Posted December 20, 2013
XCOM: Enemy Unknown and Dishonored(+DLCs).
The reinstallment of the series is not as unforgiving as the original game was, but still urges the players to plan their movements carefully, both strategically (hmm, do I research alien materials or experimental warfare? I need tougher armor, stronger weapons, better interceptors, but what do I need ASAP and what can be put off till later?) and tactically (the heavy's down and will bleed to death in two rounds, should make a break for him with the support, but that would leave the assaults without medical aid for some time and the mutons still have a grenade or two they can throw). You try out different combinations, see which ot them work best for you, do what you can to keep the squad safe and end up with a pack of weathered veterans, each of whom you remember by (code)name.
The second game lets you play an assassin who keeps his hands unstained by blood. Yep, you read that right, a game with the tagline "Revenge solves everything" doesn't require Corvo to kill anyone at all. Oh, sure, you can storm through the streets, guns ablaze, carving your path to those who did you wrong. Or you can be more discreet, navigate your way through the rooftops and waterways, avoid being seen, reach your targets and do some poetic justice (there's even an achievement with this name). Then there's the story of a city sinking into the depths of chaos, two assassins standing at the very heart of it. Will Dunwall be able to recover from the disaster and prosper once again or will it perish? It's up to you.
The reinstallment of the series is not as unforgiving as the original game was, but still urges the players to plan their movements carefully, both strategically (hmm, do I research alien materials or experimental warfare? I need tougher armor, stronger weapons, better interceptors, but what do I need ASAP and what can be put off till later?) and tactically (the heavy's down and will bleed to death in two rounds, should make a break for him with the support, but that would leave the assaults without medical aid for some time and the mutons still have a grenade or two they can throw). You try out different combinations, see which ot them work best for you, do what you can to keep the squad safe and end up with a pack of weathered veterans, each of whom you remember by (code)name.
The second game lets you play an assassin who keeps his hands unstained by blood. Yep, you read that right, a game with the tagline "Revenge solves everything" doesn't require Corvo to kill anyone at all. Oh, sure, you can storm through the streets, guns ablaze, carving your path to those who did you wrong. Or you can be more discreet, navigate your way through the rooftops and waterways, avoid being seen, reach your targets and do some poetic justice (there's even an achievement with this name). Then there's the story of a city sinking into the depths of chaos, two assassins standing at the very heart of it. Will Dunwall be able to recover from the disaster and prosper once again or will it perish? It's up to you.