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Hello all
I have a selfish petition(and maybe many one have the same petition), now that Square Enix is on gog.com, maybe Soul Reaver is comming to Gog.com ; but recently I played the PC version of Soul Reaver and it has some issues beyond the compatibility:
1. The gamepad controls are restricted to one analog stick, it's no way to configure dual sticks
2. The graphics, the models were ported from the PS1 version, not from the DreamCast version(that are a lot better).
If you fix these things it would be a great PC game.
GOG doesn't fix things that require access to the source code of the game so what you are asking may be impossible.
^^^^^^^^^ What he said.

Playing with the coding of the game is like asking the average 5 year old how to do differential equations. You may know the absolute basics but the stuff you want to do would take another dozen years to be close enough to comprehend everything you're putting in front of them. I couldn't do it, I can guess the majority of programmers who develop only for PC would have trouble with it. That leaves you with the people who programmed the game and people who have experience in something similar, and GOG is not made up of ex-console programmers.
Post edited January 26, 2012 by QC
Game X.

Y time.

Be patient.
dammit guys.

what?
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QC: ^^^^^^^^^

Playing with the coding of the game is like asking the average 5 year old how to do differential equations. You may know the absolute basics but the stuff you want to do would take another dozen years to be close enough to comprehend everything you're putting in front of them. I couldn't do it, I can guess the majority of programmers who develop only for PC would have trouble with it. That leaves you with the people who programmed the game and people who have experience in something similar, and GOG is not made up of ex-console programmers.
I'm not even saying that the GOG team can't do it because it's difficult. I'm saying they can't do it because they don't have the source code. They have said so themselves that they never get the source code of the games they sell.
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QC: ^^^^^^^^^

Playing with the coding of the game is like asking the average 5 year old how to do differential equations. You may know the absolute basics but the stuff you want to do would take another dozen years to be close enough to comprehend everything you're putting in front of them. I couldn't do it, I can guess the majority of programmers who develop only for PC would have trouble with it. That leaves you with the people who programmed the game and people who have experience in something similar, and GOG is not made up of ex-console programmers.
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OmegaX: I'm not even saying that the GOG team can't do it because it's difficult. I'm saying they can't do it because they don't have the source code. They have said so themselves that they never get the source code of the games they sell.
You don't really need the source code to be provided, there have been people hacking through game hardware since Atari and the NES. That's how we end up with Chinese knock-off titles of popular games (And they are still doing it. Most recent I read about was a rip-off of Super Mario Galaxy), and un-official modifications to games without a provided tool-kit. It might be a pain to get access into the code but it's feasible.

Still, you say it's policy to not receive the source code. I wouldn't know where to look for the legalese that describes that, but I'm not going to argue otherwise as I don't have proof against or for it, I'll trust you in that aspect.
Post edited January 26, 2012 by QC
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OmegaX: I'm not even saying that the GOG team can't do it because it's difficult. I'm saying they can't do it because they don't have the source code. They have said so themselves that they never get the source code of the games they sell.
GOG don't/won't, but there's no telling whether Square Enix have the means and the will to modify it for modern PCs. It's only become common practice over the last decade or so for devs to retain the source code to assets after their shelf life. Before that, publishers would wipe the source code once support for a game ended.

Whether Crystal Dynamics and/or Eidos kept the source code is a mystery. I mean, you'd have thought that the source code to Dungeon Siege 1 would have been long lost, yet they managed to knock together a version specially for Steam with the multiplayer excised and various compatibility fixes.

Who knows?
Post edited January 26, 2012 by jamyskis
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QC: You don't really need the source code to be provided, there have been people hacking through game hardware since Atari and the NES. That's how we end up with Chinese knock-off titles of popular games (And they are still doing it. Most recent I read about was a rip-off of Super Mario Galaxy), and un-official modifications to games without a provided tool-kit. It might be a pain to get access into the code but it's feasible.

