geoconker: I tried playing Alpha Centauri a few months ago, but I found myself completely lost in the amount of options the game offers. I have some experience with other 4X games like MoO2, MoM and the likes of HoMM2-3 and King's Bounty, but none of those games even come close to the amount of content in AC. The tutorial wasn't really helpful, I still wasn't sure what to build first even after playing it. I even tried looking at some LP's on Youtube, but I couldn't find a good, step by step guide on how to properly start the game.
Anyone got any tips for players in this situation? I don't have a lot of time to explore every option of the game like I used to years ago (adult life and all that, unfortunately) and I can see it's a great game, but there must be a good line of thought to follow in this game that you guys can recommend. As an example, consider MoM: build Granary first, then Marketplace, Farmer's Market, Smithy, Shrine, Library,...it was quite intuitive. And in AC that's only the beginning - there's terraforming and plenty of other stuff to consider.
Along with Strijkbout's advice, I'd personally not recommend setting the Formers to autoimprove. Mainly because you won't learn exactly what you're getting from the improvements they're building, which I think really helps to understand the game as in Civ titles.
Regardless, if you want to take babysteps, go for it and examine the improvements to try to figure out what you're getting from them.
Generally, my main focus is getting Formers researched and Recycling Tanks. The first are, as you may already know, your Workers in Alpha Centauri, whereas your Recycling Tanks are a boost to all your resource income excluding credits (money) income. (
Edit: On second thought, I guess they do indirectly boost your credit income, I often forget energy also influences that.)
Nutrients are food, they help your population grow.
Minerals are akin to production resources in Civ V, they aid in the construction of facilities and units.
Energy is both related to currency and like beakers in Civ V, it's used to maintain base facilities, speed unit production or research and handle the psyche of your people (akin to happiness in Civ V).
What you choose to focus on is really dependent on what your aim is, and to this day, I haven't really found what I consider to be my preferred setup. Nevertheless, what you need to know in addition to all this is how the tiles operate.
Each tile has, I believe, around ten or so different states.
Arid, moist, rainy=each determine the nutrient output, from lowest to highest. These can be altered according through research and improvements built by your formers.
Flat, rolling, rocky=same as the above, but for minerals. They can likewise be adjusted to varying degrees by research and improvements (I'd say not as much as nutrients, but I may be wrong).
0-1,000m, 1,000-2,000m, and 2,000-3,000m above sealevel=same as above, but for energy. Same last line as above, even this can be adjusted by your formers.
Farms and mines are pretty easy to figure out at first based off this, but solar collectors may seem a little odd at first until you know that last tile state. Once you do, they're like all the other improvements though, and easy to figure out. What has to be remembered, and something it took me awhile to learn having never played a Civ game before (Alpha Centauri was my trial by fire intro to Civ style gameplay), is that civilians must be assigned to tiles to draw from the improvements, and improvements should be made within range of your bases.
I know that may seem stupidly silly for anyone with extensive Civ experience, but I had no idea in my first forays into the game, even after the tutorial, I think. Probably because I didn't understand how population growth worked, but anywho.
I think that's a pretty decent basic overview to aid in getting into it...Um...Remove fungus unless you intend to use it (it can act as cover, but slows movement, and also natural fauna live in there that can be a major pain), build roads until you can build magtubes to improve movement speed in your territory, but know it can be used by the enemy (I think), and beware of probe teams jacking your data, inciting riots, and/or stealing your money (though I don't think AI uses them
too much which is a shame).