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Happy Birthday Xyem ^_^
Happy birthday, xyem!
Happy Birthday Mate, You know personally steampunk is my thing, But i am not going to be entering the contest, Best of luck to all those that enter, And go talk to me xyem when you got time.
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le_chevalier: Happy b'day, Xyem! It's a bit late...Sorry, steampunk is not my thing, so I'm not entering. You're so generous, thanks for that.
You need to read the OP more carefully. Steampunk was an example. The setting is medieval fantasy but it set up in such a way that other settings can exists there too (steampunk, sci-fi, magipunk etc.)
Achievement unlocked! Happy b-day ;)
By the way,for the contest

Ironhill.It's the translated on english name of the town where I was born
BUMP!

Xyem, I made some minor changes to make my entry more consistent. I hope you don't mind.
Post edited September 10, 2012 by Thespian*
Happy Birthday.

I guess this may do, I will resurrect my Toothless Dragon Tavern. I created this many years ago 1 year before the release of Final Fantasy XI: Online as we all sat around the games PS2 Forum on gamefaqs dreaming up what our characters would be in the game I created a roleplaying topic. The topic did surprisingly well and 2 years later after I had long left that forum I came back to still find a version of the Tavern still up and posting, though by that time my initial creation and participation in it had long since been forgotten. Still it was kinda cool to see something like that survive so long. I've always thought if I ever got into an MMO or something that allowed property building I would recreate my Tavern into an actual visual place.


"Welcome to the Toothless Dragon Tavern. Please keep any aggression or violence outside. Come in and pull up a chair why don't you? Enjoy some of the finest ale in the land, just ask the owner of the tavern and barkeep Smythe for whatever your needs may be. Grab some ale and tell us your tale. Whatever your story, good or bad, just or evil we want to hear it. Feel free to mingle with the other bar patrons and perhaps your fates will interwine? But above all enjoy your stay!"
Happy birthday xyem! I salute you! Here is a milieu I have wanted to try. At first the player is an assistant to a wizard, assisting him mainly in gathering spell components. These can be at first easy to obtain, then get harder and harder. The player's fortunes will rise and fall with those of his employer/teacher, and can diversify to include court intrigues, secret intelligence and counterintelligence, or perhaps even confronting the master after his turn to evil (ode to Star Wars).
Happy belated birthday Xyem. I already have the Creatures games so this is just for fun.

Idea 1
A great warrior named Thad, the biggest and stongest in the land. He smiles as he wades into enemy formations and enjoys fighting up to 20 men at once as a form of recreation. What nobody knows, perhaps he does not know himself, is that he is actually a hill giant who was abandoned as an infant because he was so small and sickly. It is not until a conflict break out between the race of men and of the hill giants that the truth is discovered.

Idea 2
Our young hero has been blessed with typical RPG irony for always being in the right place at the right time and having grand adventures. As competent with a sword as they are with some spells the hero sometimes feels that the whole world revolves around them, because it does. They are actually imprisoned in a dungeon by an ancient race of mages who wanted to study human behavior and have created a whole world of illusion around the unsuspecting test subject. What will our hero do upon discovering that life up until that point has been a lie.
BUMP! Let's see those stories, folks!
This one I wrote for a friend as part of a "writing challenge".
[There may be some broken english ahead, be aware]
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Sunburn is a country of desert climate, with cities and villages around oasis and/or sources of fuel, like petrol and coal mines. The capital of the country (and its biggest city) is Daylight, “the city that (literally) never sleeps”, named for the fact that it’s located in a spot where night never falls. People who enter Daylight can never leave, with the exception of traders and people working for the government - this is done so that they keep their biological clocks in a “never sleep” state, where they can work twice the time.

The country is ruled by a dictatorial regime of cooks, which controls all the economy of the country and the diet of its inhabitants. They came to power after creating a way to make a nutritional supplement out of sand, a way to cure Sunburn of one of its bigger problems: hunger. The only downside of the invention is that it had no taste at all.

After their discovery the cooks became celebrities, being invited by the late king to live in his castle. Seeing this as an opportunity, they killed the king and took control of the military forces under the threat of destroying the recipe, thus throwing all the country back into hunger.

After their coup they began to hunt all the people who had ingredients, taking samples of everything and then destroying all the rest - being a farmer of any type became a crime of “conspiracy against the government”. They took recipes too, destroying all extra copies of every dish ever served; to people who knew how to cook they offered the choice of a memory wipe or death. It was a bloodbath called “The Menu Hunt”, which lasted for five years. Nowadays only those of high positions of power have access to different types of food, the big majority of the urban population eating only “dirt” and, in the wilderness, any strange animal or poisonous plant they can get hold of.

In this scenario some people rose against the cooks and established themselves as alternative powers: guerillas that fight against the government, smugglers of “forbidden substances” (like salt, sugar or oregano) and even a group of radical extremists who founded a new religion, claiming to talk to an ancient God of Food.
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Be free to use it for anything, but if you or your friend became millionaires I'll want my share ;D
(I'll use this one as an entry for the contest, but there's a chance I'll post more stuff later - to write is a good therapy, and I'm needing it)

Thanks Xyem!
Post edited September 12, 2012 by andrestv
Happy belated birthday! :)

Grubrosh's Beard. A war mask made from enchanted silver, depicting the surprisingly noble face of an orc. Though it is unmistakingly of dwarven craftsmanship, the mask will violently, brutally (and messily) reject any wearer not of orcish ancestry. Certain lore-keepers suspect it to have been the coronation gift to a great king of ages past, but, due to the current nomadic lifestyle and tribal division of the orcish people, most regard such notions as ridiculous at best.
Happy birthday Xyem!

As for the fantasy idea, how about something like this:

The world is struck with a plague of catastropic proportions. None of the races are spared, except elves, whose blood holds the possible key to curing the disease. Thus elves are hunted down, and are forced into hiding / exile. Meanwhile the dwarves are conducting their own experiments for the cure. Some are convinced, that the salvation lies in injections created from minerals, others believe in substitutingthe infected areas with crude machines.

It’s a pretty rough idea, but maybe something could come out of it with more development. :)
A second entry:

"The Labyrinth"

The setting is a unimaginably ancient and huge maze, with towering walls of massive rock blocks impossible to climb or drilling. Its many inhabitants, who have live there for countless generations can not remember when or how they ended there. They are grouped in small, almost self-sufficient cities and villages (founded on "crossroads", wider open areas of the maze more easy to navigate than the rest), ruled with iron fist by hereditary and ruthless dynasties.

Travel between cities (except for the occasional merchant caravan) are rare, and only the bravest (or insane) dare to go into the misleading and deadly depths of the Labyrinth without a guide of the Guild (an organization that jealously guards maps with secure routes between cities and whose influence and wealth surpasses any other existing power). The Guild (founded hundreds of years ago to gather all the knowledge about the maze and find a way out) now relentlessly pursues and kills any renegade guide outside their organization to maintain its privileged status. So, most people have never been able to leave his hometown. They continue to suffer a miserable existence, oppressed by the ruling class.

But this is about to change. A rogue guide has discovered in a unexplored, isolate area of the maze an ancient device that could be the key to finally finding the way through the Labyrinth. Although the Guild will not give up their power so easily...
Post edited September 12, 2012 by Thespian*