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They say the dead know no pain. Things are about to change!

Meet Raziel: a vampire-turned-wraith, who will show you how to have a soul-devouringly good time for just $5.99 on GOG.com

Soul Reaver is technically the second installment in Legacy of Kain series, but practically it’s a beginning of a new adventure. What is important is that the game brought the franchise into 3D and introduced a completely new character while maintaining the uniquely dark and seductive atmosphere. The player controls Raziel, once one of six powerful lieutenants of Kain who was later broken and killed by his former master. Reanimated in the Spectral Realm as a wraith by The Elder God, Raziel serves as the deity's "angel of death" and will not stop unless his five undead vampiric brothers--and Kain himself!--are destroyed.

The gameplay is flawless, fights are violent and gory, and the game requires you to shift in real-time between the material and spectral planes to solve puzzles and defeat monsters. Raziel, the series’ new anti-hero is a character who feels real despite his wraithlike nature. His striking visual appearance (a wrap hiding his jawless face, radiant pupilless eyes, tattered wings, and claws and feet), tragic nature, personality change throughout the game, and his blue symbiotic blade, made him one of the most recognizable characters in gaming history.

Once you get ahold of the Soul Reaver sword, you will never want to stop hacking and slashing, especially for just $5.99 on GOG.com.
Awesome!

Thanks GOG.
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Gundato: One way to look at it is something similar to (but not as blatant as) Metal Gear 2 and Metal Gear Solid. Yes, MG2 came first and had the overall story, but you learned all you needed to learn in the first few minutes of MGS, and MGS took liberties by adding flavor to events.

For the most part, The later LoK don't need to add flavor to Blood Omen, but the overall plot of the series really starts in Soul Reaver.
While it is true that you can enjoy all games from Soul Reaver onward without ever having played Blood Omen, it still can help you understand some of the events better or get some certain winks/hints/eastereggs that are threwn throughout the other games.

For example, most people playing Soul Reaver wont know what is so special about the giant stone skull that is reachable in one area and what purpose it has/had, unless they play Blood Omen.

Many of Raziels conversations with Moebius turn Bittersweet when you know what he did in Blood Omen.

The whole Ark with the conqueror gets a whole new twist when you know what happened in Blood Omen, as well as the whole Anti-Vampire crusade the Serafan broke loose.

I could go into more detail and name some more, but I want to keep it spoiler free. :)

Sure, you could read that all up in some FAQ or Timelines on the many Fansites etc, but why not experiencing it first hand in a not bad and a bit underrated game?

While I can understand that the drastically diferent style of gameplay can be a nogo for some, or that it's not just their cup of tea, but having the game here avaible so all the completists and or people who like the game can get it legally won't hurt anybody. :)
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Leroux: Meh. Not that this isn't a cool game in itself, but it's a sequel to a title that's still sorely missed here and it's nowhere near as difficult to find a copy of Soul Reaver than it is to get a hold of Blood Omen. I think I would have applauded the release of Soul Reaver, if it hadn't been for this misleading announcement yesterday. The teasing was building up my hope only to let me down, although by now I should know better than to trust any hype ... :(
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Ixodid: I know how you feel. But sadly, Blood Omen is somewhat the mutant child of the franchise that is locked away in a cuboard and is fed fishheads from time to time.

It's releasy just went by somewhat unnoticed (at least I don't recall there ever being a hype about it in any huge magazine around here).
As I mentioned in my review for Soul Reaver, same was the game which brought LoK into the limelight of gaming, since it was gory, was one of the first games on the original PSX which had as good as none loadtimes despite looking brilliant for its time and was praised for story etc.

ONly after the release and Success of Soul Reaver people startet to get courious about its predecessor, hearing that you could play Kain and that t explained his origins etc.
But for most the couriosity ended when they saw that the first game was a 2D somewhat isometric view Hack'n Slash cross rpg-ish hybrid thing with poor cgi cutscenes and a very unforgiving difficulty curve.

Underneath all that was a pretty good game, but still it's understandable that some people where put off after expecting something in the likes of Soul Reaver. The game was frigging huge, with a vast variety of weapons, spells, armors to find, lots of places to explore, secrets to find and a very interesting and compelling story, brought to life by some great voiceactors and a great score. And who doesn't get a kick out of your hero yelling "Vae Victus!" while laughing like a madman?

