shadowknight2814: I like a couple of the changes in 5th edition, but it still has a lot of stuff from 3rd edition that I hated (over emphasis on feats and getting a bonus or penalty for every increment below or above an ability score of 10).
Indeed. Seeing feats/perks appearing in other places like Fallout 3 was something that miffed me. Anyways...
Perhaps a problem with the system was the growth of a character and the levels/points work, but only to a small degree. By that I mean when you get beyond a few levels up, you are almost guaranteed to beat an enemy based on your hitpoints alone. More so is the saves have larger and larger gaps that after a while can't be compensated for or fixed due to how the classes lock you in, and the somewhat randomization of hitpoints also was an annoyance. Due to these gaps and issues, the epic level handbook effectively stopped the gap from growing further by changing how leveling worked, but growth beyond 20th level is fuzzy, along with many of the feats, spells and abilities. Not to mention min/Max-ing, taking levels of a class you don't care about in order to get certain qualities or abilities, or to qualify so you can take a prestige class... Quite annoying...
Honestly I haven't gotten in a group to play a game that got epic level, although I'd like to. More likely if a HeroSystem game comes up, or
OVA game appears, I'll play that since the growth or character design is a lot more open.
5th edition takes out most of the customization of putting in skills by giving you a flat bonus, it also gives you advantage and disadvantage (
roll 2 d20's and take the higher/lower one), which is a little too simplistic. WotC doesn't seem like they really learned their lesson, and are simply levering their success based on the brand name alone.
Hmmm I honestly wonder how the game would be if it followed more a Disgaea route, where each level gives you half the base stat per level. (
if it has 10 at level 1, then level 2 is 15, 3 is 20, 25, 30, etc.). That would work for quite a bit, although huge level differences would be severely an issue, but most
NPC's aren't usually above level 3. Hmmm....