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I wrote a wordy and ineffectual review in the Miasmata forum on this very website.

It's certainly unique/immersive/fascinating, but feels a bit ropey and in theory doesn't have much replay value.
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wizardtypething: doesn't have much replay value.
I don't think it's really designed to have much replay value you know.
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wizardtypething: doesn't have much replay value.
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Fenixp: I don't think it's really designed to have much replay value you know.
Oh not that that's inherently a bad thing; I certainly don't mind about that, but someone else might.
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xyem: Okay.. Miasmata wasn't on my radar but after reading this conversation?

"ping!"

It is now.
Am similar on this!
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Soccorro: Nah it's not that bad. I actually like exploring. I can develop some patience and love biology. so i don't think it will be that hard to get into the game. It's just my orientation. Maps are something i need plenty of time for. but if the world is diverse and has a wildlife, i would actually love it i guess.
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Fenixp: Funny thing is that biology is, in this game, a way to extend the exploration. It's the most meaningful way in which it can implement items, and so it does - in a very immersive and fun fashion. But don't expect much depth to it, altho flavour text is nice.

And that applies to everything, really - the bits and pieces of story you find here and there create a very nice picture of a fairly dark and interesting world that you have escaped, and a very interesting story of those who were on the island before you. If slowly uncovering the secrets of the island and the disease is something you'd find exciting, then this game is quite amazing. It's precisely what I was looking for in Miasmata and I got that in abundance.

But it's really not hard, nor is it very complex - when it comes to survival aspect, you only have to manage your 'fever' which basically works as health in the game and you have to drink - no hunting or any more advanced means of food acquisition.

As for the monster, it's not very well realized - you will feel threatened a couple of times when you encounter it, but then you will learn to outsmart it and it more or less stops being a threat. Not completely, but enough to get more annoying than interesting.

You're also talking about diverse world with a lot of wildlife - sadly, that's not really the case either. Well, the world is diverse enough, but wildlife is more or less non-existent. This kind of stuff is why I'm hoping the devs will do something similar with bigger budget now that they've made money on the project
Well though is plenty of wildlife for atmosphere imo, but for interactivity (which is what I think you're talking about), nearly none. There's plenty of insects, birds and small mammals to give the whole "wild island" feel. When my friends was playing, he ran into something every few minutes.
I've heard the game has graphical issues including plants and things not being visible.

Any idea what that's about?
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McDon: Well though is plenty of wildlife for atmosphere imo, but for interactivity (which is what I think you're talking about), nearly none. There's plenty of insects, birds and small mammals to give the whole "wild island" feel. When my friends was playing, he ran into something every few minutes.
Well there's a lot of it, but it's not very varied.
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Immoli: Any idea what that's about?
Well, the rendering engine is a bit weird - only some objects can be visible when distant enough, yet the objects that are invisible can still be used for triangulation if you remember where they are, As for plants being invisible, never hit that one, but it's quite possible - that's just the problem with home-brew rendering engines.
Post edited August 20, 2013 by Fenixp
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McDon: Well though is plenty of wildlife for atmosphere imo, but for interactivity (which is what I think you're talking about), nearly none. There's plenty of insects, birds and small mammals to give the whole "wild island" feel. When my friends was playing, he ran into something every few minutes.
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Fenixp: Well there's a lot of it, but it's not very varied.
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Immoli: Any idea what that's about?
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Fenixp: Well, the rendering engine is a bit weird - only some objects can be visible when distant enough, yet the objects that are invisible can still be used for triangulation if you remember where they are, As for plants being invisible, never hit that one, but it's quite possible - that's just the problem with home-brew rendering engines.
Allright, how do i kill that thing?
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xyem: Okay.. Miasmata wasn't on my radar but after reading this conversation?

"ping!"

It is now.
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Sachys: Am similar on this!
Number 3.

Went from "screw this game, sounds boring" to "OH MY MUST PLAY"
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Soccorro: Allright, how do i kill that thing?
I don't think you can. Well... Finish the storyline and something will become clear
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Sachys: Am similar on this!
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GhostQlyph: Number 3.

Went from "screw this game, sounds boring" to "OH MY MUST PLAY"
Wow, this subtle ad thing is going out of hand!