But I guess the main problem in releasing it today isn't the vast difference to its successors, but rather a licensing issue. As far as I know the only person of the "LoK Team" who was involved in the creation of Blood Omen was the writer Amy Hennig, while the game itself was created by Silicon Knights and published by Activision. As with Soul Reaver and so on it was Crystal Dynamics who created and Eidos (now Square) who published the games. Guess that's why the Collectors Box which is mentioned by another user here lacks Blood Omen.

God knows who owns the rights to that. The last time I heard something of Silicon Knights was when they made "Eternal Darkness" and together with Konami "Metal Gear Solid: The Twin Snakes" both for the gamecube. Also Activision never did something with Blood Omen ever again. No Platinum Series release for the PSX, no bargain bin release for the PC, nil, nada, niet, null.(as far as I know)

The PSX version of Blood Omen is somewhat findable around here. If you're lucky you'll find it on a fleamarket or in a used games store (other than gamestop "shudders") and you'll almost never have to pay more than a ten, since most people don't know about the series or just don't care.

BUt that's not what most fans want. THey want the PC release, with the big cardboard box, the coloured manual and the huge map of Nosgoth. It's rather rare and some blokes on Ebay made a living of fooling fans into buying the thing for enormus prices and sometimes it just were fakes.

A release on GoG could never replace the feel of having the box with all that stuff, but it would give the diehard fans the chance to at least own an original copy of the pc game instead of a PSX version as a substitude or an image of the net.

Getting the game to run shouldn't be the problem, the fans managed that kind of by themselves. One community made an unofficial patch that not only fixes some issues, but comes with an own installer for the whole game (of course requiring to have the original disk in your drive) which bypasses the old installer that would glitch up on modern OSs and allowing the game to run mutch better on such, but a russian fancommunity even made a Bink patch wich converts all cgi vids into...well...the bink format so that they don't glitch up anymore because of missing legacy codecs and whatnot.

It also will run on widescreen Monitors pretty well. Yeah, the old 2D sprites may look blodgy and whatnot, but it's upscaled in ratio, so Kain doesn't look fat or flat (at least not more flat than a 2D sprite can look) and overall it looks more enjoyable since the huge hud know doesn't take op almost half of the screen, but instead is tucked away to the far left, giving away much more of the map.

OH man, this is getting tl;dr. ^^"
Bottom line, somebody already made it compatible, it's just a question of who is holding the right and if the fansites are ok with including their efforts into a official GoG release.
FYI: Silicon Knights was working with Microsoft and made Too Human for the 360, a very fund and good game with a few glaring issues that put people off. Though really what put people off this game the most and gave it quite unfair backlash was comments made by Denis Dyack before and after the games release. He kinda pulled a Fable where he hyped the game up to be the best thing ever and then when it wasn't he rather childishly made a few comments. The gaming community professional and otherwise was rather overly harsh on an otherwise great game that just take some time to really get into and master.

Too Human was meant to be a trilogy but no word has been said and no real news about it's future if it's been canned or what. SK also helped in some regard in the creation of the game Darksiders. They are credited in the credits of the game. And there is rumors they are working on a couple other projects.. perhaps even an Eternal Darkness 2.


As for Legacy of Kain. Amy Henning is no longer at Crystal Dynamics, she works at Naughty Dog and is a big part of the Uncharted games. in fact pretty much everyone thats worked on the LoK series is either moved on or died. There continues to this day to be rumors that they are rebooting the Legacy of kain series soon. But with Tony Jay passed away and Amy Henning no longer writing story I just don't see how it would ever be as good as before.
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Sequiro: As for Legacy of Kain. Amy Henning is no longer at Crystal Dynamics, she works at Naughty Dog and is a big part of the Uncharted games. in fact pretty much everyone thats worked on the LoK series is either moved on or died. There continues to this day to be rumors that they are rebooting the Legacy of kain series soon. But with Tony Jay passed away and Amy Henning no longer writing story I just don't see how it would ever be as good as before.
As far as I know... they are thinking for a HD release on the series... so we will see
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Gundato: One way to look at it is something similar to (but not as blatant as) Metal Gear 2 and Metal Gear Solid. Yes, MG2 came first and had the overall story, but you learned all you needed to learn in the first few minutes of MGS, and MGS took liberties by adding flavor to events.

