Posted October 21, 2012
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
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BadDecissions
¯_(ツ)_/¯
Registered: Jun 2012
From United States
Posted October 21, 2012
I am so glad that this game is being made in spite of DA2's poor reception, and I don't care if I'm the only one. Not actually a whole lot of detail being given, though, and their boast that "one level in Dragon Age 3 is as big as all of Dragon Age 2's levels" doesn't fill me with excitement, because I didn't actually like the Deep Roads megadungeon in DAO. Bigger isn't always better.
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zomgieee
Vault Dweller
Registered: Jun 2009
From Australia
Posted October 21, 2012
... lets just all agree to play infinity engine games until Project Eternity comes out, ok ?
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Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted October 21, 2012
I'm going to stick to my position that if it's build from the ground-up to be a multi-platform game, it will be poo-poo. DAO was different because it was made a PC game with little to no console considerations, and then later ported over to PS3 (which rooted the gameplay anyway).
What you can't have without mouse control is a good icon-based grid inventory system, you are stuck with these horrible list-based inventories which work on a stacking principle. Call it evolution, LOL, if you think Ultima 6's inventory system was 'evolution' sure.
It applies to everything else too, good tactical combat requires point-and-click mouse control, and precise movement commands and well as quick mechanics for switching between control of party characters and clicking for spell/abilities and potions, especially in the clusterfuck that is real-time-with-pause combat.
The only way to translate this to gamepad control is either hack-and-slash combat, which is what happened to DAO in it's port to PS3, or simplistic JRPG style systems. Dragon Age 2 was mechanically speaking a real-time JRPG, just with a Western visual setting.
There's a reason Skyrim has that list-based inventory too, and also why it got rid of skills and replaced them with a perk system and pointless action-button combat, consolization.
So yeah, PC-exclusive or death.
What you can't have without mouse control is a good icon-based grid inventory system, you are stuck with these horrible list-based inventories which work on a stacking principle. Call it evolution, LOL, if you think Ultima 6's inventory system was 'evolution' sure.
It applies to everything else too, good tactical combat requires point-and-click mouse control, and precise movement commands and well as quick mechanics for switching between control of party characters and clicking for spell/abilities and potions, especially in the clusterfuck that is real-time-with-pause combat.
The only way to translate this to gamepad control is either hack-and-slash combat, which is what happened to DAO in it's port to PS3, or simplistic JRPG style systems. Dragon Age 2 was mechanically speaking a real-time JRPG, just with a Western visual setting.
There's a reason Skyrim has that list-based inventory too, and also why it got rid of skills and replaced them with a perk system and pointless action-button combat, consolization.
So yeah, PC-exclusive or death.
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roninnogitsune
Mystic Kyubi
Registered: Dec 2008
From United States
Posted October 21, 2012
I'm a little Leery of this one, even if I enjoyed DA2 despite it's flaws. Bioware lost their leadership and seems to be on the obvious path of just being a brand for EA to wave around.
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TheSupremeForce
Hero of Ages
Registered: Jul 2009
From United States
Posted October 21, 2012
While DA2 definitely had flaws, I still had fun with it. I'd have purchased an expansion, but I do understand why they decided to move on to DA3. If they can balance the things that "worked" from each game, they'll have something good.
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Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted October 21, 2012
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The combat took the worst elements of JRPG combat, hack/slash combat, and MMO combat, and then threw them into a mixing bowl to see what would happen.
The story is so bad that you could honestly mistake the whole mess as some kind of ironic subtle parody . The dialogue feels like it was written by a 14-year old female high-school drop-out who just finished reading Twilight and developed a fetish for writing fan-fiction with gay elf sex.
Also, not to mention that the world environments consisted of artists copying and pasting everything. Truly, that game deserves to be in the eternal bargain bin alongside Daikatana and Big Rigs.
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roninnogitsune
Mystic Kyubi
Registered: Dec 2008
From United States
Posted October 21, 2012
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If they want tactical gameplay, they should go Turn based, the new X-com shows that it's still valid from a marketplace point of view. I'm just tired of the worship that real time/pause compromise is getting, The Infinity engine games were great leap forwards in storytelling but they really dumbed gameplay down.
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grycore
Isaac Addicted
Registered: Apr 2012
From Spain
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Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted October 21, 2012
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But regarding the new X-COM, that's kinda my point. X-COM completely removed the inventory grid system from the original game, not even an inventory LIST, just completely removed, you give your soldiers a gun each and that's essentially it, and much of the base-building elements were also removed. So there's dumbing down for console 101 for you.
Also action-point management in the new X-COM was removed, replaced by a more simple "one action per turn" system similar to JRPG's. In the original Ufo Defense you had to ration how you used each of your soldier's action points each turn, a little bit of movement meant less of shooting, etc. In the new game you have no choice, you either "move" or you "shoot" and that's it. And I KNOW why they did that, it's so they could have those console-centric cinematic looking cuts when the camera zooms in and the soldier runs forward or turns the corner and fires.
Again, I stand by my point (and X-COM isn't even an RPG) for non-action-based games you need mouse control.
But I doubt Bioware will do this, they are too locked into the multi-platform release/ cycle, if they had to choose between profit and the complexity of their games, they would always choose profit (or rather EA would).
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infinite9
No Longer New!
Registered: Jun 2010
From United States
Posted October 21, 2012
My prediction is that I'll enjoy it a lot just as I did with the previous two games. Nobody needs an oracle to know that there will be tons of whines and moans from people with comments like "IT'S BEEN DUMBED DOWN FOR THE LESSER GAMERS!!!!!!!!1111one1" or "BIOWARE BETRAYED US TO THE CONSOLESSSS!!!!!1111onethousandonehundredandeleven1"
Post edited October 21, 2012 by infinite9
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BadDecissions
¯_(ツ)_/¯
Registered: Jun 2012
From United States
Posted October 21, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 21, 2012
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I looking forward to it. DA 2 was one of the most interesting RPGs I played in recent times. I hope they keep the uniqueness of DA 2 and don't dumb it down to yet another Baldurs Gate clone in 3d.
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted October 21, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 21, 2012
No surprise there ...
Actually, the phrase can be fitting (and I just used it :-P). But something being dumbed down simply because it is a console game is ridiculous. Also, "dumbing down" doesn't always mean worse. I'm fairly certain that Victory II is dumbed down from Victoria I and yet the superior game.
Actually, the phrase can be fitting (and I just used it :-P). But something being dumbed down simply because it is a console game is ridiculous. Also, "dumbing down" doesn't always mean worse. I'm fairly certain that Victory II is dumbed down from Victoria I and yet the superior game.
Post edited October 21, 2012 by SimonG