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"Welcome to the Legion of the Shield, Vir! You are most welcome." Kemuel, shook the Vasar's hand with his right and placed his left over it, as was his way. "Our Brotherhood will be pleased to hear of you arrival. Come, make yourself at ease."

OOC: Nice one for signing up!! :P
Vir regarded the jovial knight as he passively accepted Kemuel's handshake, letting little more than a faint smile to colour his expression.

"Thank you", Vir said simply, keeping his guarded demeanour. "After I have familiarized myself with your facilities and your guildmates, I will be sure to make myself available for the next task the Legion of the Shield must undertake."

OOC: Heh, thanks. Though, isn't Kemuel still in that dungeon?
OOC: Eh this is kind of OOC thread in general Aaron so..yeah.

Lucas looked up from from his current drawing and walked over to new guy,offering to shake his hand. "Welcome new meat," he said jokingly.
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MrWilli: OOC: Eh this is kind of OOC thread in general Aaron so..yeah.
OOC: ;)
OOC: Woot another Mage Class. I ain't the only one anymore

Edit IC: "Yes. Welcome, Brother Vir. I am Exile, Knight of Shadows and a Veteran of the Legion. Come and warm yourself by our fires." He smirks as he looks to the others that gathered around

OOC: And done
Post edited January 14, 2012 by Landeril
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Aaron86: <snip>
Welcome! Your character has been created. You can view it HERE. I will add you to the roster on the front page.

You are now eligible to sign up for any quests/sparring matches. And if you have any questions, please feel free to ask me (or Landeril, or some of the others.)

The guild has assigned you a Quarterstaff to serve as your starting weapon. You can always buy new weapons (or gain them from a quest) in the future if you are dissatisfied with that. Thanks.
Post edited January 14, 2012 by stoicsentry
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Aaron86: <snip>
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stoicsentry: Welcome! Your character has been created. You can view it HERE. I will add you to the roster on the front page.

You are now eligible to sign up for any quests/sparring matches. And if you have any questions, please feel free to ask me (or Landeril, or some of the others.)

The guild has assigned you a Quarterstaff to serve as your starting weapon. You can always buy new weapons (or gain them from a quest) in the future if you are dissatisfied with that. Thanks.
Theres no link bud
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stoicsentry: Welcome! Your character has been created. You can view it HERE. I will add you to the roster on the front page.

You are now eligible to sign up for any quests/sparring matches. And if you have any questions, please feel free to ask me (or Landeril, or some of the others.)

The guild has assigned you a Quarterstaff to serve as your starting weapon. You can always buy new weapons (or gain them from a quest) in the future if you are dissatisfied with that. Thanks.
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Landeril: Theres no link bud
Thanks, fixed it. What is up with the GOG forums lately? Anyone else having trouble with edits?
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Landeril: Theres no link bud
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stoicsentry: Thanks, fixed it. What is up with the GOG forums lately? Anyone else having trouble with edits?
I do it at times. So I've got my points ready

13 total

Wave of Fear: All nearby enemies fear you. Requires higher roll than Invoke Fear. Cost: 1.
Wave of Hate: All nearby enemies hate you. Requires higher roll than Invoke Hatred. Cost: 1.

Undead Mastery: Summoned skeletons are tougher to damage. Cost: 3.

Ember Touch: Damage an enemy within touching range. Burns them if they are currently afraid of you. Cost: 2.
Firebomb Corpse (Living): Does fire damage to an enemy within long range. If they are defeated this way, they explode, causing burning damage to all nearby. Cost: 3.
Summon Leeches: Target is afflicted by leeches. They transfer 1HP at a time from the target to you, until you have a poor roll. Does not count as a summoned creature. Cost: 3.

13 points spent
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stoicsentry: Thanks, fixed it. What is up with the GOG forums lately? Anyone else having trouble with edits?
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Landeril: I do it at times. So I've got my points ready

13 total

Wave of Fear: All nearby enemies fear you. Requires higher roll than Invoke Fear. Cost: 1.
Wave of Hate: All nearby enemies hate you. Requires higher roll than Invoke Hatred. Cost: 1.

Undead Mastery: Summoned skeletons are tougher to damage. Cost: 3.

Ember Touch: Damage an enemy within touching range. Burns them if they are currently afraid of you. Cost: 2.
Firebomb Corpse (Living): Does fire damage to an enemy within long range. If they are defeated this way, they explode, causing burning damage to all nearby. Cost: 3.
Summon Leeches: Target is afflicted by leeches. They transfer 1HP at a time from the target to you, until you have a poor roll. Does not count as a summoned creature. Cost: 3.

13 points spent
OK, cool.

