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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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G-Doc: I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
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Wishbone: You completely missed the point. Hedwards wasn't referring to the typo, he was referring to the fact that your PR Manager (or whatever his official title is) just officially referred to your customers as "complete tools". Which, from a PR point of view, could be said to maybe not be the best way of winning back your alienated customers' affections.
If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
I clearly love the part where all the entitled "protesters" are allowed to run around shouting insults and behave like giant douchebags, but LAWDY LAWDY DON'T MAKE DEM TYPOS, TET.

I'm pretty sure once you throw Downfall parodies in, that clearly invokes Godwin's. JUST SAYIN' :P

For fuck's sake, people, just because it's the internet doesn't mean you can't act like ydowhosiewhatsis and Stormhammer, by voicing disapproval and displeasure in a clear, concise, meaningful and more importantly POLITE way. ( Big ups to the both of you guys, I +1 both your posts because of that.)

Jesus, I'm from the USA. WE'RE supposed to be the giant dickbags. >.>
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TheEnigmaticT: For example, I believe that the current price for AoW3 is actually pretty comparable in EUR to what you'd be paying for the game in the shops here, yes?
Unfortunately that's probably not true.
That's what pisses me off the most about this retailer bully situation, they force digital stores to sell at full price while they themselves sell it for less...

I am a 100 % digital person but sometimes I feel forced to order physical copies online or go to physical shops because there is often a retail shop in France or UK that will offer the game for less than the french digital price.
Almost any game that could be activated on steam, i bought physically to save money and then activated it on steam and threw the physical copy away. But this is really annoying, especially when the transporter is late for a new release.

If the situation is the same with GoG, it will be a hard pill to swallow and I will probably rarely buy new games on GoG because of this.

Also steam has some power over publishers, and they manage to do good sales even with very recent games. It gives the opportunity to buy games at decent prices if I wait a few weeks/months. I feel like it will take longer to get sales or price drops from GoG.
I'm sorry but as a european gamer I tend simply not to buy regionally priced games until they drop in price.

I suggest other european gamers follow suit in protest over such unfair practices.
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TheEnigmaticT: No, it is actually higher value from us. We include a free game for those who are being charged more, which you do not get from Steam. You're free to express your displeasure and buy from them because you are angry with us; doing so does mean you are receiving less for your money than you do here.
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hedwards: Right now you are, but didn't you on this same page just say that you can't afford to do that perpetually, or did I misunderstand?

Either way, people are still paying more money than they would otherwise have paid, and regardless of whether they want or play the game, they're still having to buy it as well. It doesn't matter how many free games you throw in if I only want a specific game, that's what I'd want to be paying for, not things that get thrown in to justify paying more than I would have paid.
They're not paying more money than they would have paid to buy it from us: this game is priced at this amount everywhere in the world. We're giving them more value (aforementioned free game) than any other store out there because we're trying to be decent about this.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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tfishell: Shhhheeeeeeeettt. I appreciate the information, though; it really does give some context as to what GOG has to really do to bring games. I guess it's really not as simple as just looking at the publisher on Wikipedia, lol.

-------------------

Since I have your attention, if there is anything you can say one this subject, could you provide some clarification on something that's been bothering me for some time: I've noticed that we haven't seen any recent releases, new or old, from established publishers here on GOG - Activision, Ubisoft, Square Enix, Hasbro, etc. I'm kind of worried about that, since there are still plenty of fantastic games they can release here.

Even if they're technically a publisher here, does GOG have to sometimes get publishers' "attention" so that they're will to release games here, or do they have to wait for an opportunity several months down the line so they can sign more than just one or two games? (Does GOG have to get publishers' attention by being ready so sign "batches" of games?) It appears the last 6-ish Activision games were brought mid-2012, but we haven't seen anything from Activision since.

Or is it more having to do with other disagreements - price, DRM-free-fear, regional restrictions, etc. Maybe we don't have Vampire the Masquerade Bloodlines or Worms Armageddon, Final Fantasy anything because of DRM-free-ness?

