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I just saw this quote, not sure if it's true:

"If you are playing in single player "offline" mode, you'll still have to connect occasionally to get updates and world status. In single player mode you'll still have your house and see other people's houses and banners and world effects but not the people. Likewise, they'll see your house"

Sounds like some type of MMO then. Damn it. Does he know he would have made millions of dollars on this if he pitched the Ultima spiritual successor we all wanted to see?
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Point Man: I just saw this quote, not sure if it's true:

"If you are playing in single player "offline" mode, you'll still have to connect occasionally to get updates and world status. In single player mode you'll still have your house and see other people's houses and banners and world effects but not the people. Likewise, they'll see your house"

Sounds like some type of MMO then. Damn it. Does he know he would have made millions of dollars on this if he pitched the Ultima spiritual successor we all wanted to see?
Not sure, but that's how Garriot answered the question in the interview

RG: Yes. And our current intention is that offline play is not only possible, but common. At least for me too…you know, one of my things where I like to play on tablets? A lot of the time, I’m on an airplane, and so there is no possibility to be online. So I’m heavily motivated to make sure offline is possible. That only reason that might interfere with that, or might be the challenge we’re trying to overcome, is just whether we can fit what you might call the client and what you might call the server all in one box. They’d have to be encapsulated on your machine. But that’s currently the way it’s being architected; there is no client…there is no server somewhere else, in the MMO sense, that the game operates on.

And instead, what we’re going to do is if you imagine you’re largely playing offline or solo player, well…when you are connected online, that’s when all the persistent world changes will update to you. And so who owns what house and what all the decorations look like, and all those things will change. And so if somebody is running a farm or a pub or a blacksmith in some other part of the world, when you’re online his NPC shopkeeper and the way he’s decorated his shop will pop in to your solo player experience. So the persistent world you’re playing in will update to you every time you go online, and be continuously updated if you’re continuously online, if you follow my drift.
Post edited March 08, 2013 by POLE7645
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Point Man: I just saw this quote, not sure if it's true:

"If you are playing in single player "offline" mode, you'll still have to connect occasionally to get updates and world status. In single player mode you'll still have your house and see other people's houses and banners and world effects but not the people. Likewise, they'll see your house"

Sounds like some type of MMO then. Damn it. Does he know he would have made millions of dollars on this if he pitched the Ultima spiritual successor we all wanted to see?
Wanna see something funny he post a picture of a list of games he made:

https://s3.amazonaws.com/ksr/assets/000/416/231/9073da0bd44358990090723edcdb65cc_large.jpg?1362173785

But he does not show Ultima 9, even he knows it was a piece of abominable shit.
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fablefox: But are they done by Richard Garriot? I'm not asking you to pledge blindly, but who is Richard Garriot to you?
A man who was a cRPG visionary pioneer at the height of his powers 20 years ago, but no longer. Now just another cog in the giant MMORPG machine. Even if it was a machine he himself helped build. But as far as I'm concerned the runaway success of the original Ultima Online beta was the worst thing to happen to Ultima, and basically ruined Ultima IX, since EA pulled all the programmers off it in 1997 to concentrate on UO. The bug-ridden and creatively disastrous Ultima IX that was eventually dumped on fans, a critical and financial failure, ended up being the nail in Ultima's (and Origin's) coffin.

As for Richard Garriot's work since he left Origin/EA, producing credits and otherwise, we have Lineage, Lineage II, City of Heroes, City of Heroes, City of Villians, and Tabula Rasa. All MMORPGs. He has long since lost interest in anything single-player related in cRPGs, regardless of whatever he says in interviews or development diaries.

So no pledge from me. I will stick with Project Eternity, Torment: Tides of Numenera, and Age of Decadence as far as my pledge dollars and pre-orders go, games with developers whose vision I actually believe in.

