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My worst AI exploit is in Age of Wonders: Shadow Magic BUT there's a justification...sorta.

Flying units (even the really weak Zephyr Hawks) can stymie a stack of Shadow Demon Lords, Ballistas, Cannons, or the best damn (non-flying) critters in the game by sitting in a tree. Seriously.

The Ai can't "see" a flying unit that is directly on top of a tree, so all you have to do is stay out of the initial range of any ranged units and you can 'end turn' until turn 26 when the tactical battle automatically ends. This was an exploit that you could use to block enemy entry into your cities, but a community mod patch changed it so that flying units are blocked from the space over doors, so you have to use an alternate: put the flying unit on your wizard tower or other building - even if the city is overrun, you'll retain the city as long as the flying unit lives to turn 26.

Here's the explanation. On the final scenario of the campaign, you are scattered and under siege by tons of shadow demons who WILL route you and your allies in no time flat - it is a nigh-unwinnable situation without that exploit. With it, however, you can keep your allies around to trade spells and resources, act as buffers, and generally have a fighting chance until you're ready to take on the All-Devourer.
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Hawk52: I don't like playing RTS or TBS games with random human players. The reason is pretty simple: They stop being about strategy, and how to exploit the game system for all it's worth.

A great example of that is HOMM3. I only tried that a few times in all the time I played the game due to bad experiences, but I actively followed the community to learn tips (just in case). One of the favorite techniques of players that eventually got a massive backlash was the Black Dragon Armageddon trick. Since Armageddon hits all units, and Black Dragons are immune to it, and Black Dragons were pretty much the fastest unit in the game, you could basically wipe out 70% of an army within a turn or two just by playing a keep-away game with some black dragons. Or just hit and run with them immediately surrendering/retreating after nailing the Armageddon. Then give that hero another black dragon, and do it again. And again. And Again. And Again.

That's not strategy. That's exploitation of a game system.

It's kind of like with fighting games. I won't trap an opponent in a corner, aim for an indefinite combo loop, or spam annoying attacks. I expect my opponent to hold those same gentlemanly standards. It's just...most don't leaving me angry when I'm done after being cheesed the entire fight.
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Magnitus: Yeah, I did something similar when I played the Devils in HoMM3.

If I recall correctly, you had to take over a capital in a limited amount of time (or perhaps I was just impatient) and I couldn't amass the proper army buildup so I just got the hero with Chain Lightning (blue guy), get a small army and would Chain Lightning/Surrender repeatedly.

Cheap trick, but it was vs the computer, not a human :P.

Frankly though, my worst abuses in gaming have been against a computer "AI".

What I'll usually do is save a game at a crucial time, then try various things and see how the computer reacts (more often then not, it will react in a totally deterministic way or otherwise randomly choose between a very small number of predictable patterns). More often then not, it won't react to a particular strategy well and then I'll just abuse it to win under crazy underdog circumstances that I couldn't pull off when playing vs a human.

Concerning the main topic, I like both. I find TBS are REAL strategy games (you can take as much time as you want to really plan everything) while RTS are more action/strategy hybrids and I don't mind action games either (as long as they are not too mindless and RTSs aren't).
My worst strategy was champ flooding people with The Goths in AOE2, noobs always expected you to loose since Goths had weak walls (and noobs always like to turtle). If they let me get into the forth age I can produce 4 Champs per second, usually from barracks just outside of their main town.

Champs couldn't hold up to archer or Chok fire for very long but I could produce replacements faster than they died and my economy could more than pay for it. If they somehow had a strong force of something by then (like Jag Warriors or a lot of Choks) I could pump out some counter units briefly (well I needed a Stables for Knights so it was 50/50 whether I'd have any close by stables up as backups).

Normally I'd end the game at the start of the third age, or even in the second if I pulled off an early attack on their economy.
Post edited July 18, 2011 by orcishgamer