Posted April 12, 2014
http://www.gamesradar.com/24-laughably-terrible-xbla-indie-games/
I've never encountered a bad AAA game as bad as those games...
First mistake you make is to assume that all people who work on big-budget titles are experienced, or even good, at game developmet, and that indies are inexperienced idiots. You'll find that progressively more and more experienced designers and developers are attempting to free themselves of publishers - mostly because of artistic feedom.
Second mistake you make is to assume that good developers make a good game. In big companies, good and experienced people will not even get heard. Small team development has the advantage that everybody's opinion is valuable, and everybody can contribute. Direction of big budget titles is centralized, and most of the experience of individual creators will not be taken into account. I have not made your "first mistake" and never will. I don't know why you would assume I think indies are inexperienced idiots. It's really annoying to talk to someone who just assumes this and that about me, because I used the words "bad indie games". Stop assuming things. Stop thinking you know me.
"Second mistake you make is to assume that good developers make a good game"
Are you serious?
There are often large teams that can't fulfill their vision of a game, because of their publisher or a stricht deadline that forces them to publish a game that is not of the quality they wished for. On the other hand there are indie developers that work on a game for years and come up with great results even if they do everything on their own (or with a very small team).
Don't get me wrong: I don't say that indie games are the better ones, just that you can terribly fail in both categories and that a bad game doesn't get better, because you had a big budget. As I said before: A bad game is a bad game. Nothing will change that. Did I say all indie developers suck at game development or want to grab some fast dollars? No.
Yes, anything is possible. A large team of skilled or gifted people with a big budget can release the worst game ever made in the history of the world but this is not very likely. I doubt this will happen and I doubt this will happen often. And from what I've seen, this has never happened. And the worst AAA games are better than the worst indie games out there if you appreciate expensive graphics, voice acting, sound effects and music.
I've never encountered a bad AAA game as bad as those games...
monkeydelarge: So if a large team of gifted and skilled people with lots of money makes a bad game, it can't be as bad as a bad game made by a bunch of people who suck at game development but had a dream or wanted to make $$$ doing something they enjoy with very little money to start with.
Fenixp: Nope. First mistake you make is to assume that all people who work on big-budget titles are experienced, or even good, at game developmet, and that indies are inexperienced idiots. You'll find that progressively more and more experienced designers and developers are attempting to free themselves of publishers - mostly because of artistic feedom.
Second mistake you make is to assume that good developers make a good game. In big companies, good and experienced people will not even get heard. Small team development has the advantage that everybody's opinion is valuable, and everybody can contribute. Direction of big budget titles is centralized, and most of the experience of individual creators will not be taken into account.
"Second mistake you make is to assume that good developers make a good game"
Are you serious?
monkeydelarge: It seems some of you people fail to realize also that bad indie games usually have worse game play than bad non indie games. Why? Because people don't back a large team of people who suck at game development with lots and lots of money. So if a large team of gifted and skilled people with lots of money makes a bad game, it can't be as bad as a bad game made by a bunch of people who suck at game development but had a dream or wanted to make $$$ doing something they enjoy with very little money to start with. So a bad game isn't really a bad game in most cases. There is usually a difference between bad indie games and bad non indie games. Logic.
PaterAlf: You realize that you start comparing apples with oranges? Not all large big budget teams are gifted and skilled (and most important wholeheartedly dedicated to their project) and not all indie developers suck at game development or want to grab some fast dollars. There are often large teams that can't fulfill their vision of a game, because of their publisher or a stricht deadline that forces them to publish a game that is not of the quality they wished for. On the other hand there are indie developers that work on a game for years and come up with great results even if they do everything on their own (or with a very small team).
Don't get me wrong: I don't say that indie games are the better ones, just that you can terribly fail in both categories and that a bad game doesn't get better, because you had a big budget. As I said before: A bad game is a bad game. Nothing will change that.
Yes, anything is possible. A large team of skilled or gifted people with a big budget can release the worst game ever made in the history of the world but this is not very likely. I doubt this will happen and I doubt this will happen often. And from what I've seen, this has never happened. And the worst AAA games are better than the worst indie games out there if you appreciate expensive graphics, voice acting, sound effects and music.
Post edited April 12, 2014 by monkeydelarge