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Refreshing integrations allowed Galaxy to detect Xbox games installed, so that's one thing less to worry about.
I am having trouble with DRM-free games added without integrations. I looked up ESO and linked exe after saying "I own it" and I can launch it from within Galaxy... but when shorting by "installed" (so that all games are shown, but those installed are higher in the grid view) in the library it doesn't appear here.
As if it was not installed, even though I can able to click on "Play" to launch it.

But, when I make so ONLY installed games appear... ESO is listed! But under "not installed."

Anyhow, in short, this game added manually is detected as "installed." But, when I go to "Group by Installed", it is, for some reason, in the "Not Installed" group. Should I make a new thread for this particular issue or can smaller issues like these be reported in this very same thread?
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Post edited September 14, 2019 by FrAnubis
New update but I don't have an invite. I sleep.
Are command line arguments back in this new version? Or is that feature still missing? A really critical feature for games like Quake.
I would like to be able to change the color of the client. Some solid colors instead of gradients since I feel that I can focus better and it's less distracting than gradients. I would like the list view to have an option for images instead of icons. The old galaxy had a list view with images and I would like to see that back.
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GenlyAi: Do you mean this game: https://www.igdb.com/games/the-operative-no-one-lives-forever ?

If so, you CAN find in the GOG galaxy global search... but you have start the search with "the operative...". At any rate, that's definitely look like a BUG: the search should have found the game if you type 'no one lives forever', regardless.
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Demitrix2k: Oh hot damn you're right, thanks!
This search bug is so weird, I tried to reproduce it with other game titles (i.e., games that can be found in the global search only if you change the order of the words of game's name!), but I got nowhere haha. So, by tomorrow, if you haven't reported this bug yet, I will - by crediting you.
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MarkoH01: I have a problem with adding some custom games.

Whenever I own a game on Steam and non GOG DRM-free the global search only shjows me my owned Steam game and I am unable to redirect the executable for this one so I am unable to add my custom game here. Otherwise the feature is working really great.
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JohnOfGaunt: You can still add the DRM free version as an extra entry. Click on "Add games & friends" top center, search for the game, and then choose "Mark as owned" in the upper right and customize the exe. You'll have the game twice in your list and can hide the one on Steam if you like.
Thank you. That worked.
Post edited September 14, 2019 by MarkoH01
Still waiting for more official integrations.

I will NOT use the community integrations cause of security and privacy concerns. We dont even know if GoG checks each iteration of those integrations.

As long as those are missing GoG 2.0 is crap for me and missing its core feature (ALL games in one platform is one of the marketing things while it basically only has GoG itself + Xbox. Its missing ALL the other big platforms. It should have atleast Steam to be somewhat useable.)
Post edited September 14, 2019 by Myuukia
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Myuukia: Still waiting for more official integrations.

I will NOT use the community integrations cause of security and privacy concerns. We dont even know if GoG checks each iteration of those integrations.

As long as those are missing GoG 2.0 is crap for me and missing its core feature (ALL games in one platform is one of the marketing things while it basically only has GoG itself + Xbox. Its missing ALL the other big platforms. It should have atleast Steam to be somewhat useable.)
As far as I can see, the integrations made by Friends of Galaxy are checked by GOG themselves, hence why they're included on Galaxy 2.0 already.
Anyone can shed a bit of light on this though?
Sooo, manually added games can track time now but not those that use an integration for a platform that doesn't track time itself?
If yes, I hope that subject to change soon. I mean, I could technically add those games (at least PC games) manually and get the feature instead of using the integration.
How are you guys handling the platforms for manually added games? Mine all show up as other and I wish I could change the platform to dump the games into the appropriate platforms...
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psxdad: How are you guys handling the platforms for manually added games? Mine all show up as other and I wish I could change the platform to dump the games into the appropriate platforms...
You should only add games manually if their respective platforms' integration doesn't work.
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psxdad: How are you guys handling the platforms for manually added games? Mine all show up as other and I wish I could change the platform to dump the games into the appropriate platforms...
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FrAnubis: You should only add games manually if their respective platforms' integration doesn't work.
A couple things:

One, that doesn't really solve the issue unless tags and bookmarks or community integrations are being used.

Two, that doesn't really solve for physical console games, which I would like to add for systems that have integrations of collection tracking reasons.
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Riku55: Sooo, manually added games can track time now but not those that use an integration for a platform that doesn't track time itself?
If yes, I hope that subject to change soon. I mean, I could technically add those games (at least PC games) manually and get the feature instead of using the integration.
Third party platform games technically are not launched by Galaxy - Galaxy just launches their launcher which launches the game. That's probably the reason why those don't track time (if it's not a feature from the third party platform). Don't know if it is even possible to track playtime if the game is not started directly through Galaxy.
Post edited September 15, 2019 by MarkoH01
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Riku55: Sooo, manually added games can track time now but not those that use an integration for a platform that doesn't track time itself?
If yes, I hope that subject to change soon. I mean, I could technically add those games (at least PC games) manually and get the feature instead of using the integration.
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MarkoH01: Third party platform games technically are not launched by Galaxy - Galaxy just launches their launcher which launches the game. That's probably the reason why those don't track time (if it's not a feature from the third party platform). Don't know if it is even possible to track playtime if the game is not started directly through Galaxy.
GOG Galaxy is able to detect when the games are open, even integration ones.
And it is also able to keep track of how long you have played for in manually added games in that very same way.

What he's saying is that GOG is technically able to keep track of any game's playtime, even if the integration doesn't allow for it, as proven by manually added games doing just that.
So that could be used for platforms such as Bethesda that do not track the game themselves, but Galaxy could.
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MarkoH01: Third party platform games technically are not launched by Galaxy - Galaxy just launches their launcher which launches the game. That's probably the reason why those don't track time (if it's not a feature from the third party platform). Don't know if it is even possible to track playtime if the game is not started directly through Galaxy.
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FrAnubis: GOG Galaxy is able to detect when the games are open, even integration ones.
And it is also able to keep track of how long you have played for in manually added games in that very same way.

What he's saying is that GOG is technically able to keep track of any game's playtime, even if the integration doesn't allow for it, as proven by manually added games doing just that.
So that could be used for platforms such as Bethesda that do not track the game themselves, but Galaxy could.
I know what he wanted to say but who says that Galaxy is able to track time in case they were only launched by the original launcher? I understand why it's possible for manually added games but in case of third party platform games Galaxy technically can only remember when the launcher has been started and when it is closed. Since - at least at the moment - Galaxy is not closing said launcher after quitting the game the amount of time the launcher has been started and closed does not have to equal the amount of playtime for a specific game.