Still, you say it's policy to not receive the source code. I wouldn't know where to look for the legalese that describes that, but I'm not going to argue otherwise as I don't have proof against or for it, I'll trust you in that aspect.
GOG has previously said that they have no right to sell anything but the exact game binaries provided by the publisher. They may tweak the DOSBox / ScummVM config, or possible default game config files, but that's about it. They can't even apply free community patches, even with the blessings of the communities.
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QC: You don't really need the source code to be provided, there have been people hacking through game hardware since Atari and the NES. That's how we end up with Chinese knock-off titles of popular games (And they are still doing it. Most recent I read about was a rip-off of Super Mario Galaxy), and un-official modifications to games without a provided tool-kit. It might be a pain to get access into the code but it's feasible.

Still, you say it's policy to not receive the source code. I wouldn't know where to look for the legalese that describes that, but I'm not going to argue otherwise as I don't have proof against or for it, I'll trust you in that aspect.
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kalirion: GOG has previously said that they have no right to sell anything but the exact game binaries provided by the publisher. They may tweak the DOSBox / ScummVM config, or possible default game config files, but that's about it. They can't even apply free community patches, even with the blessings of the communities.
I'm guessing that it would be against the terms of whatever agreements they make with publishers then, and would mean support being pulled. Still, once we've downloaded the games ourselves I assume users can mod/experiment to their hearts content. I don't trust mods enough to try any of them myself.
This may be bad news then for the LoK series. Eidos has stated several times they have no intentions of re-releasing or updating the LoK games.

I have the retail pc versions of the games. GOG could release working versions of Blood Omen 2, Soul Reaver 2 and Defiance for Windows 7, I'm playing Blood Omen 2 with it's official patch just fine right now on my Windows 7 64 Bit machine.

However I cannot, not with any of the tips and patches and installers for Blood Omen and Soul Reaver 1 get them to run on this machine. With an unofficial installer i can get to the main start menu of Blood Omen but booting the game does nothing, just exits to desktop.. Soul Reaver if I boot it and wait 20 minutes I can get into the game but it runs in an unplayable fashion (insanely slow, skipping, still frames, stuttering) Again thats with all attempted compat modes, patches, official and fan made.

Eidos/Crystal Dynamics will likely be unwilling to fix the games. And if GOG isn't allowed to or isn't able to try and find solutions. We aren't likely ever going to see the PC releases of those two here as they will never be playable.

And without the first 2 games, I see little point in releasing the series here. They are the most vital chapters of the games and are required for understanding the amazing storyline.
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Sequiro: This may be bad news then for the LoK series. Eidos has stated several times they have no intentions of re-releasing or updating the LoK games.

I have the retail pc versions of the games. GOG could release working versions of Blood Omen 2, Soul Reaver 2 and Defiance for Windows 7, I'm playing Blood Omen 2 with it's official patch just fine right now on my Windows 7 64 Bit machine.

However I cannot, not with any of the tips and patches and installers for Blood Omen and Soul Reaver 1 get them to run on this machine. With an unofficial installer i can get to the main start menu of Blood Omen but booting the game does nothing, just exits to desktop.. Soul Reaver if I boot it and wait 20 minutes I can get into the game but it runs in an unplayable fashion (insanely slow, skipping, still frames, stuttering) Again thats with all attempted compat modes, patches, official and fan made.

Eidos/Crystal Dynamics will likely be unwilling to fix the games. And if GOG isn't allowed to or isn't able to try and find solutions. We aren't likely ever going to see the PC releases of those two here as they will never be playable.

And without the first 2 games, I see little point in releasing the series here. They are the most vital chapters of the games and are required for understanding the amazing storyline.
There may be other solutions to fixing the games that GOG can employ that don't require access to the source code itself. However, it is true the harder the game is to get running, at the very least the longer it will take GOG to put it up as even just QA is harder on those games as well as getting the working in the first place.
avatar
Sequiro: This may be bad news then for the LoK series. Eidos has stated several times they have no intentions of re-releasing or updating the LoK games.

