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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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G-Doc: I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
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Gearmos: Slip? Seriously, it was clearly intentional... and completely unnecessary.
Prove it was intentional.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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blotunga: So basically we won't see any games using blink? But wait even HOMM2 used it, I clearly remember it.
I've been answering forum questions for a few hours. I'm probably mis-remembering something, but I seem to recall the game has some some incorrectly-licensed video codec in it.

I could also be crazy? I could be crazy.
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people are complete tools, things will remain as they are.
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hedwards: Emphasis mine.

Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
That's a hell of a typo. I'm sorry about that. Hours of answering questions have turned my fingers to putty. :(
Post edited February 28, 2014 by TheEnigmaticT
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TheEnigmaticT: I've been answering forum questions for a few hours. I'm probably mis-remembering something, but I seem to recall the game has some some incorrectly-licensed video codec in it.

I could also be crazy? I could be crazy.
:)) Oh well, you see? Maybe if the new would've come with a sugarcoat, like a new BIG publisher's old games for flat prices and a new AAA for regional price, we would've been more lenient.
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Cavalary: That's not the case here. Flat pricing was a core principle, and "local pricing" alters the pricing of all games, old and new, existing and newly added.
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Magnitus: Ok, let's call this for what it is.

It's not about principles, it's about the fact that certain regions in the world (Europe, Australia and probably some I forgot) are worried they'll pay more.
To quote myself:
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Cavalary: Frankly, seeing as it's the "industry standard", I don't think anybody would have attacked you directly if from day one you'd have had such prices. I mean, nobody'd have noticed, it'd have been one less reason why you were the best games shop out there, but you'd have still been the best and the attacks over the issue would have been directed at publishers (and governments, where that's also a factor), as it is everywhere else. But that wasn't what you did. You chose this principle, and now you chose to move away from it. That doesn't fly. Can't and won't accept that.
So as far as I'm concerned it is about principles.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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Cavalary: Random idea (that I'm sure will may lawyers tie their underwear in knots through sheer mental strain, but anyway):
1. Ask around for the rights of an older game that isn't sold anywhere else. (Because if it is, somebody'll know who has the rights, right?)
2. Nobody seems to have them, or not enough to be able to negotiate them with you.
3. Put out a message that whoever can prove they have the rights will get their part of the revenue, release it for $9.99 and put aside 70% (I believe that was the usual dev's share?) from any revenue from it.
4. Whoever sues you over it and wins, proving they're the rights holder, gets the money, and you know who to negotiate with from then on. Whoever loses, well, loses.
You're missing step 3.5:

3.5 Spend about $4 million in legal fees for each game we do this with. Go bankrupt. ;__;
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Gearmos: Slip? Seriously, it was clearly intentional... and completely unnecessary.
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Somethingfake: Prove it was intentional.
"Basically, if people aren't complete tools, things will remain as they are. "

How could you misunderstand that? In addition, he hasn't retracted his words.
Post edited February 28, 2014 by Gearmos
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torqual76: There were three big plus for shopping on gog.com for me.

1.The prices were the same as in the US for everyone. That was were, now all but the US customers get screwed over. Like 1 $ : 1 €. That is really unfair because there are many countries in the Eurozone that have subpar income and simply can not afford a 1 : 1 price.
That's not correct dear fellow, if you mean the classic prices. They will not be "1$ = 1€"!
And not ALL will get screwed, only we €-payers will, if gog keep the prices as announced in the letter. As I written before only Russia, UK and Australia will profit by the new prices, because they'll get little "discounts".
I DO NOT UNDERSTAND IT!

(People of these countries please don't feel offended)
high rated
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TheEnigmaticT: It has not really come up yet. That said, I don't know that regional availability of a game is crappy treatment from us. Preventing you from playing a game you bought because of your physical location is definitely crappy treatment and would fit under any definition of DRM I can think of. So that's certainly not in the works.

I guess the question is one of philisophy: if we can get a game, but are not allowed to sell it in a few countries that collectively make up less than 1% of our users, should we? Is a DRM-Free game (classic or new) for 99.5% of us worth denying the .5%?
I appreciate your post, but did want to touch on this point. For some of us, yes, it is indeed a matter of philosophy. Let me make an example from my actual life:

My mobile phone provider is Credo, a US company that gives portions of their revenue to progressive causes. I pay more (versus some carriers, MUCH more) than the average user, because I'd prefer my dollars go to a company which is backing things I can believe in, rather than doing as most telecos and underwriting consumer-hostile agendas.

My patronage of GOG is similar to this. Sure, I come here mostly for the DRM-free and the great selection, and for the outstanding community; but also in part because I share in what was your stated philosophy.

