Posted September 03, 2012
Really, mouse look? I remember playing that version (but I didn't use mouselook until after Quake I). I thought that was added in the "portable version" that you can find nowadays.
jefequeso: In some cases, yes. The early Ultima games, some of the old text-based IF games, etc. But in many cases, the mechanics and design choices people label as "outdated" are simply "different." They aren't the same as they're used to in modern games, so they assume that they're worse. The lack of shiny new technology certainly doesn't help. The entire reason I enjoy old games as much as modern games is because a lot of them provide experiences that cannot be found in modern titles.
But fuck knows we don't see eye-to-eye on anything, so whatever. Please explain to me how the control scheme of Dune II and Warcraft I is not outdated?
Or the old FPS where you had to constantly press a button to enable mouse-look (Quake I)? Or how complex strategy games without any tooltips are not outdated?

But fuck knows we don't see eye-to-eye on anything, so whatever.
Or the old FPS where you had to constantly press a button to enable mouse-look (Quake I)? Or how complex strategy games without any tooltips are not outdated?
Post edited September 03, 2012 by SimonG