I have the retail pc versions of the games. GOG could release working versions of Blood Omen 2, Soul Reaver 2 and Defiance for Windows 7, I'm playing Blood Omen 2 with it's official patch just fine right now on my Windows 7 64 Bit machine.

However I cannot, not with any of the tips and patches and installers for Blood Omen and Soul Reaver 1 get them to run on this machine. With an unofficial installer i can get to the main start menu of Blood Omen but booting the game does nothing, just exits to desktop.. Soul Reaver if I boot it and wait 20 minutes I can get into the game but it runs in an unplayable fashion (insanely slow, skipping, still frames, stuttering) Again thats with all attempted compat modes, patches, official and fan made.

Eidos/Crystal Dynamics will likely be unwilling to fix the games. And if GOG isn't allowed to or isn't able to try and find solutions. We aren't likely ever going to see the PC releases of those two here as they will never be playable.

And without the first 2 games, I see little point in releasing the series here. They are the most vital chapters of the games and are required for understanding the amazing storyline.
I know that there's been quite a few fixes floating around for Blood Omen 1, and many of them don't work anymore, so just to check: this is the one you're using, right?

[url=http://home.comcast.net/~heavyweights/games/kain/index.htm]http://home.comcast.net/~heavyweights/games/kain/index.htm[/url]

Because it works perfectly for me.
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Sequiro: This may be bad news then for the LoK series. Eidos has stated several times they have no intentions of re-releasing or updating the LoK games.

I have the retail pc versions of the games. GOG could release working versions of Blood Omen 2, Soul Reaver 2 and Defiance for Windows 7, I'm playing Blood Omen 2 with it's official patch just fine right now on my Windows 7 64 Bit machine.

However I cannot, not with any of the tips and patches and installers for Blood Omen and Soul Reaver 1 get them to run on this machine. With an unofficial installer i can get to the main start menu of Blood Omen but booting the game does nothing, just exits to desktop.. Soul Reaver if I boot it and wait 20 minutes I can get into the game but it runs in an unplayable fashion (insanely slow, skipping, still frames, stuttering) Again thats with all attempted compat modes, patches, official and fan made.

Eidos/Crystal Dynamics will likely be unwilling to fix the games. And if GOG isn't allowed to or isn't able to try and find solutions. We aren't likely ever going to see the PC releases of those two here as they will never be playable.

And without the first 2 games, I see little point in releasing the series here. They are the most vital chapters of the games and are required for understanding the amazing storyline.
avatar
jamyskis: I know that there's been quite a few fixes floating around for Blood Omen 1, and many of them don't work anymore, so just to check: this is the one you're using, right?

[url=http://home.comcast.net/~heavyweights/games/kain/index.htm]http://home.comcast.net/~heavyweights/games/kain/index.htm[/url]

Because it works perfectly for me.
Yep that's the one I'm using, it boots the main menu of the game, but when I click "start game" the game just closes.

Which is a bit odd since I could have swore I had it running on my previous PC (one that was burglarized from my home)
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jamyskis: I know that there's been quite a few fixes floating around for Blood Omen 1, and many of them don't work anymore, so just to check: this is the one you're using, right?

[url=http://home.comcast.net/~heavyweights/games/kain/index.htm]http://home.comcast.net/~heavyweights/games/kain/index.htm[/url]

Because it works perfectly for me.
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Sequiro: Yep that's the one I'm using, it boots the main menu of the game, but when I click "start game" the game just closes.

Which is a bit odd since I could have swore I had it running on my previous PC (one that was burglarized from my home)
Have you had any of the FMV cutscenes play thus far, or did the Crystal Dynamics logo skip when you loaded the game?

If so, you may need to reencode the videos or download the 300MB patch.

http://www.nosgothica.org/index.php?id=files_eng

(Second one in the list)