For the most part, The later LoK don't need to add flavor to Blood Omen, but the overall plot of the series really starts in Soul Reaver.
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Ixodid: While it is true that you can enjoy all games from Soul Reaver onward without ever having played Blood Omen, it still can help you understand some of the events better or get some certain winks/hints/eastereggs that are threwn throughout the other games.

For example, most people playing Soul Reaver wont know what is so special about the giant stone skull that is reachable in one area and what purpose it has/had, unless they play Blood Omen.

Many of Raziels conversations with Moebius turn Bittersweet when you know what he did in Blood Omen.

The whole Ark with the conqueror gets a whole new twist when you know what happened in Blood Omen, as well as the whole Anti-Vampire crusade the Serafan broke loose.

I could go into more detail and name some more, but I want to keep it spoiler free. :)

Sure, you could read that all up in some FAQ or Timelines on the many Fansites etc, but why not experiencing it first hand in a not bad and a bit underrated game?

While I can understand that the drastically diferent style of gameplay can be a nogo for some, or that it's not just their cup of tea, but having the game here avaible so all the completists and or people who like the game can get it legally won't hurt anybody. :)
While I agree with you and feel Blood omen 1 should be here on GOG as well but GOG can only do so much if there is a licencing issue especially if the issue is between two different parties that can't seem to come to a mutually beneficial arrangement where both parties will profit and instead rather have pissing contests were no on makes any money.
Post edited April 26, 2012 by DCT
Indeed a very good release! Used to love this game, even though I only played like 2% of it.
Now we just need the totally awesome brazilian-portuguese version (I still have it on disc)*

* this is a joke, I'm not complaining. Anyway, the brazilian voices are really cool :D
Post edited April 26, 2012 by andrestv
This is so awesome I love Soul Reaver!!!
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Gundato: One way to look at it is something similar to (but not as blatant as) Metal Gear 2 and Metal Gear Solid. Yes, MG2 came first and had the overall story, but you learned all you needed to learn in the first few minutes of MGS, and MGS took liberties by adding flavor to events.

For the most part, The later LoK don't need to add flavor to Blood Omen, but the overall plot of the series really starts in Soul Reaver.
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Ixodid: While it is true that you can enjoy all games from Soul Reaver onward without ever having played Blood Omen, it still can help you understand some of the events better or get some certain winks/hints/eastereggs that are threwn throughout the other games.

For example, most people playing Soul Reaver wont know what is so special about the giant stone skull that is reachable in one area and what purpose it has/had, unless they play Blood Omen.

Many of Raziels conversations with Moebius turn Bittersweet when you know what he did in Blood Omen.

The whole Ark with the conqueror gets a whole new twist when you know what happened in Blood Omen, as well as the whole Anti-Vampire crusade the Serafan broke loose.

I could go into more detail and name some more, but I want to keep it spoiler free. :)

Sure, you could read that all up in some FAQ or Timelines on the many Fansites etc, but why not experiencing it first hand in a not bad and a bit underrated game?

While I can understand that the drastically diferent style of gameplay can be a nogo for some, or that it's not just their cup of tea, but having the game here avaible so all the completists and or people who like the game can get it legally won't hurt anybody. :)
I haven't played this since shortly after release, so correct me if I am wrong, but how much of that is actually IN Soul Reaver (1)?

Visual cues (like the skull thingie) are really just nostalgia
You only talk to Moebius ONCE in the original Soul Reaver
And I am pretty sure the last one was also only an issue in later games.

Seriously, it is just like MGS. If you haven't played the first two games, Grey Fox is just "Some guy". If you HAVE played them, you actually give a crap about the guy (even without the characterization added by the flavor text).

I am not saying you are better NOT having played Blood Omen. But it is no reason to not play Soul Reaver while it is available.

And, for the most part, the series is VERY good about providing recaps and enough context.