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PaterAlf: Not completely uninteresting. But do I understand the pledges right? I have to pay additional $60 dollars just to get the runic language translation, the soundtrack and the artbook. Seems highly overpriced to me.
Agreed. Rather stingy perks compared to equivalent levels of pledges in Kickstarter projects Eternity and Torment: ToN. Garriot won't be hurting for money to eventually fund his MMORPG behemoth though. His name still has enough cachet that eventually he'll raise his bounty.
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Point Man: I just saw this quote, not sure if it's true:

"If you are playing in single player "offline" mode, you'll still have to connect occasionally to get updates and world status. In single player mode you'll still have your house and see other people's houses and banners and world effects but not the people. Likewise, they'll see your house"

Sounds like some type of MMO then. Damn it. Does he know he would have made millions of dollars on this if he pitched the Ultima spiritual successor we all wanted to see?
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Elmofongo: Wanna see something funny he post a picture of a list of games he made:

https://s3.amazonaws.com/ksr/assets/000/416/231/9073da0bd44358990090723edcdb65cc_large.jpg?1362173785

But he does not show Ultima 9, even he knows it was a piece of abominable shit.
The funniest thing i see is a Barbie game huehuehue. :P
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Elmofongo: Wanna see something funny he post a picture of a list of games he made:

https://s3.amazonaws.com/ksr/assets/000/416/231/9073da0bd44358990090723edcdb65cc_large.jpg?1362173785

But he does not show Ultima 9, even he knows it was a piece of abominable shit.
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Point Man: The funniest thing i see is a Barbie game huehuehue. :P
sigh either way I don't how this game will turn out, will the offline be shit because the game was made with online multiplayer in mind (like Dark Souls even though it was still a good game offline) or to the surprise to everyone it will still be amazing offline.
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Point Man: The funniest thing i see is a Barbie game huehuehue. :P
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Elmofongo: sigh either way I don't how this game will turn out, will the offline be shit because the game was made with online multiplayer in mind (like Dark Souls even though it was still a good game offline) or to the surprise to everyone it will still be amazing offline.
Judging from the interview I found, it will be somewhat similar to the Dark Souls model. Most of the online component are player owned houses and proprety (unless I read it wrong).
$300,000 right now.

If tonight or tomorrow I wake in the morning and I see this reach its goal holy shit that would be impressive.
Multiplayer. Enough of them floating around. Don't need another one.
Post edited March 08, 2013 by nijuu
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nijuu: MMORPG. Enough of them floating around. Don't need another one.
The FAQ says Shroud of the Avatar will be a multiplayer game, not a MMORPG.
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nijuu: MMORPG. Enough of them floating around. Don't need another one.
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Snickersnack: The FAQ says Shroud of the Avatar will be a multiplayer game, not a MMORPG.
Have*

It also will have single player.
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nijuu: MMORPG. Enough of them floating around. Don't need another one.
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Snickersnack: The FAQ says Shroud of the Avatar will be a multiplayer game, not a MMORPG.
Fixed
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Snickersnack: The FAQ says Shroud of the Avatar will be a multiplayer game, not a MMORPG.
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Elmofongo: Have*

It also will have single player.
Offline mode doesnt change the fact it seems to be an always online thing otherwise you lose out on the community social aspect
Post edited March 08, 2013 by nijuu
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Snickersnack: The FAQ says Shroud of the Avatar will be a multiplayer game, not a MMORPG.
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nijuu: Fixed
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Elmofongo: Have*

It also will have single player.
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nijuu: Offline mode doesnt change the fact it seems to be an always online thing otherwise you lose out on the community social aspect
If only people bought more copies of Ultima 8 instead of signing up for UO he would still be making Single Player games :P
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Point Man: I just saw this quote, not sure if it's true:

"If you are playing in single player "offline" mode, you'll still have to connect occasionally to get updates and world status. In single player mode you'll still have your house and see other people's houses and banners and world effects but not the people. Likewise, they'll see your house"

Sounds like some type of MMO then. Damn it. Does he know he would have made millions of dollars on this if he pitched the Ultima spiritual successor we all wanted to see?
I think his new venture looks great, that aside I'm sure EA would had something to say about that. I'm surprised that EA didn't have a "hissy fit" about LB using Avatar in the games title 8).
Post edited March 08, 2013 by oldschool
I'd be ashamed to hit people up for cash after spending $30,000,000 on a personal trip to outer space...