(For everyone else, hold on to your skill points until you start a new quest. (Exile is in a sparring match so I asked for them.)
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Landeril: I do it at times. So I've got my points ready

13 total

Wave of Fear: All nearby enemies fear you. Requires higher roll than Invoke Fear. Cost: 1.
Wave of Hate: All nearby enemies hate you. Requires higher roll than Invoke Hatred. Cost: 1.

Undead Mastery: Summoned skeletons are tougher to damage. Cost: 3.

Ember Touch: Damage an enemy within touching range. Burns them if they are currently afraid of you. Cost: 2.
Firebomb Corpse (Living): Does fire damage to an enemy within long range. If they are defeated this way, they explode, causing burning damage to all nearby. Cost: 3.
Summon Leeches: Target is afflicted by leeches. They transfer 1HP at a time from the target to you, until you have a poor roll. Does not count as a summoned creature. Cost: 3.

13 points spent
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stoicsentry: OK, cool.

(For everyone else, hold on to your skill points until you start a new quest. (Exile is in a sparring match so I asked for them.)
And for everyone else. I will be speaking to Mr. Stoic about me helping with a quest so we can run two at once.
Really cool news! Nice one guys!
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Landeril: "Yes. Welcome, Brother Vir. I am Exile, Knight of Shadows and a Veteran of the Legion. Come and warm yourself by our fires." He smirks as he looks to the others that gathered around
Vir regarded the expansive common room, and the men inside it. The men who from this day forward will be his companions. Normally living in solitude, Vir was not used to this kind of openly warm welcome. Vir maintained his faint smile, but still tried to guard his emotions.

Vir thought about mentally reading his new companions. Insights gained from such a scrying would be helpful. He decided against it. Too early.

"Thank you, Brother Exile" Vir politely said.

Another member of the guild stepped forward carrying a staff, presenting it to Vir. "The guild has assigned you a Quarterstaff to serve as your weapon", the man said.

Vir studied the staff and the man carrying it, then received his new weapon. "Yes, this will do. Thank you."

After scaning the room and its occupants once more, Vir turned to the Knight Exile before him. He knew that this was a martial guild. What were the strengths of the men he was going to be working with, Vir wondered.

"Perhaps, to become aquatinted with you gentlemen, a sparring match is in order", Vir suggested. "A newcomer such as myself would value knowing how this order conducts battle."

OOC:

So yeah, I think I'll start with a sparring match.

I just had a couple of questions. One, how and to what degree does my class effect combat ability? I assume I'm not going to be as good as a warrior type, but is it to the extent that my quarterstaff will be mostly serving as a backup tool? Two, are there any limits to how much I may use my active abilities? I didn't see any mention of "magic points", but I thought I read in the dungeon crawl thread about Father Arkades' holy powers running out through use.
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Aaron86: I just had a couple of questions. One, how and to what degree does my class effect combat ability?
Theoretically, not too much, but enough so that it matters.

Every time you act, there's a d20 roll. Offensively, then, the maximum amount of damage any character can do is 20. So that would be the same all around.

However, Warrior classes have skills that do increased damage with traditional-sounding attacks, and can wield stronger weapons with greater efficiency. Similarly, a Warrior class would require a lower roll to actually land a hit.

Defensively, the Warrior classes armor sets are more effective. You could wear a Warrior class armor yourself, but it would hamper your spellcasting ability.

Similarly, the Warrior classes all start out with Hit Point bonuses. Barring some very unique item, a character from a Warrior class of equal level will always have a higher life total than you.

I assume I'm not going to be as good as a warrior type, but is it to the extent that my quarterstaff will be mostly serving as a backup tool?
I think that it would serve primarily as a backup tool, but you won't be a sitting duck, either. You can hold your own in traditional combat against similar level monsters, but probably not against those of higher levels like a Warrior class could.

But then, they don't have access to the bag of tricks that the Psionicist does. :)

Two, are there any limits to how much I may use my active abilities? I didn't see any mention of "magic points", but I thought I read in the dungeon crawl thread about Father Arkades' holy powers running out through use.
A few separate issues here:

1.) There are no strict limits. For the most part, you're best off behaving as if there aren't any limits as all.

2.) The only spells which DO have limits are healing spells. This is listed in their description. They diminish in power each time you use them until you "sleep." This is to prevent people from "spamming" healing.

3.) I don't intend to limit anyone's magical powers at any point, but depending on the circumstances, it might make sense: if there's a battle that takes up 50 turns, for example, everyone (Mage and Warrior included) will be fatigued in one way or another. For the Mage, this might mean his spells have diminished power. For the Warrior, his attacks might be weaker, etc.

Thanks for asking. It's very helpful, as we can use these questions to make a FAQ.

If you have any more questions, please feel free.
As requested, we are evacuating Northbrook. Need 3 characters. The quest is posted HERE.