.

Changed:
- NPCs’ speech bubble icons now appear fainter when they're behind a wall.
- Performance optimization pass on the game’s particles.