DRM_free_fan: The console FPS = Goldeneye 007 N64 (although there others who would argue that this post has now been supplanted by Halo)
Hesusio: Yeah, Goldeneye was hardly perfect. The lack of any ability to look up or down other than that horribly ungainly R+analog stick and no ability to strafe made life rather difficult. Not to mention, more weapon slots than buttons to adequately manage them meant that switching guns in the middle of a firefight could spell death if what you were after was too far down the queue.
I'm not really a big Halo fan, but I do have to admit that it really nailed good console shooter design.
I didn't say GE was perfect. I mentioned it because it had (has?) the longest reign among console FPSs. (Can you remember all those "game of the millenium" polls around 2000? GE almost always came 1st from memory - depending on the gaming mag/website of course - Sometimes Z:OoT was no.1 and GE 2nd).
As for GEs controls - you can look up and down and you can strafe. Actually there is about 4 or so different control set ups from memory - find the one you like and use that.
As for changing guns in the middle of a firefight - don't. Find cover and change. It adds to the tension :)
If you wanted to diss GE, I could list out some faults often raised against it:
* lack of jump
* no bots in multi-player
* all those features that never made the final released game (actually I think just about all of Rares N64 games ended up like this - "Stop N Swop" anyone?) of which
some of these are:
* All Bonds (you could play as any of the past Bond actors)
* Removal of unlockable level Citadel
* missing 24th cheat
* Removal of island part of the 1st dam mission (the island is still there but can't be accessed without a N64 cheat device and the walls etc. on it have no collision detection - you walk straight through them)