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Arianus: My only small problem with Kickstarter is with the Anita sar.......... That person... I'm all for keeping an open mind, equality, blah blah blah but seriously why? Off Topic but that's my only issue I've had with Kickstarter. Maybe they do need some sort of oversite/review of the different kickstarters. I didn't support that kickstarter, I just whole heartily disagree with her, and no I'm not trying to start a discussion.
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Piranjade: I don't get your point.
If you didn't support that kickstarter, it cannot be a regret to you, I think?
I regret all the money that everyone gave her.
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Piranjade: I don't get your point.
If you didn't support that kickstarter, it cannot be a regret to you, I think?
For those that didn't already think ill of Kickstarter, it effectively brought the platform into disrepute. Anita Sarkeesian's videos are highly selective in making their points, and they are arguably just as sexist as the misogynists she calls out in the industry. As an example, she goes on about sexualised female characters in unpractical bikini armour and neglects to mention the countless shirtless muscled barbarians that are supposed to be passed off as the average man.

In short, she's really no better than the sexist morons she's criticising. Watch her video "The Real Reason Guys Should Hate Twilight" and you'll see exactly how sexist she is.
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Piranjade: I don't get your point.
If you didn't support that kickstarter, it cannot be a regret to you, I think?
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jamyskis: For those that didn't already think ill of Kickstarter, it effectively brought the platform into disrepute. Anita Sarkeesian's videos are highly selective in making their points, and they are arguably just as sexist as the misogynists she calls out in the industry. As an example, she goes on about sexualised female characters in unpractical bikini armour and neglects to mention the countless shirtless muscled barbarians that are supposed to be passed off as the average man.

In short, she's really no better than the sexist morons she's criticising. Watch her video "The Real Reason Guys Should Hate Twilight" and you'll see exactly how sexist she is.
Whether people like her videos or not I don't see the direct connection to kickstarter regrets if you didn't pledge.
She offered a product, people pledged, it got funded and she seems to be delivering something.
If you pledged and don't like what she's delivering, I could understand the regret.
But regretting what other people spend their own money on...
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Piranjade: Whether people like her videos or not I don't see the direct connection to kickstarter regrets if you didn't pledge.
She offered a product, people pledged, it got funded and she seems to be delivering something.
If you pledged and don't like what she's delivering, I could understand the regret.
But regretting what other people spend their own money on...
Yeah. Sounds like people being mad opinions/entertainment they don't like exist... that's not rational IMO.
Post edited June 13, 2013 by StingingVelvet
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Red_Avatar: Delay after delay after delay for stuff I was supposed to get quite early and bad communication from most projects.
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SimonG: That is what you get when no publisher is around. People always complained about publishers pushing devs and deadlines killing good game design. So what is it going to be? People need to make up their mind. Do you want your toys now like KOTOR 2 was delivered, or do you want to give the devs the time they need. For me, the whole point was to make the devs free of artificial boundaries created by publishers. (That being said, a little publisher oversight wouldn't be to bad for some projects
Not that a Kickstarter-backed project couldn't end up feeling rushed by default; even developers free of a publisher's leash must make some money sooner or later. But yeah.
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Piranjade: Whether people like her videos or not I don't see the direct connection to kickstarter regrets if you didn't pledge.
She offered a product, people pledged, it got funded and she seems to be delivering something.
If you pledged and don't like what she's delivering, I could understand the regret.
But regretting what other people spend their own money on...
I think the point is more that the consistent message from backers has been that they regret backing it, not least because she was absurdly late in actually delivering the videos. Her reaction to any critics was to accuse them of "harassment" and "misogyny".

I personally would love to see a decent series analysing gender roles in video gaming, and I do agree with the underlying sentiment - that gaming is male-dominated when it shouldn't be - but the videos are basically rants about how shit men are and how men are responsible for all the evil that goes on in the video gaming world.

Personally, I think the critical five seconds of the ending of Metroid did a much better job of challenging the male-domination trope than these videos ever did.
Post edited June 13, 2013 by jamyskis
So far no projects I backed have finished but I am confident most of them will turn out fine from what I saw so far. I backed out of Shadowrun Returns when given the chance, so that's one regret gone. The Double Fine adventure while I'm not crazy about the art I expected something like this. I still hold high hopes for the story/gameplay part. And for the rest... we'll see this autumn.

Btw, am I the only one who feels Brian Fargo (or someone in his team) is good at handling the business part of the game creation? Out of all the kickstarters I backed I feel inXile is best at this.
Post edited June 13, 2013 by Aningan
I usually pledge just small amounts of money, and it's possible that if I pledged more I'd have more regrets. (It's still more money than I pay for similar products outside of Kickstarter.)

There are few projects I pledged $20 or more to, and here's what I think of them:

Double Fine Adventure - worth it. The documentary and the development details shared by developers are great and the game looks to be shaping up well.