Again, not sure what you can say on this, but this has been bothering me for many months now.
I'd like to know this too, I hope they are able to answer in some manner.
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Cavalary: So as far as I'm concerned it is about principles.
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Magnitus: Fair enough, they broke their word.

However, for me, the words that they broke is a promise to Eupeans that they wouldn't pay the VAT and a promise to Australians that they won't pay unfairly more.

It's also a promise to certain countries that they'll have to pay an outrageous fraction of their wages if they want to play game.

The principle involved here is not breaking your word, not fairness.

Personally, I'm not big on the whole "always keeping your word" thing. I prefer to view it as a case by case thing, though I'll agree there is value in keeping your word most of the time. I just don't believe in doing it mindlessly.
Never said it was (well, my title says, but that was the "campaign" launched by someone and went with it... I'd have wanted "flat" myself instead of course). Fair price going by average wage would have prices for me about 60% of those for Russia for example...

Oh, noticed your edit now: Personally I can say that I have never broken a promise. Also make them extremely rarely, will say so if I'm not entirely sure and won't promise, but when I do you know it stands... at times even after the other person no longer cares for it, because I make a promise to myself first. So I'm looking at it from that perspective. This was their promise and they broke it, that's where I end the discussion.
Post edited February 28, 2014 by Cavalary
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graspee: And people will use VPNs to grab the game in a grey manner from you because there are still a lot of users who don't want to break the law, who don't want to risk getting trojans or viruses, who don't want to be helping other people obtain the game for free by sharing it as they download. In short there are lots of people who want to pay you for the game, but they don't want to pay more than other regions.
Whoever is set on getting their games illegally will do so anyway, the only ones who suffer are the customers willing to pay - does that sound familiar in any way? Nah, just kidding, of course this is a totally different story than fighting piracy with fair DRM-free offers. :P



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TheEnigmaticT: Firstly, because it's a requirement for us to release games like these three (and more) on GOG.com without DRM.
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silentbob1138: How exactly were you unable to get a Kickstarter game that was promised to the backers to be on GoG DRM-free while regional pricing was not allowed? They needed to get the game on GoG at all costs or break a promise to their backers.
I guess the answer to that question is that the change in the regional pricing policy was decided a long time before GOG announced it to the public.
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TheEnigmaticT: . We're giving them more value (aforementioned free game) than any other store out there because we're trying to be decent about this.
Don't you understand that for a lot of us, you burned up the ability for people to see you as decent by going against the "customer love philosophy" you yourselves set out? The whole youtube video, "one world - fair price" logo etc?
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TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
I hope there is nothing wrong with decorating our avatars with soviet insignia and changing our location to Russian Federation as a form of joke?
Anyway, I've just seen your enigmatic hint. If it is what I think it is, then I'll say 'hats off for GOG' (and my Giant Zombie Cat will take his hat off) and move back to Poland :)
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blotunga: In theory all transactions in my country should be conducted in lei, in practice prices are many times shown in other currencies.. I was referring to this sentence though: "Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond."
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Wishbone: I just went looking for that myself in response to the same sentence. Here it is:
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TheEnigmaticT: Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond.
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Wishbone: EDIT: Not that I think it is particularly relevant, now that I think of it. In the quote, TET isn't talking about the website, but local adverts. Not that I've ever seen an advert for GOG.com in Denmark. My guess is we're too small a country to bother with, advertising-wise.
I don't believe we've advertised in Denmark ever, no. But many places in the EU and UK, yes.
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weissel: Then I threw it at all the data ... and it said (I quote it completely):
USD: 520.03
EUR: 402.76

I spent ~520 USD on GOG since October 13th, 2012 [...]
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Matruchus: The amounts in currencys are false. Lowest exchange for 9.99$ is 7.16€
I shall only reply with a quote:

[i]On two occasions I have been asked [by members of Parliament!], `Pray,
Mr. Babbage, if you put into the machine wrong figures, will the right
answers come out?' I am not able rightly to apprehend the kind of
confusion of ideas that could provoke such a question. --Charles Babbage[/i]


At least TRY to understand that your "Lowest exchange rate" really means they are practically always higher!

