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Wishbone: ...
Haha, yeah, that makes perfect sense. In the prequels R2 could even fly, which is quite useless for what is essentially a fancy space GPS navigation system and air ship repair machine. The lack of speaking didn't bother me too much though, he's built to interface with other machines, not with people.
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AnimalMother117: It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.
Ain't war hell!
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AnimalMother117: It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.
and not getting shot in the face by a machine gun ducking behidn cover and waiting for 10 seconds to have all your wounds miraciloulsy healed ?
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AnimalMother117: It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.
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snowkatt: and not getting shot in the face by a machine gun ducking behidn cover and waiting for 10 seconds to have all your wounds miraciloulsy healed ?
That's another story all together. (Actually, for a while that did irk me really badly. But one neither accomplishes anything meaningful, nor heals oneself of wounds when walking on a plate of bread and sausage either)
Romance options in Bioware games are so embarrassingly shallow and stupid it feels like a 4th grader wrote them. Of course, with the divorce rate being what it is, it wouldn't surprise me if this was what the majority of adults think relationships are.
Another one that's not limited to computer games: Levels and stats in RPG: Having a limited number of points that you spread among various skills only make sense during character creation, once the game start only the skills that are used should improve (and the skills that aren't should go down), there shouldn't be point in the middle of nowhere where you can spend more skill points around. Maintaining and improving skills should require using them either in the "real" part of the game or training them. (Or learning them for non physical skills).
It is somewhat excusable,most shrooms need stuff that plants produce from photosynthesis.
Ragdoll system in general. Whenever an enemy is hit, he falls down and behaves like a bag of potatoes. Have you ever heard about something like muscular tension, developers?!

Another thing connected with it is how the weight of a human body is reduced after one's death - when one's alive, he's standing strong. Once he's dead, you can toss his body like a ball.
Post edited December 13, 2014 by zeffyr
To be perfectly honest, I don't play games for their spot-on reproductions of reality. :-)
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zeffyr: Ragdoll system in general. Whenever an enemy is hit, he falls down and behaves like a bag of potatoes. Have you ever heard about something like muscular tension, developers?!

Another thing connected with it is how the weight of a human body is reduced after one's death - when one's alive, he's standing strong. Once he's dead, you can toss his body like a ball.
What do you mean?
Post edited December 13, 2014 by realkman666
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F4LL0UT: Currently playing Okami HD on PS3 and lemme tell ya: it's a brilliant game. Brilliant minds have been at work there creating a brilliant mythology and brilliant game mechanics. And then I stumbled upon mushrooms in a cave and my sidekick told me that they needed a bit of sunlight to grow. I facepalmed. Hard. I know, it's a game where you can turn night into day by painting a circle on the sky but for frigg's sake: FUNGI DON'T DO PHOTOSYNTHESIS! It really irritates me. That the game is very abstract doesn't make it any better to me.

*snip*

So, what did you catch?
I caught you being both right and wrong at the same time :P You are indeed correct that fungus does not require photosynthesis. You are incorrect in saying that sunlight does not play a part. It depends upon the species. I'd have to ask my mycologist friends as the exact science of it, and perhaps someone on these forums has the answer. I can counter your claim with my anecdotal evidence of picking mushrooms for the past 8 years. The mycelium(strands of fungus under the surface) grows all year round and fruits (mushrooms) under certain conditions depending upon the species.

The species I observe all fruit in Autumn to Winter. They require daytime temperatures to consistently drop below 10C/50F and prefer overnight temperatures of around 0C/32F. Most of the species I observe grow have a symbiotic relationship with pine species, in particular the introduced species Pinus radiata, and will grow beneath them or in wood chips or grass near the pines. The fruiting requires a combination of elements besides temperature to "flush", i.e come out en masse. The elements are constant rain for 2-3 days, followed by...sunlight! They do not like the morning sun and prefer the afternoon. This is evidence by the lack of spawning on eastern facing sites where the mycelium is still found. The flush occurs when the sun comes out, not the rain :)

The species of interest to me in my local area are:

P. subaeruginosa
P. cyanescens
A. muscaria (great to see the wiki is finally updated to show their edibility - boil to remove toxins, eat flesh. Important survival food in the colder months)
L. deliciosus (aptly named as it is delicious!)
S. luteus (slimy and not so delicious but edible and good in combination with the L. deliciosus)

I have taken many people on foraging hunts in my area to teach correct identification in conjunction with other survival skills, and to dispel some of the myths of these beautiful and strange beings. I say beings as they are neither plant nor animal and yet share characteristics of both.
Because it's Starwars season :
Battles in space, why the flames and the big explosions ?[edit : and by explosions I mean sound. People go out of their way to make great submarine combat in movies, but just drop the ball in space. No wonders that Sci-fi is not taken seriously]

And the worst in that category is people thinking you can hold a little in space just by holding your breath (I saw that in a recent movie review ..... defenders of galaxy ?)
Post edited December 13, 2014 by Potzato
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StingingVelvet: Romance options in Bioware games are so embarrassingly shallow and stupid it feels like a 4th grader wrote them. Of course, with the divorce rate being what it is, it wouldn't surprise me if this was what the majority of adults think relationships are.
This.

I actually think it was pretty okay in Mass Effect 1, but then I played Mass Effect 2... 90% of all shipboard conversations seemed to have the following options:

1. I'd like to fuck you.
2. I'd REALLY like to fuck you.
3. I have a deep philosophical thought related to your past or our mission. Also, I'd like to fuck you.
4. Did I mention I'd like to fuck you?

It got old REALLY quickly!
Lotsa mushrooms in caves in NWN, maybe science just got it wrong? :)
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jamotide: It is somewhat excusable,most shrooms need stuff that plants produce from photosynthesis.
Well they need moist before all, so light (hence heat) is plain bad, the symbiotic/parasitic relation is AFAIK very remote from photosynthesis.