Got a reply to my request for clarification.
We are aware of the concern over DRM, however our answer was the way it was because that is our goal, not our method. We are trying to determine the best way to accommodate our players while still protecting our software. Currently we're leaning toward making an internet connection required to install the game (much like you would if you downloaded a game from Steam), however if you have an alternative suggestion we'd love to hear it!
So in other words the answer was no, but they were trying to avoid saying that. =(
Zeewolf: If they can't guarantee that the version backers get is DRM-free, just subtract $15 or whatever from your pledge amount and use that money to buy the DRM-free copy on GOG when it's released. This isn't a pre-order, remember. It's about backing a game we want to see made.
Edit: Okay, I was wrong. :-/ But my point still stands. DRM shouldn't be the deciding factor here; I'm pretty sure it _will_ be released DRM-free at some point. As long as they get to make it, that is.
I won't be funding if it makes its goal without me. If it gets to the last day and it looks in trouble, I'll probably put in something because I do want to see the game made.