Dawn of War: Warhammer 40,000: In the grim darkness of the future, EVERYONE is a freaking psychopath.
http://www.youtube.com/watch?v=9gGG4fpGB_w MDK: The aliens who wish to destroy us all are silly, silly people.
Most Adventure Games: The best way to get ahead in life is to steal everything that isn't nailed down and wreak havoc wherever you go.
Braid: Life is incomprehensible.
Deus Ex: You can't trust anyone who holds public office. Only the people who pull strings from the shadows will tell you the truth.
Final Fantasy X-2: Armor is useless. Women who fight with a ridiculous amount of exposed skin will fare better in combat than people who resemble walking tanks.
Freespace 1/2: There is no mission so vital, nor any operation so dangerous, that it cannot be trusted to a group of eight or fewer pilots of varying skill. Trying to overwhelm the opposing force with superior numbers and firepower is reserved for use by your enemies.
Also, there's really no need to give your fighters significantly better weapons than what the enemy has.
Freespace 1/2: Space military commanders are tightfisted cheapskates.
Freespace 1: Small one-man fighters have relatively little difficulty blowing up kilometer-long capital ships, as long as they can get more ammo.
Freespace 2: Small one-man fighters have incredible difficulty blowing up kilometer-long capital ships unless they're flying in squads of about 20 or they're flying kamikaze.
Freespace 1-2: Technology can change a lot in 30 years.
In Cold Blood: Nuts to stealth. You can just shoot everyone if you're quick enough on the draw.
Earth 21XX series: Post-apocalyptic earth sucks.
Arx Fatalis: You can grow all the fresh vegetables you need underground. Also, barbecued rat-ribs are the best!
Fallout: War. War never changes.
Metal Gear Solid 4: I actually didn't learn anything from this because I fell asleep somewhere during the opening cutscene.