I don't think you'll grasp that my amounts are summed up from REAL LIFE over a 1.5 year PERIOD of time, not some hypothetical number that's true only for a single day at best. Just accept that I'd paid less if GOG had implemented already exactly these rates when I started GOG.

Perl script available on request (PM), so you can check your own PayPal data.
Post edited February 28, 2014 by weissel
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StormHammer: - For European countries that do not use the Euro as their currency, will you be adding their local currency to the storefront in the future so they do not incur further conversion rate costs?
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TheEnigmaticT: I know we'll be rolling out more currencies in the future. The exact what and when I do not know. I can guarantee that for some of the countries it won't be any time soon that they see their local currency on GOG. We're looking into whether it's generally better to keep countries that aren't on Euro on USD or if they'd be better off with EUR instead.
Let the customer choose.

What prevents a dropdown where the customer selects the currency from your predefined values?
You can still have regional lock at sale time based on IP location or whatever method you plan, but for the cases where the price is actually near equivalent just let the customer choose.

Example which can be generalized:
No one outside of Russia can pay in the RUB price because it is purposefully not equivalent.
Someone in US or Europe can choose to pay in USD, EUR or whatever - where the prices are near equivalent of course - so not for the fresh AAA titles.

Your replies show that you still want to trust your customers not to be tools, so I don't see what is the technical limitation. This is not making the checkout harder, unless you absolutely suck at interface design. (You don't as some of the time limited sales prove.)

This has the additional benefit you will not need to re-adjust the fixed price levels so often when the FX fluctuates.
And for friendliness you can have a popup if the customer chose a currency different from the account on his CC.
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graspee: Again you're talking as if your regional pricing is just your back catalog. The difference on prices for Age of Wonders III is ABSOLUTELY MASSIVE.
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TheEnigmaticT: It's pretty steep, yes. Particularly when you factor in RUS pricing. In that case, there's definitely more incentive, and more reason for people to cheat.

I would personally suspect that anyone who's technologically comfortable enough to set up a VPN to save money on a game would probably just grab it off of our favorite nautical harbor for the pillaging-inclined instead. Now, there's certainly people in RUS who make a living selling Steam codes to the rest of the world for cheap, but I think that doing that for GOG.com would require that we have a much larger user base than we currently do.

Regardless, it is something that we know about, and we're monitoring it. Our current prediction is that it's nothing that we will need to worry too much about. Time will tell, I suppose.
I don't think is wold be cheating to try and get a game from a fair prise. One could probably turn the coin as follow:

if one look for Age of Wonders 3 in denmark og google you find
Age of Wonders 3 - Deluxe Edition for download $44.99 - GOG.com
www.gog.com/game/age_of_wonders_3_deluxe_edition‎
Download the best games on Windows & Mac. A vast selection of titles, DRM-free , with free goodies, customer love, and one fair price for all regions.

look at the last sentence I did turn it bold here to mark it out -

one fair price for all regions

Now when you click the link you wold get a pricetag at 44.99 euro around 37 % more.
Now please do not hang me up on this but as far as i know this wold be a false commercial, after danish low.

First stating the prises are the same all over. And then NOT adhere to that statement.
For all I know that is an unlawful commercial in Denmark.
you should probably get rid of that statement "fair price for all regions" to make that sale legal in Denmark.

But again please do not hang me op on this as I am no (evil) layer :P
Post edited February 28, 2014 by Agrilla
I'am afraid my English is a bit rusty.
I dislike regional pricing and dislike DRM more. I cant play a few old retail games because the DRM don´t like an 64bit OS. It is an crime in my country to brake the DRM from an owned and payed orginal Lizens. The games are compatible, DRM not.
Your Statement that GoG can only survice with regional pricing is sad. More sad is that you plan to get the regional pricing for any classic game. Why i should pay regional for an classic game - without an regional translation (wich was availible in original Retail)? If i pay regional - i want an option for an offical local translation. Without losing the option to get the uncut original.
This is an bad game from the publisher to set you in Chains. After regional pricing they dekoy to sell Games with DRM. Such things don't please me.

Please:
stay withouth DRM,
dont loose the optional uncut orignal versions worldwide;
and get official the local language Version optional.
Keep on trying.