Wasteland 2 - looks decent so far. I pledged more out of momentum than out of real interest in the game, but it looks decent. I'm disappointed that the promised video dev blog hasn't surfaced (unless I missed it). Still, I trust that I will get something good from this.

Dinocalypse Now - Definitely worth it so far. Books are being released and I enjoyed the two I've read so far (I'm into the third, which is just okay so far).

Broken Sword - making progress. I trust it will be good.

Project Eternity - can't say. Didn't trust it that much and I still don't trust that I'll love it. Seems to still be in early stages.

3Doodler - So far I trust it, and they've offered some extras to backers beyond what was promised, and that's cool.

Torment - Still early days, so I just go on trust.

Lords of Gossamer and Shadow - first of all it was cool that they agreed that I can add more money later (I was over budget). That's definitely a project that's more for nostalgia than desire to play it, so my final opinion on whether it's a waste will likely be affected by how I feel at a particular moment.
I backed a lot of video game projects and don't regret anything but some of them lack updates. We want to hear progress !!!

- Double Fine Adventure: enough updates from the start (mostly thanks to the making-of video) and now that they are uin full production we've got more than weekly updates. I really like everything I've seen thus far. No deadline and scope problems are a bit worrying but we'll see.
- The Banner Saga: they were fine and release Factions to beta-test combat and I have no problem with that but it's quite a long time since I've last heard from them. They should do more frequent updates/
- Wasteland 2: they are a bit more active on their forums, which I don't follow. More kickstarter updates would be great. Anyway, they progress and they've shown us alpha footage. It should be great.
- Spriter: a tool to make animations with frequent updates though they are already quite late but they report often with updates
- Moebius: a bit worrying as the concept of the CSG was to involve a bit the community and we have not a lot of updates. Also, the "demo" we got to try was not very convincing (animations and puzzles mostly)
- Paper Sorcerer: a small project which is more than 6 months late. Now and then we receive and update where the creator says he fixed a lot of bugs... not lot of hopes for this one
- Broken Sword: updates now and then, need a bit more but it's fine for now
- Project Eternity: lots of updates where we learn what they're doing and how, quite interesting
- Torment: quite silent but it is the beginning, I suspect they are also more active on the forums
- Dreamfall: same as Torment
- Divinity: lots of updates, great

So, no regrets, but we'll see when the first games will be released !
I've been pledging pretty much exclusively to adventure game Kickstarters, and the only gripe I have so far is with Larry's box cover. And the publisher blocking any info on Jane Jensen's Mystery Game X is borderline comical at this point, but I don't really have a problem with waiting, so overall, I'm pretty good.
I just backed Larian's Original Sin, and that was through Paypal. Because the devs are more than able to handle it.

No regrets. :p
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MoP: I've been pledging pretty much exclusively to adventure game Kickstarters, and the only gripe I have so far is with Larry's box cover. And the publisher blocking any info on Jane Jensen's Mystery Game X is borderline comical at this point, but I don't really have a problem with waiting, so overall, I'm pretty good.
Yeah, I forgot to mention that. It's been more than 6 months I think Jane Jensen tells us each update that she hopes to tell us more about it "next month".
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sebarnolds: - Paper Sorcerer: a small project which is more than 6 months late. Now and then we receive and update where the creator says he fixed a lot of bugs... not lot of hopes for this one
I trust him. He offered a demo pretty early and he has a public demo now, and he listened to feedback. From what he said in the last update I think he's close enough to the end. I don't know if I will like the game (which wouldn't matter much, because I have too many games to play and no time to play them), but I believe that he's done with the money what it was intended for and that we'll see a result that will reflect the project's pitch.
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sebarnolds: - Paper Sorcerer: a small project which is more than 6 months late. Now and then we receive and update where the creator says he fixed a lot of bugs... not lot of hopes for this one
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ET3D: I trust him. He offered a demo pretty early and he has a public demo now, and he listened to feedback. From what he said in the last update I think he's close enough to the end. I don't know if I will like the game (which wouldn't matter much, because I have too many games to play and no time to play them), but I believe that he's done with the money what it was intended for and that we'll see a result that will reflect the project's pitch.
Yes, I too think we'll get a game in the end which should be pretty close to what he promised (I played his demo which was ok). But he definitely needs to communicate better that what he's done.
Post edited June 13, 2013 by sebarnolds
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sebarnolds: Yes, I too think we'll get a game in the end which should be pretty close to what he promised (I played his demo which was ok). But he definitely needs to communicate better that what he's done.
He posts an update once a month on average. Sure it's been two months the last time, but that's still good enough for me. I don't want to be that publisher which sits on the developer's vein and wants constant updates. As long as I trust that some progress is being made and I'll see the final product, that's good enough.