Plus, let's be honest here: If you want the TRUE experience, you shouldn't play Blood Omen. Raziel wasn't around for those (shhh :p), so you shouldn't know the details of Kain's journey outside of what you learn from the intro movie and manual. By Defiance (when you get to BE Kain), yeah, Kain becomes a POV character. But until then?
But for SR1 and SR2? Raziel shouldn't know that, so do yourself a favor and don't know it either.
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Sequiro: As for Legacy of Kain. Amy Henning is no longer at Crystal Dynamics, she works at Naughty Dog and is a big part of the Uncharted games. in fact pretty much everyone thats worked on the LoK series is either moved on or died. There continues to this day to be rumors that they are rebooting the Legacy of kain series soon. But with Tony Jay passed away and Amy Henning no longer writing story I just don't see how it would ever be as good as before.
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spinefarm: As far as I know... they are thinking for a HD release on the series... so we will see
I would love to see Square/Eidos get into the HD re-release phenomenon on consoles... Deus Ex collection, Thief collection, Legacy of Kain collection, Tomb Raider collection, Final Fantasy... jesus, I would buy them all.
Oh, can anyone speak to how this works on Intel integrated graphics? I wouldn't mind playing this while overseas, but a laptop is all I got.
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spinefarm: As far as I know... they are thinking for a HD release on the series... so we will see
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StingingVelvet: I would love to see Square/Eidos get into the HD re-release phenomenon on consoles... Deus Ex collection, Thief collection, Legacy of Kain collection, Tomb Raider collection, Final Fantasy... jesus, I would buy them all.
Why only on consoles... PC will be nice too
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StingingVelvet: Oh, can anyone speak to how this works on Intel integrated graphics? I wouldn't mind playing this while overseas, but a laptop is all I got.
Depends on what one you have it runs fine on my old Laptop which has a intel GMA X4500mHD
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StingingVelvet: I would love to see Square/Eidos get into the HD re-release phenomenon on consoles... Deus Ex collection, Thief collection, Legacy of Kain collection, Tomb Raider collection, Final Fantasy... jesus, I would buy them all.
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spinefarm: Why only on consoles... PC will be nice too
I imagine the reception.

On the consoles, one of the driving forces of the HD Re-release is to allow people to play the game due to backwards compatibility. That is generally there on PC.

So when we get God of War HD (even back when the PS3 could play PS2 games),most people say "Yay!". Whereas we get Baldurs Gate HD and a lot of people say "But, I can already play this with no effort."
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spinefarm: Why only on consoles... PC will be nice too
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Gundato: I imagine the reception.

On the consoles, one of the driving forces of the HD Re-release is to allow people to play the game due to backwards compatibility. That is generally there on PC.

So when we get God of War HD (even back when the PS3 could play PS2 games),most people say "Yay!". Whereas we get Baldurs Gate HD and a lot of people say "But, I can already play this with no effort."
I guess you kinda right....
There is also a Splinter Cell HD collection for PS3. I bought it for my brother, and it sounds like its very good.

I just do not see the point of playing FPS games on a console. Without a mouse, FPS is just not FPS. Maybe if you have a laster gun addon or something. But I still like it better to play with my mouse.

And I hope the original Legacy of Kain will come here on GoG as well. It was such a great game, and I never got the full version. Now I play it in a Playstation emulator on my phone now and then. I just love how you get to walk around in a world, being a vampire growing in power. Becoming a werewolf, travel as bats, drink blood en mass of your defeated enemies. And those bloody cruel magic items and spells really added to the game as well.

But as others have wrote. The game still runs well even today, and in quite a high resolution. I would still get an HD edition if one was made as well.
Oh, and I think I will buy Soul Reaver as well. I never really liked it much. Hunting Kain instead of playing him? No blood drinking? Being a wraith just did not make me feel quite a powerful as Kain.

Also Blood Omen 2, although not a true Blood Omen game, did let you play Kain again, in full 3D and many of the same abilities. Mind control, lots of different weapons. Drinking enemies blood. Vampire jumps and such.

But I hope to see much more of this series here.
Post edited April 26, 2012 by kblood