To draw a clumsy parallel, if Credo sent me an email saying "we are backing off from supporting gay marriage because we can get a better texting rate if we do so, and besides, gays are only 5% of our users", then I would be very displeased, and have to reconsider my patronage of them. Same with GOG - by caving to industry pressure to create an unfair marketplace for gamers, you are turning away from us as a whole. It may be that as an American I never feel any difference in pricing or game availability. But I consider myself a citizen of the world, and unfairness to any of us is unfairness to all of us.
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blotunga: They let the publisher set the price. The only way we get rid of regional prices I think is when we get rid of physical games. I for myself won't cry after them.
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CarrionCrow: Need better net infrastructure before we can ditch them. Noone wants to try downloading multi-gig games on a crappy capped connection.
You're absolutely right, there. More and more ISPs in various regions are using download caps and bandwidth throttling, and charging a premium to remove those artificial barriers that they erected. While that kind of thing continues, physical media will always be needed in some regions. So I can't see this particular issue being resolved any time soon.
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Cavalary: Random idea (that I'm sure will may lawyers tie their underwear in knots through sheer mental strain, but anyway):
1. Ask around for the rights of an older game that isn't sold anywhere else. (Because if it is, somebody'll know who has the rights, right?)
2. Nobody seems to have them, or not enough to be able to negotiate them with you.
3. Put out a message that whoever can prove they have the rights will get their part of the revenue, release it for $9.99 and put aside 70% (I believe that was the usual dev's share?) from any revenue from it.
4. Whoever sues you over it and wins, proving they're the rights holder, gets the money, and you know who to negotiate with from then on. Whoever loses, well, loses.
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TheEnigmaticT: You're missing step 3.5:

3.5 Spend about $4 million in legal fees for each game we do this with. Go bankrupt. ;__;
The bankrupt part would probably depend on the win/lose ratio for those cases, and somehow I imagine that plenty will rush to sue at first and lose... at which point you may ask for damages for dragging you through it. And after a few such cases others will think hard about rushing into it.
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TheEnigmaticT: I'm...not sure what you're asking. A gifted game is free for the user. Why would the currency matter?

Many lemmings died to bring us this information.
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StormHammer: Thanks for the response, TeT. :)

Regarding the currency for gifts, it was something other people had asked, so I included it. I think they were worried that they would be charged the regional price of the recipient, as a measure to prevent people from asking, say, someone in the US gifting a game to someone in a region that pays a higher price, in an attempt to circumvent the regional pricing model.

It saddens me that so many lemmings had to die, but it was a noble sacrifice. :(
Since you could, in theory, buy gifts for, I dunno, Gabe.Newell@gog.com and then just pass the gift code off to whoever you want to manually (since you get a confirmation email with code number included) we could not possibly know, at code creation, the physical location of who is going to redeem it.

Well, and in general we can't know. Many people have a @gmail.com address, but they could be from just about anywhere in the world.

Gift codes are purchased by the person who buys them, and are charged at the purchaser's price.
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TheEnigmaticT: Basically, if people aren complete tools, things will remain as they are.
Actually it makes me want to set a hammer in russian hat as my avatar, just to keep things as they are :)
Or hammer and sickle? :)
But I love my Giant Zombie Cat too much :)
Post edited February 28, 2014 by Novotnus
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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
Bwahahahahahahhahaa! That was awesome! LOL
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Cavalary: So as far as I'm concerned it is about principles.
Fair enough, they broke their word.

However, for me, the words that they broke is a promise to Eupeans that they wouldn't pay the VAT and a promise to Australians that they won't pay unfairly more.

It's also a promise to certain countries that they'll have to pay an outrageous fraction of their wages if they want to play a game.

The principle involved here is not breaking your word, not fairness.

Personally, I'm not big on the whole "always keeping your word" thing. I prefer to view it as a case by case thing, though I'll agree there is value in keeping your word most of the time. I just don't believe in doing it mindlessly.

I think the motive they introduced for breaking their word in this instance is not unreasonable.
Post edited February 28, 2014 by Magnitus
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tfishell: Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
Shhhheeeeeeeettt. I appreciate the information, though; it really does give some context as to what GOG has to really do to bring games. I guess it's really not as simple as just looking at the publisher on Wikipedia, lol.

-------------------

Since I have your attention, if there is anything you can say one this subject, could you provide some clarification on something that's been bothering me for some time: I've noticed that we haven't seen any recent releases, new or old, from established publishers here on GOG - Activision, Ubisoft, Square Enix, Hasbro, etc. I'm kind of worried about that, since there are still plenty of fantastic games they can release here.

Even if they're technically a publisher here, does GOG have to sometimes get publishers' "attention" so that they're will to release games here, or do they have to wait for an opportunity several months down the line so they can sign more than just one or two games? (Does GOG have to get publishers' attention by being ready so sign "batches" of games?) It appears the last 6-ish Activision games were brought mid-2012, but we haven't seen anything from Activision since.

Or is it more having to do with other disagreements - price, DRM-free-fear, regional restrictions, etc. Maybe we don't have Vampire the Masquerade Bloodlines or Worms Armageddon, Final Fantasy anything because of DRM-free-ness?

Again, not sure what you can say on this, but this has been bothering me for many months now.

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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
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skeletonbow: Bwahahahahahahhahaa! That was awesome! LOL
You know, for the longest time I honestly believed that was a scene from Inglorious Basterds. Finally did some research, and NOPE.
Post edited February 28, 2014 by tfishell